Win32 SDL.lib compile problem

I’ve tried both 1.1.x and 1.0.x that are currently on the SDL website, and it
appears that SDL.lib from both do not work on my copy of Visual C++ 5.

The error message I get is:
’.\debug\SDL.lib: fatal error LNK1106: invalid file or disk full: cannot seek
to 0x38c0c535’.

Of course i’ve checked to see if my disk is full. Also, SDLmain.lib does not
produce the same error message, it links fine. I’ve compiled with SDL
before under Visual C++, and I currently have the same sourcetree compiling
nicely under Linux.

Is this a set of corrupt binaries? I’ve seen nothing about corrupt binaries
in the newsgroups/mailing lists, so I’ve decided to post. Thanks.

just move the DirectX include / lib directories right before the
entries of Visual C++ 5.0 … (it worked for me width dx7 :)On 13 Mar, Michael Labbe wrote:

I’ve tried both 1.1.x and 1.0.x that are currently on the SDL website, and it
appears that SDL.lib from both do not work on my copy of Visual C++ 5.

The error message I get is:
’.\debug\SDL.lib: fatal error LNK1106: invalid file or disk full: cannot seek
to 0x38c0c535’.

Of course i’ve checked to see if my disk is full. Also, SDLmain.lib does not
produce the same error message, it links fine. I’ve compiled with SDL
before under Visual C++, and I currently have the same sourcetree compiling
nicely under Linux.

Is this a set of corrupt binaries? I’ve seen nothing about corrupt binaries
in the newsgroups/mailing lists, so I’ve decided to post. Thanks.

I’ve tried both 1.1.x and 1.0.x that are currently on the SDL website, and it
appears that SDL.lib from both do not work on my copy of Visual C++ 5.

I compiled them with Visual C++ 6. Try recompiling the library from source.

See ya!
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec