Here’s some that I’ve dug up recently:
http://www.flipcode.com/tpractice/issue02.shtm – collision detection.
http://www.gamasutra.com/features/20000210/lander_01.htm – more collisions.
http://developer.intel.com/software/idap/games/index.htm – an interesting
assortment… some stuff on realtime shadow casting, NURBS, clouds/procedural
texturing, etc…
Hope they help…
Nicholas
vining at pacificcoast.net wrote:
Here’s some that I’ve dug up recently:
http://www.flipcode.com/tpractice/issue02.shtm – collision detection.
This should be
http://www.flipcode.com/tpractice/issue02.shtml
http://www.gamasutra.com/features/20000210/lander_01.htm – more collisions.
The above looks like a very good article.
http://developer.intel.com/software/idap/games/index.htm – an interesting
assortment… some stuff on realtime shadow casting, NURBS, clouds/procedural
texturing, etc…
Hope they help…
Nicholas
They’ve certainly helped me, although I’m not the one who originally asked the
question. :)–
“Though you die, La Resistance lives on” - SP:BL&U
Here’s some that I’ve dug up recently:
http://www.flipcode.com/tpractice/issue02.shtm – collision detection.
This should be
http://www.flipcode.com/tpractice/issue02.shtml
Looking into this.
http://www.gamasutra.com/features/20000210/lander_01.htm – more
collisions.
The above looks like a very good article.
It was. I already read it. However, it falls under basic collision detection.
http://developer.intel.com/software/idap/games/index.htm – an interesting
assortment… some stuff on realtime shadow casting, NURBS,
clouds/procedural
texturing, etc…
Looking into this too.
They’ve certainly helped me, although I’m not the one who originally asked the
question.
That was me. :-),-------------
| Michael Powell
| AKA Belar of the Mouth that Never Shuts
| AKA Mud the Repentant
| AKA Sancho the Large
| AKA Vlad the Hole Dweller
| AKA The Man of More Names then He can Remember