Upon porting my glut-stuff to SDL I came across this problem:
When an SDL window is resized, how do I notice this and get the
new size (I’m looking for a replacement to the glutReshapeFunc)? Or is this
just something that cannot happen?
- Andreas–
Probably one of the smallest 3D-Games in the world
http://www.ards.net/Andreas/gltron.html
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