Win32 window resize bug?

Hi there,

I use libSDL for my project and I’ve encountered the following problem under
win32: when I resize the window the display becomes completly broken and the
OpenGL context doesn’t seem to work any more. However, it works perfectly in
full-screen mode.

Under GNU/Linux, everything works fine.

You can download and test the lastest win32 release at

I asked about this problem on but nobody knows about
this. I’m “neoneurone” on FreeNode and looking forward to your help.

Thank you.–