I’m having trouble getting audio in Win32 with SDL + SDL_mixer. It’s
there, but it is very distorted. This happens on Win95 and Win98, both
with DirectX 7.0a. I’ve compiled the game with Visual C++ 5.0 and
Xmingw32, and I get the same result either way.
Is this a known bug, or is my compile bad? If anyone is interested, I can
put my source up for download soon (not now, I’m in finals week).