Welcome GSoC Students!

SDL is participating in the Google Summer of Code!

I’d like to thank everyone who applied, and introduce the students who were
accepted:

Edgar “bobbens” Simo:
Bobbens is an undergrad in industrial engineering, and will be working on developing a force feedback API.

Aaron Wishnick:
Aaron is an undergrad in mathematics, and will be working on audio resampling and pitch shifting.

Holmes Futrell:
Holmes is an undergrad in computer science and mathematics, and will be porting SDL to the iPhone.

Darren Alton:
Darren is an undergrad in computer science, and will be porting SDL 1.3 to the Nintendo DS, using the hardware capabilities of the DS to showcase the new features in SDL 1.3.

Szymon “Wilku” Wilczek:
Wilku is an undergrad in computer science, and wants to add support for pressure sensitive devices to the SDL API, specifically using the Wacom tablet as an example.

I’ve added a page on the SDL website for the Google Summer of Code projects
and I’ll be adding status updates as the summer progresses:
http://www.libsdl.org/gsoc.hp

Please join me in giving these students a warm welcome! :slight_smile:

See ya,
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment

Sam Lantinga <slouken devolution.com> writes:

Please join me in giving these students a warm welcome! :slight_smile:

Good Luck guys and made the code be with you.

Lazy Foo <lazyfoo gmail.com> writes:

Good Luck guys and made the code be with you.

*May the Code be With You

Now you see why there were so many typos on my site.–
Lazy Foo’

No no no, you got it all wrong.

May the Source be with you!> ----- Original Message -----

From: lazyfoo@gmail.com (Lazy Foo)
To: sdl at libsdl.org
Sent: Wednesday, April 23, 2008 10:28:26 PM
Subject: Re: [SDL] Welcome GSoC Students!

Sam Lantinga <slouken devolution.com> writes:

Please join me in giving these students a warm welcome! :slight_smile:

Good Luck guys and may the code be with you

Tux Paint gives special thanks (ESPECIALLY Szymon), in advance. Good luck! :^DOn Wed, Apr 23, 2008 at 10:16:25PM -0700, Sam Lantinga wrote:

Holmes Futrell:
Holmes is an undergrad in computer science and mathematics, and will be porting SDL to the iPhone.

Darren Alton:
Darren is an undergrad in computer science, and will be porting SDL 1.3 to the Nintendo DS, using the hardware capabilities of the DS to showcase the new features in SDL 1.3.

Szymon “Wilku” Wilczek:
Wilku is an undergrad in computer science, and wants to add support for pressure sensitive devices to the SDL API, specifically using the Wacom tablet as an example.


-bill!
bill at newbreedsoftware.com
http://www.newbreedsoftware.com/

Holmes- I’m very interested in what you are doing. Let me know if I
can with testing or whatever. Will the work be done in a public repo?
Or do we have to wait until the end of summer?

Good luck everyone!

ShaneOn Thu, Apr 24, 2008 at 1:16 AM, Sam Lantinga wrote:

SDL is participating in the Google Summer of Code!

I’d like to thank everyone who applied, and introduce the students who were
accepted:

Edgar “bobbens” Simo:
Bobbens is an undergrad in industrial engineering, and will be working on developing a force feedback API.

Aaron Wishnick:
Aaron is an undergrad in mathematics, and will be working on audio resampling and pitch shifting.

Holmes Futrell:
Holmes is an undergrad in computer science and mathematics, and will be porting SDL to the iPhone.

Darren Alton:
Darren is an undergrad in computer science, and will be porting SDL 1.3 to the Nintendo DS, using the hardware capabilities of the DS to showcase the new features in SDL 1.3.

Szymon “Wilku” Wilczek:
Wilku is an undergrad in computer science, and wants to add support for pressure sensitive devices to the SDL API, specifically using the Wacom tablet as an example.

I’ve added a page on the SDL website for the Google Summer of Code projects
and I’ll be adding status updates as the summer progresses:
http://www.libsdl.org/gsoc.hp

Please join me in giving these students a warm welcome! :slight_smile:

See ya,
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


http://shanesbrain.net | http://crimsonjet.com | http://myfitbuddy.com

Hi all and good luck with your projects in the gsoc.
Darren, I’m interested in your work, I don’t know if this is going to be
visible or I’ll have to wait till the end of gsoc.

Cheers,

Nacho
El Jue, 24 de Abril de 2008, 7:16 am, Sam Lantinga escribi?:> SDL is participating in the Google Summer of Code!

I’d like to thank everyone who applied, and introduce the students who
were
accepted:

Edgar “bobbens” Simo:
Bobbens is an undergrad in industrial engineering, and will be working on
developing a force feedback API.

Aaron Wishnick:
Aaron is an undergrad in mathematics, and will be working on audio
resampling and pitch shifting.

Holmes Futrell:
Holmes is an undergrad in computer science and mathematics, and will be
porting SDL to the iPhone.

Darren Alton:
Darren is an undergrad in computer science, and will be porting SDL 1.3 to
the Nintendo DS, using the hardware capabilities of the DS to showcase the
new features in SDL 1.3.

Szymon “Wilku” Wilczek:
Wilku is an undergrad in computer science, and wants to add support for
pressure sensitive devices to the SDL API, specifically using the Wacom
tablet as an example.

I’ve added a page on the SDL website for the Google Summer of Code
projects
and I’ll be adding status updates as the summer progresses:
http://www.libsdl.org/gsoc.hp

Please join me in giving these students a warm welcome! :slight_smile:

See ya,
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


Saludos Cordiales

Holmes- I’m very interested in what you are doing. Let me know if I
can with testing or whatever. Will the work be done in a public repo?
Or do we have to wait until the end of summer?

They’ll be working out of branches in the public repository, and we’ll
try to keep discussions of their work public on this mailing list. At
the end of the summer, we’ll be merging into the trunk.

The Summer of Code crew are doing interesting and significant work, so I
think it’ll be good for everyone to see it as they progress.

–ryan.

Those are some great project ideas! They will benefit many, many people. Work earnestly, make us proud, and make yourself known! We’re here to help, too.

Good luck,
Jonny D> To: sdl at libsdl.org

From: slouken at devolution.com
Date: Wed, 23 Apr 2008 22:16:25 -0700
CC: kazeuser at gmail.com; schnarf at gmail.com; dalton at stevens.edu; slouken at libsdl.org; bobbens at gmail.com; hfutrell at umail.ucsb.edu
Subject: [SDL] Welcome GSoC Students!

SDL is participating in the Google Summer of Code!

I’d like to thank everyone who applied, and introduce the students who were
accepted:

Edgar “bobbens” Simo:
Bobbens is an undergrad in industrial engineering, and will be working on developing a force feedback API.

Aaron Wishnick:
Aaron is an undergrad in mathematics, and will be working on audio resampling and pitch shifting.

Holmes Futrell:
Holmes is an undergrad in computer science and mathematics, and will be porting SDL to the iPhone.

Darren Alton:
Darren is an undergrad in computer science, and will be porting SDL 1.3 to the Nintendo DS, using the hardware capabilities of the DS to showcase the new features in SDL 1.3.

Szymon “Wilku” Wilczek:
Wilku is an undergrad in computer science, and wants to add support for pressure sensitive devices to the SDL API, specifically using the Wacom tablet as an example.

I’ve added a page on the SDL website for the Google Summer of Code projects
and I’ll be adding status updates as the summer progresses:
http://www.libsdl.org/gsoc.hp

Please join me in giving these students a warm welcome! :slight_smile:

See ya,
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


Spell a grand slam in this game where word skill meets World Series. Get in the game.
http://club.live.com/word_slugger.aspx?icid=word_slugger_wlhm_admod_april08

Hello !

Those are some great project ideas! They will benefit many, many people.
Work earnestly, make us proud, and make yourself known! We’re here to help,
too.

Yiiiiiiiiiiiiiiiiihaaaaaaaaaaaaa.

Sorry for the Spam :slight_smile:

CU

Holmes- I’m very interested in what you are doing. Let me know if I
can with testing or whatever. Will the work be done in a public repo?
Or do we have to wait until the end of summer?

They’ll be working out of branches in the public repository, and we’ll
try to keep discussions of their work public on this mailing list. At
the end of the summer, we’ll be merging into the trunk.

The Summer of Code crew are doing interesting and significant work, so I
think it’ll be good for everyone to see it as they progress.

Shane was probably referring to the fact that the Apple iPhone SDK is only
given out under NDA to any programmer who downloads it. The NDA
specifically forbids discussing the APIs, even with other iPhone developers,
unless you work for the same entity. This NDA will be in place until the
SDK is out of Beta, which makes collaborating on code slightly difficult
until the SDK is released…

That said, I do not believe the NDA would limit things like dividing the
work which needs to be done for an iPhone port. In specific, I think
dividing up the task into the different drivers that need to be written
should be able to be accomplished without discussing the API itself. I do
not think that it would be allowed to post the code, though.

I do wonder how well this will work as an SoC project though because of
these limitations.

I have been learning the iPhone SDK with the goal of porting SDL eventually,
but I have not started writing any code for such.

-MattOn Thu, Apr 24, 2008 at 1:09 AM, Ryan C. Gordon wrote:

I wish all of the participants the best of luck. Can’t wait to see
some of those things in action :)On Thu, Apr 24, 2008 at 6:16 AM, Sam Lantinga wrote:

Please join me in giving these students a warm welcome! :slight_smile:

Darren Alton:
Darren is an undergrad in computer science, and will be porting SDL
1.3 to the Nintendo DS, using the hardware capabilities of the DS to
showcase the new features in SDL 1.3.

this is great!

i wonder what the likleyhood of game publishers developers on a
commercial level
adopting the use of this…

i’ve been thinking about geting a flash rom for my ds for SDL for ages, guess
after this chap has worked his majik i will have to!

anyone reccomend a DS flash rom kit?

Hello SDL world!

My name is Holmes Futrell, and as mentioned it is my GSoC project to
port SDL to the iPhone. I’m a senior undergraduate student at UC
Santa Barbara, and I study applied Math and Computer Science. My
passions include graphics programming (go go GLSL!) and anything
relating the fields of Computer Science and Math. Over the past
couple years I’ve programmed shareware and freeware games whenever I
had the time to do so, and if you’ve got a Mac, you can check them
out. I’ve got links to them here:

http://www.uweb.ucsb.edu/~hfutrell/portfolio/

I’m pretty excited about the iPhone SDL project. As they stand right
now, my main goals are to port SDL to iPhone, to make SDL a good
citizen on the iPhone and well integrated into the system (for
example, enabling multi-touch through SDL), and to add some additional
SDL interfaces to iPhone specific functionality, such as grabbing the
camera image to an SDL surface. iPhone’s OpenGL ES implementation will
also allow for a certain blitting operations to be accelerated, and so
I’d like to apply these sorts of optimizations wherever possible.

My previous projects have all been working alone or in a small group,
so one my personal goals for my project is to understand the workings
of a larger development organization, and to improve my collaborative
skills. I’m also personally invested in seeing the project through.
I know there are a lot of developers out there that don’t want to deal
with iPhone idiosyncrasies (such as working in Objective-C 2.0) and
tons of code just to put up a simple OpenGL view – I think SDL can
work as a great tool on the platform.

I’m very excited to get to know SDL’s developer community. There are
definitely some amazing people involved with the SDL project.
Currently I’m very familiar with the indy Mac game developer community
which hangs out at http://idevgames.com. I hope that over the coming
months I’ll get to know you guys equally well :slight_smile:

  • HolmesOn Apr 23, 2008, at 10:16 PM, Sam Lantinga wrote:

SDL is participating in the Google Summer of Code!

I’d like to thank everyone who applied, and introduce the students
who were
accepted:

Edgar “bobbens” Simo:
Bobbens is an undergrad in industrial engineering, and will be
working on developing a force feedback API.

Aaron Wishnick:
Aaron is an undergrad in mathematics, and will be working on audio
resampling and pitch shifting.

Holmes Futrell:
Holmes is an undergrad in computer science and mathematics, and will
be porting SDL to the iPhone.

Darren Alton:
Darren is an undergrad in computer science, and will be porting SDL
1.3 to the Nintendo DS, using the hardware capabilities of the DS to
showcase the new features in SDL 1.3.

Szymon “Wilku” Wilczek:
Wilku is an undergrad in computer science, and wants to add support
for pressure sensitive devices to the SDL API, specifically using
the Wacom tablet as an example.

I’ve added a page on the SDL website for the Google Summer of Code
projects
and I’ll be adding status updates as the summer progresses:
http://www.libsdl.org/gsoc.hp

Please join me in giving these students a warm welcome! :slight_smile:

See ya,
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment

Hello !

I’ve added a page on the SDL website for the Google Summer of Code projects
and I’ll be adding status updates as the summer progresses:
http://www.libsdl.org/gsoc.hp

Typo here :

http://www.libsdl.org/gsoc.php

CU

Hello,

My name is Szymon Wilczek and I would like to introduce touch input support
to SDL for this Google Summer of Code. I am at my second year of computer
science in Wroc?aw University of Technology. I am actually interested in
many things, for example: security, graphics and maths. Some people say I am
more of a mathematician, than a computer scientist, but don’t believe them;)

I am really excited about this project. To be sincere it is the biggest
project I ever had pleasure to do. This project would bring touch input API
and many mouse support to the SDL library. I would like to use a Wacom
tablet as an example touch input device. It’s not going to be easy, but I
know I can make this happen. I hope that this project will encourage more
users to use the SDL library and give even more possibilities to current
users.

I didn’t do many projects before. Most of the programs I have written were
for classes at university. My adventure with SDL started, when I had to do a
C++ project for my programming course. I decided to do a simple 2D game
framework. I didn’t know what libraries should I choose and then my friend
said ? you should use this one;) and it all began…

I haven’t hanged out at many forums. This is the biggest community I have
joined and I really can’t wait to get to know you and work with you. It’s a
great pleasure to be here. Thanx again.–
–Szymon Wilczek

This would also be very useful for the iPhone port as well - looking
forward to seeing this.

dennisOn Apr 24, 2008, at 6:44 PM, “Szymon Wilczek” wrote:

Hello,

My name is Szymon Wilczek and I would like to introduce touch input
support to SDL for this Google Summer of Code. I am at my second
year of computer science in Wroc?aw University of Technology. I am a
ctually interested in many things, for example: security, graphics a
nd maths. Some people say I am more of a mathematician, than a compu
ter scientist, but don’t believe them;)

I am really excited about this project. To be sincere it is the
biggest project I ever had pleasure to do. This project would bring
touch input API and many mouse support to the SDL library. I would
like to use a Wacom tablet as an example touch input device. It’s
not going to be easy, but I know I can make this happen. I hope that
this project will encourage more users to use the SDL library and
give even more possibilities to current users.

I didn’t do many projects before. Most of the programs I have
written were for classes at university. My adventure with SDL
started, when I had to do a C++ project for my programming course. I
decided to do a simple 2D game framework. I didn’t know what
libraries should I choose and then my friend said ? you should use t
his one;) and it all began…

I haven’t hanged out at many forums. This is the biggest community I
have joined and I really can’t wait to get to know you and work with
you. It’s a great pleasure to be here. Thanx again.


–Szymon Wilczek


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

i thought SDL already supported tslib ?
-mike
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URL: http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20080424/fa6262d5/attachment.pgpOn Thursday 24 April 2008, Szymon Wilczek wrote:

My name is Szymon Wilczek and I would like to introduce touch input support
to SDL for this Google Summer of Code.

I don’t know, but doe tslib provide pressure/tilt/etc. that Wacom tablets
provide?

I’m eager to add true tablet (e.g. USB Wacom devices) and tablet PC
(e.g., IBM/Lenovo X41, which is really just Wacom too) support to Tux Paint.
I was hoping it’d happen at the SDL layer, so this is great news! :)On Thu, Apr 24, 2008 at 07:04:50PM -0400, Mike Frysinger wrote:

i thought SDL already supported tslib ?


-bill!
bill at newbreedsoftware.com
http://www.newbreedsoftware.com/

pressure, yes. tilt is not a touchscreen issue; those are just gyro sensors.
lumping them in with touchscreens is wrong imo as you can easily have
standalone gyro sensors.

http://tslib.berlios.de/

pretty much all touchscreen devices in the Linux kernel are accessed via
tslib, and SDL supports tslib, so …
-mike
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URL: http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20080424/98fcfeb3/attachment.pgpOn Thursday 24 April 2008, Bill Kendrick wrote:

On Thu, Apr 24, 2008 at 07:04:50PM -0400, Mike Frysinger wrote:

i thought SDL already supported tslib ?

I don’t know, but doe tslib provide pressure/tilt/etc. that Wacom tablets
provide?