Win98, DX5, fullscreen problems

Hi,
I built DirectX version of SDL DLL under Mingw32 (native compilation) and demos
run fine in windowed mode but can’t switch to fullscreen. When SDL_SetVideoMode
is called with SDL_FULLSCREEN flag, it switches to black screen (I suppose it
proceeds DX switch to fullscreen) and then returns back to Windows desktop and
the app exits (no crash, just SDL_SetVideoMode() == NULL). I’m using few days
old CVS, DirectX is 6.1.
Does anyone know what might be the problem?

Vaclav

Hi,
I built DirectX version of SDL DLL under Mingw32 (native compilation) and demos
run fine in windowed mode but can’t switch to fullscreen. When SDL_SetVideoMode
is called with SDL_FULLSCREEN flag, it switches to black screen (I suppose it
proceeds DX switch to fullscreen) and then returns back to Windows desktop and
the app exits (no crash, just SDL_SetVideoMode() == NULL). I’m using few days
old CVS, DirectX is 6.1.
Does anyone know what might be the problem?

It’s a known bug in the latest CVS release. I’ll have it fixed in a few days.

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec