Why all these FPS figures in apps?

I started to use SDL (OpenGL examples and tutorials first) and I’m wondering
why nearly all examples I’ve seen have a fps rate figure either in the text
window behind the application or for example in the SDL_Console
application screenshots.

Could it be that the SDL applications are rendering the picture all
the time or are they running in some loop (displaylist) or
whatever? Just curious.–
Chris Christoph P. U. Kukulies kuku at gil.physik.rwth-aachen.de

Could it be that the SDL applications are rendering the picture all
the time or are they running in some loop (displaylist) or
whatever? Just curious.

That IS how you determine FPS, after all.

–ryan.