I use libSDL for my project and I’ve encountered the following problem under
win32: when I resize the window the display becomes completly broken and the
OpenGL context doesn’t seem to work any more. However, it works perfectly in
Under GNU/Linux, everything works fine.
You can download and test the lastest win32 release at
I asked about this problem on irc.freenode.net/sdl but nobody knows about
this. I’m “neoneurone” on FreeNode and looking forward to your help.