Good evening all,
I’m interested in forking a sub process from my SDL/framebuffer menu
front end.
Will the two processes play nicely and share frame buffer or will I have
to go to a lot of effort to get that to work?
Anyone have any idea?
Good evening all,
I’m interested in forking a sub process from my SDL/framebuffer menu
front end.
Will the two processes play nicely and share frame buffer or will I have
to go to a lot of effort to get that to work?
Anyone have any idea?
will not work out of the box - cannot share frame buffer just like
that. you have to communicate in a nice way from the “subprocess” to
the “main process” whichever has the frame buffer allocated by
SDL_SetVideoModeOn 5/21/05, Uzik wrote:
Good evening all,
I’m interested in forking a sub process from my SDL/framebuffer menu
front end.
Will the two processes play nicely and share frame buffer or will I have
to go to a lot of effort to get that to work?
Anyone have any idea?
SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl
Olof Bjarnason wrote:
will not work out of the box - cannot share frame buffer just like
that. you have to communicate in a nice way from the “subprocess” to
the “main process” whichever has the frame buffer allocated by
SDL_SetVideoMode
Since the other process isn’t something I wrote I will probably have to
use SDL_Quit() to close the video before forking.
Thanks for helping out.
Hello all,
I know this is predominantly a C/C++ list but I’m having a few problems
with SDL using the JEDI-SDL pascal interface. A very basic breakdown of
my code is as follows:-
var
mainScreen : PSDL_Surface // (C: SDL_Surface *mainScreen)
alphaImage : PSDL_Surface
begin
// SDL initialisation cut for ease of reading…
mainScreen := SDL_SetVideoMode( 640, 480, 16, SDL_HWSURFACE or
SDL_DOUBLEBUF or SDL_FULLSCREEN );
alphaImage := SDL_LoadBMP( ‘foo.bmp’ );
SDL_FillRect( mainScreen, Nil, $FF00FF ); // Nice pink(ish) background.
SDL_Flip( mainScreen );
// Problem line?
SDL_SetColorKey( alphaImage, SDL_SRCCOLORKEY, SDL_MapRGB(
alphaImage.format, 255,255,255 ) );
// End of problem line?
SDL_BlitSurface( alphaImage, Nil, mainScreen, Nil );
SDL_Flip( mainScreen );
// code waiting for keypress then exit cut for ease of reading…
end.
The above code works OK if I remove the ( or SDL_FULLSCREEN ) but
otherwise the screen remains black until it detects an input, then
flashes pink and the program ends. If i remove the code commented as
"Problem Line?" then the screen does show the black and white bitmap in
the top-left (128x128 pixels) but the rest of the background remains
black. Removing the alphaImage and blit completely and the screen turns
a ghastly shade of pink as i expect it to.
As stated, this only happens in Full Screen, when windowed it works as I
expect it to.
I’m fairly new to graphical programming and therefore my knowledge is
somewhat limited but can anyone shed any light on what I am overlooking
in my code please?
Thank you in advance,
Martyn
Martyn Ashworth wrote:
Hello all,
I know this is predominantly a C/C++ list but I’m having a few
problems with SDL using the JEDI-SDL pascal interface. A very basic
breakdown of my code is as follows:-var
mainScreen : PSDL_Surface // (C: SDL_Surface *mainScreen)
alphaImage : PSDL_Surfacebegin
// SDL initialisation cut for ease of reading…mainScreen := SDL_SetVideoMode( 640, 480, 16, SDL_HWSURFACE or
SDL_DOUBLEBUF or SDL_FULLSCREEN );
alphaImage := SDL_LoadBMP( ‘foo.bmp’ );
SDL_FillRect( mainScreen, Nil, $FF00FF ); // Nice pink(ish) background.
SDL_Flip( mainScreen );// Problem line?
SDL_SetColorKey( alphaImage, SDL_SRCCOLORKEY, SDL_MapRGB(
alphaImage.format, 255,255,255 ) ); // End of problem line?SDL_BlitSurface( alphaImage, Nil, mainScreen, Nil );
SDL_Flip( mainScreen );// code waiting for keypress then exit cut for ease of reading…
end.The above code works OK if I remove the ( or SDL_FULLSCREEN ) but
otherwise the screen remains black until it detects an input, then
flashes pink and the program ends. If i remove the code commented as
"Problem Line?" then the screen does show the black and white bitmap
in the top-left (128x128 pixels) but the rest of the background
remains black. Removing the alphaImage and blit completely and the
screen turns a ghastly shade of pink as i expect it to.As stated, this only happens in Full Screen, when windowed it works as
I expect it to.I’m fairly new to graphical programming and therefore my knowledge is
somewhat limited but can anyone shed any light on what I am
overlooking in my code please?
Some of the options on the video mode call only work in fullscreen or
windowed mode.
I think double buffering is one of those. Try commenting out the flip in
full screen mode.