# Window resizing

**URL:** <https://discourse.libsdl.org/t/window-resizing/2336>\
**Category:** SDL Development\
**Created:** [April 27, 2000, 9:04am UTC](https://discourse.libsdl.org/t/window-resizing/2336 "2000-04-27T09:04:34Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![Ben\_Campbell](https://discourse.libsdl.org/user_avatar/discourse.libsdl.org/ben_campbell/32/102_2.png) [@Ben\_Campbell](https://discourse.libsdl.org/u/Ben_Campbell)\
**Post date:** [April 27, 2000, 9:04am UTC](https://discourse.libsdl.org/t/window-resizing/2336/1 "2000-04-27T09:04:34Z")

</div>

A while back there was some talk about adding support for user-resizable  
windows in SDL. At the time I didn’t think it would be worth the effort,  
but I’m now thinking it’d be a really nice feature to have.

Did anyone ever come up with some code to do it?  
Would anyone else find it useful if I had a go at adding it?

Should have spoken up when I had the chance. Doh!

Ben.–  
Ben Campbell (Antipodean Straggler)  
Programmer, Creature Labs  
ben.campbell at [creaturelabs.com](http://creaturelabs.com)  
[www.creatures.co.uk](http://www.creatures.co.uk)

---

<div class="post-metadata">

**Author:** ![Jess](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/j/2bfe46/32.png) [@Jess](https://discourse.libsdl.org/u/Jess)\
**Post date:** [April 28, 2000, 11:35am UTC](https://discourse.libsdl.org/t/window-resizing/2336/2 "2000-04-28T11:35:59Z")

</div>

ive been contemplateing messing with doing it, feel free to go ahead and  
take a shot at it ill probly never get around to it, i was thinking about  
adding some scaled/stretched blitting a while back for various reasons and  
its been running through my head how that with the ability to do it on the  
fly (probly just require changing the blitter used to a stretching one and  
alter the params it uses for scaling as the window is resized) is all thats  
really needed for window resizeing code. Hermes has some scaled/stretched  
blitting code that might be useful for it, and i know there was a c++ lib  
floating around that did something like that, also LsdlDoom  
([http://firehead.org/~jessh/lsdldoom/](http://firehead.org/~jessh/lsdldoom/)) has some slow scaled blitting code  
(C and inline ASM). please keep me posted if you do do any work on it.

Jess

Ben Campbell wrote:\> A while back there was some talk about adding support for user-resizable

> windows in SDL. At the time I didn’t think it would be worth the effort,  
> but I’m now thinking it’d be a really nice feature to have.
> 
> Did anyone ever come up with some code to do it?  
> Would anyone else find it useful if I had a go at adding it?
> 
> Should have spoken up when I had the chance. Doh!
> 
> ## Ben.
> 
> Ben Campbell (Antipodean Straggler)  
> Programmer, Creature Labs  
> ben.campbell at [creaturelabs.com](http://creaturelabs.com)  
> [www.creatures.co.uk](http://www.creatures.co.uk)

---

<div class="post-metadata">

**Author:** ![Oliver\_Batchelor](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/o/53a042/32.png) [@Oliver\_Batchelor](https://discourse.libsdl.org/u/Oliver_Batchelor)\
**Post date:** [April 28, 2000, 5:14am UTC](https://discourse.libsdl.org/t/window-resizing/2336/3 "2000-04-28T05:14:44Z")

</div>

Does anyone here know how to load a tga into a SDL surface?  
the sdl image lib doesnt seem to have it …

---

<div class="post-metadata">

**Author:** ![Steve\_Madsen](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/s/85e7bf/32.png) [@Steve\_Madsen](https://discourse.libsdl.org/u/Steve_Madsen)\
**Post date:** [April 28, 2000, 8:06am UTC](https://discourse.libsdl.org/t/window-resizing/2336/4 "2000-04-28T08:06:42Z")

</div>

At 17:14 28/04/00 +1200, you wrote:

> Does anyone here know how to load a tga into a SDL surface?  
> the sdl image lib doesnt seem to have it …  
> How many images do you have? Set up a GIMP script to convert your  
> TGAs to PNG and you’ll be all set, with smaller (lossless compression)  
> files which are still 32 bpp with full alpha support–and SDL is ready  
> to go.

If you simply must use TGA then have a look at the SDL\_image library  
and modify one of the extant files to load TGAs. Depending on how  
familiar you are with TGAs, and the level of support you need to provide,  
this could take two days or five weeks–it’s  
not as simple as merely modifying a few variables; the extant format  
loaders will only serve as a guide to the procedure. You’ll need to go  
surfing and find the spec for TGA files and build in support for any tags  
you need, make sure you take care of big/little endian byte order, etc.

I modified SDL\_image to load TIFFs (using libtiff, which made life much  
easier but still not _that_ easy) but ended up going with PNGs in the end.

Steve Madsen  
H2Eye Ltd.  
24-28 Hatton Wall  
London EC1N 8JH  
UNITED KINGDOM (UK)  
Tel: +44 (0) 207 404 9600  
Fax: +44 (0) 207 404 9490  
Email: @Steve_Madsen

---

<div class="post-metadata">

**Author:** ![Janis\_Kovalevskis](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/j/74df32/32.png) [@Janis\_Kovalevskis](https://discourse.libsdl.org/u/Janis_Kovalevskis)\
**Post date:** [April 28, 2000, 8:00am UTC](https://discourse.libsdl.org/t/window-resizing/2336/5 "2000-04-28T08:00:29Z")

</div>

What tga’s do you have? If non compressed, then writing a functions which  
loads them should be work of max 1h, because uncompressed tga format is  
very simple- somthing like id, width, height, bits per pixel and raw  
image data, if not, then maybe you just should convert them to another  
format and load them with imglib or whatever.

```
KovacsOn Fri, 28 Apr 2000, Oliver Batchelor wrote:

```

> Does anyone here know how to load a tga into a SDL surface?  
> the sdl image lib doesnt seem to have it …

---

<div class="post-metadata">

**Author:** ![Oliver\_Batchelor](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/o/53a042/32.png) [@Oliver\_Batchelor](https://discourse.libsdl.org/u/Oliver_Batchelor)\
**Post date:** [April 28, 2000, 10:16am UTC](https://discourse.libsdl.org/t/window-resizing/2336/6 "2000-04-28T10:16:47Z")

</div>

Hmm I was using an app to generate hieght fields and it outputs the  
files as 16 bit tgas (terraform)  
It instead of putting the usual rgb info in eg 5,6,5 for each color  
it just puts all 16 bits for the height of that part of terrain …  
If I use gimp to convert tga-\>png would it mess all that up ?

OliverOn Fri, 28 Apr 2000, you wrote:

> At 17:14 28/04/00 +1200, you wrote:
> 
> > Does anyone here know how to load a tga into a SDL surface?  
> > the sdl image lib doesnt seem to have it …  
> > How many images do you have? Set up a GIMP script to convert your  
> > TGAs to PNG and you’ll be all set, with smaller (lossless compression)  
> > files which are still 32 bpp with full alpha support–and SDL is ready  
> > to go.
> 
> If you simply must use TGA then have a look at the SDL\_image library  
> and modify one of the extant files to load TGAs. Depending on how  
> familiar you are with TGAs, and the level of support you need to provide,  
> this could take two days or five weeks–it’s  
> not as simple as merely modifying a few variables; the extant format  
> loaders will only serve as a guide to the procedure. You’ll need to go  
> surfing and find the spec for TGA files and build in support for any tags  
> you need, make sure you take care of big/little endian byte order, etc.
> 
> I modified SDL\_image to load TIFFs (using libtiff, which made life much  
> easier but still not _that_ easy) but ended up going with PNGs in the end.
> 
> Steve Madsen  
> H2Eye Ltd.  
> 24-28 Hatton Wall  
> London EC1N 8JH  
> UNITED KINGDOM (UK)  
> Tel: +44 (0) 207 404 9600  
> Fax: +44 (0) 207 404 9490  
> Email: steve at [h2eye.com](http://h2eye.com)

---

<div class="post-metadata">

**Author:** ![Francis\_Irving](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/f/a87d85/32.png) [@Francis\_Irving](https://discourse.libsdl.org/u/Francis_Irving)\
**Post date:** [April 28, 2000, 10:16am UTC](https://discourse.libsdl.org/t/window-resizing/2336/7 "2000-04-28T10:16:07Z")

</div>

It seems then that there are two sorts of resizing

1. One that keeps the underlying SDLSurface the same size, and blits it in a  
scaled way.

2. One that resizes the underlying SDLSurface.

To do number 2, it would presumably need some kind of callback so the  
application can build the contents of the larger surface.

Francis\> -----Original Message-----

> From: Jess  
> Sent: 28 April 2000 12:36  
> To: sdl at [lokigames.com](http://lokigames.com)  
> Subject: [SDL] Re: Window resizing
> 
> ive been contemplateing messing with doing it, feel free to  
> go ahead and  
> take a shot at it ill probly never get around to it, i was  
> thinking about  
> adding some scaled/stretched blitting a while back for  
> various reasons and  
> its been running through my head how that with the ability to  
> do it on the  
> fly (probly just require changing the blitter used to a  
> stretching one and  
> alter the params it uses for scaling as the window is  
> resized) is all thats  
> really needed for window resizeing code. Hermes has some  
> scaled/stretched  
> blitting code that might be useful for it, and i know there  
> was a c++ lib  
> floating around that did something like that, also LsdlDoom  
> ([http://firehead.org/~jessh/lsdldoom/](http://firehead.org/~jessh/lsdldoom/)) has some slow scaled  
> blitting code  
> (C and inline ASM). please keep me posted if you do do any work on it.
> 
> Jess
> 
> Ben Campbell wrote:
> 
> > A while back there was some talk about adding support for  
> > user-resizable  
> > windows in SDL. At the time I didn’t think it would be  
> > worth the effort,  
> > but I’m now thinking it’d be a really nice feature to have.
> > 
> > Did anyone ever come up with some code to do it?  
> > Would anyone else find it useful if I had a go at adding it?
> > 
> > Should have spoken up when I had the chance. Doh!
> > 
> > ## Ben.
> > 
> > Ben Campbell (Antipodean Straggler)  
> > Programmer, Creature Labs  
> > ben.campbell at [creaturelabs.com](http://creaturelabs.com)  
> > [www.creatures.co.uk](http://www.creatures.co.uk)

---

<div class="post-metadata">

**Author:** ![Oliver\_Batchelor](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/o/53a042/32.png) [@Oliver\_Batchelor](https://discourse.libsdl.org/u/Oliver_Batchelor)\
**Post date:** [April 28, 2000, 10:26am UTC](https://discourse.libsdl.org/t/window-resizing/2336/8 "2000-04-28T10:26:12Z")

</div>

ahahah I tried it and it absolutely wastes it !!

I suppose I could just do my hf’s in gimp and read the height from  
the addition of the r g and b values … then image formats wouldnt  
get stuffed up .

png formats are 8 bits/channel ? because  
SDL\_surfaces are 8 bits/channel in memory arent they ?

thanks,  
Oliver BatchelorOn Fri, 28 Apr 2000, you wrote:

> What tga’s do you have? If non compressed, then writing a functions which  
> loads them should be work of max 1h, because uncompressed tga format is  
> very simple- somthing like id, width, height, bits per pixel and raw  
> image data, if not, then maybe you just should convert them to another  
> format and load them with imglib or whatever.
> 
> Kovacs
> 
> On Fri, 28 Apr 2000, Oliver Batchelor wrote:
> 
> > Does anyone here know how to load a tga into a SDL surface?  
> > the sdl image lib doesnt seem to have it …

---

<div class="post-metadata">

**Author:** ![Oliver\_Batchelor](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/o/53a042/32.png) [@Oliver\_Batchelor](https://discourse.libsdl.org/u/Oliver_Batchelor)\
**Post date:** [April 28, 2000, 11:32am UTC](https://discourse.libsdl.org/t/window-resizing/2336/9 "2000-04-28T11:32:45Z")

</div>

using a png and loading into a sdl surface with imglib to use as an  
opengl texture is the format abgr of the pixels or something wierd  
like that?

I know that loading a bmp where there is 3 bytes / pixel its bgr and  
I have to convert to rgb for opengl … so can anyone tell me what the  
pixel format is for 4 bytes/pixel ?

thanks,  
Oliver BatchelorOn Fri, 28 Apr 2000, you wrote:

> ahahah I tried it and it absolutely wastes it !!
> 
> I suppose I could just do my hf’s in gimp and read the height from  
> the addition of the r g and b values … then image formats wouldnt  
> get stuffed up .
> 
> png formats are 8 bits/channel ? because  
> SDL\_surfaces are 8 bits/channel in memory arent they ?
> 
> thanks,  
> Oliver Batchelor
> 
> On Fri, 28 Apr 2000, you wrote:
> 
> > What tga’s do you have? If non compressed, then writing a functions which  
> > loads them should be work of max 1h, because uncompressed tga format is  
> > very simple- somthing like id, width, height, bits per pixel and raw  
> > image data, if not, then maybe you just should convert them to another  
> > format and load them with imglib or whatever.
> > 
> > ```
> > Kovacs
> > 
> > ```
> > 
> > On Fri, 28 Apr 2000, Oliver Batchelor wrote:
> > 
> > > Does anyone here know how to load a tga into a SDL surface?  
> > > the sdl image lib doesnt seem to have it …

---

<div class="post-metadata">

**Author:** ![Steve\_Madsen](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/s/85e7bf/32.png) [@Steve\_Madsen](https://discourse.libsdl.org/u/Steve_Madsen)\
**Post date:** [April 28, 2000, 1:07pm UTC](https://discourse.libsdl.org/t/window-resizing/2336/10 "2000-04-28T13:07:28Z")

</div>

You can’t depend on the channel position being constant. You need to check  
the masks and shift on a per-image basis (you might be able to get away  
with it if you’re only using one image format, but you will need to check  
the masks and shift values anyway, to set up the hardcode!)

See the “Video Function Reference” page on the SDL website, and investigate  
the “format” member of the SDL\_Surface struct.

HTH

Steve Madsen

At 23:32 28/04/00 +1200, you wrote:\>using a png and loading into a sdl surface with imglib to use as an

> opengl texture is the format abgr of the pixels or something wierd  
> like that?
> 
> I know that loading a bmp where there is 3 bytes / pixel its bgr and  
> I have to convert to rgb for opengl … so can anyone tell me what the  
> pixel format is for 4 bytes/pixel ?
> 
> thanks,  
> Oliver Batchelor

---

<div class="post-metadata">

**Author:** ![Randi\_J\_Relander](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/r/9d8465/32.png) [@Randi\_J\_Relander](https://discourse.libsdl.org/u/Randi_J_Relander)\
**Post date:** [April 28, 2000, 3:53pm UTC](https://discourse.libsdl.org/t/window-resizing/2336/11 "2000-04-28T15:53:40Z")

</div>

“Francis Irving” wrote

> It seems then that there are two sorts of resizing
> 
> 1. One that keeps the underlying SDLSurface the same  
> size, and blits it in a scaled way.
> 
> 2. One that resizes the underlying SDLSurface.
> 
> To do number 2, it would presumably need some kind  
> of callback so the application can build the contents of  
> the larger surface.

I am definitely in favor of resizing the underlying surface versus  
stretching it. We would need an “SDL\_SizeEvent” since a callback would have  
the same multi-thread issues an event filter. We would also need an  
“SDL\_RESIZEABLE” flag to pass when setting the video mode so that the window  
manager will allow the window to be resized.

Without a callback there are synchronization issues between the window  
manager and the SDL internal event queue. Maybe SDL should just use the  
original shadow surface until the application receives the “SDL\_SizeEvent”.  
You would end up with an unpainted border on the bottom and right-hand sides  
(assuming you are making the window bigger) until the event made it through  
the internal event queue but at least things wouldn’t change while the  
application wasn’t looking.

- Randi

Regimental Command  
Generic Armored Combat System  
[http://www-users.cs.umn.edu/~relander/regcom/index.html](http://www-users.cs.umn.edu/~relander/regcom/index.html)

---

<div class="post-metadata">

**Author:** ![Mattias\_Engdegard](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/m/49beb7/32.png) [@Mattias\_Engdegard](https://discourse.libsdl.org/u/Mattias_Engdegard)\
**Post date:** [April 28, 2000, 4:24pm UTC](https://discourse.libsdl.org/t/window-resizing/2336/12 "2000-04-28T16:24:24Z")

</div>

> Does anyone here know how to load a tga into a SDL surface?  
> the sdl image lib doesnt seem to have it …

Having written a number of TGA encoders/decoders, I can assure you it is  
nearly trivial since it is a _very_ simple format (even if you allow RLE  
encoding). The only major drawback is its lack of magic number in the header,  
so you have to identify them by the file suffix.

---

<div class="post-metadata">

**Author:** ![Nicholas\_Vining](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/n/f04885/32.png) [@Nicholas\_Vining](https://discourse.libsdl.org/u/Nicholas_Vining)\
**Post date:** [April 28, 2000, 6:17pm UTC](https://discourse.libsdl.org/t/window-resizing/2336/13 "2000-04-28T18:17:11Z")

</div>

> > Does anyone here know how to load a tga into a SDL surface?  
> > the sdl image lib doesnt seem to have it …
> 
> Having written a number of TGA encoders/decoders, I can assure you it is  
> nearly trivial since it is a _very_ simple format (even if you allow RLE  
> encoding). The only major drawback is its lack of magic number in the header,  
> so you have to identify them by the file suffix.

Why not compare the width/height/bpp information to the size of the raw data as  
a sanity check?

Nicholas

---

<div class="post-metadata">

**Author:** ![Mattias\_Engdegard](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/m/49beb7/32.png) [@Mattias\_Engdegard](https://discourse.libsdl.org/u/Mattias_Engdegard)\
**Post date:** [April 28, 2000, 7:04pm UTC](https://discourse.libsdl.org/t/window-resizing/2336/14 "2000-04-28T19:04:44Z")

</div>

> Why not compare the width/height/bpp information to the size of the raw data as  
> a sanity check?

It still doesn’t guarantee against a false positive, and it requires decoding  
the entire file in the presence of RLE compression. Worse, it makes the  
magic numbers of other formats hazardous as they might mistakenly identify  
a .tga as (say) a Group 3 Fax file. (The last case actually did happen in  
the Gimp. It has now been fixed, so the file suffix is tested against  
magicless formats first.)

---

<div class="post-metadata">

**Author:** ![slouken](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/s/ec9cab/32.png) [@slouken](https://discourse.libsdl.org/u/slouken)\
**Post date:** [April 28, 2000, 10:50pm UTC](https://discourse.libsdl.org/t/window-resizing/2336/15 "2000-04-28T22:50:17Z")

</div>

> A while back there was some talk about adding support for user-resizable  
> windows in SDL. At the time I didn’t think it would be worth the effort,  
> but I’m now thinking it’d be a really nice feature to have.

> Did anyone ever come up with some code to do it?  
> Would anyone else find it useful if I had a go at adding it?

Yup, I just implemented it. 🙂

See my next post for details.

See ya!  
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

---

<div class="post-metadata">

**Author:** ![Ben\_Campbell](https://discourse.libsdl.org/user_avatar/discourse.libsdl.org/ben_campbell/32/102_2.png) [@Ben\_Campbell](https://discourse.libsdl.org/u/Ben_Campbell)\
**Post date:** [May 1, 2000, 12:35pm UTC](https://discourse.libsdl.org/t/window-resizing/2336/16 "2000-05-01T12:35:50Z")

</div>

Sam Lantinga wrote:

> > A while back there was some talk about adding support for user-resizable  
> > windows in SDL. At the time I didn’t think it would be worth the effort,  
> > but I’m now thinking it’d be a really nice feature to have.
> 
> > Did anyone ever come up with some code to do it?  
> > Would anyone else find it useful if I had a go at adding it?
> 
> Yup, I just implemented it. 🙂

Man… Why don’t you just take all the fun out of it… 😉

Nice one Sam - I’ll buy you a beer next time I go Californiawards!

Ben.–  
Ben Campbell (Antipodean Straggler)  
Programmer, Creature Labs  
ben.campbell at [creaturelabs.com](http://creaturelabs.com)  
[www.creaturelabs.com](http://www.creaturelabs.com)

---

<div class="post-metadata">

**Author:** ![Ben\_Campbell](https://discourse.libsdl.org/user_avatar/discourse.libsdl.org/ben_campbell/32/102_2.png) [@Ben\_Campbell](https://discourse.libsdl.org/u/Ben_Campbell)\
**Post date:** [May 1, 2000, 12:54pm UTC](https://discourse.libsdl.org/t/window-resizing/2336/17 "2000-05-01T12:54:02Z")

</div>

Oliver Batchelor wrote:

> Hmm I was using an app to generate hieght fields and it outputs the  
> files as 16 bit tgas (terraform)  
> It instead of putting the usual rgb info in eg 5,6,5 for each color  
> it just puts all 16 bits for the height of that part of terrain …  
> If I use gimp to convert tga-\>png would it mess all that up ?

Gimp _should_ do it OK… I’ve not done much 16bit stuff wiht it.  
The PNG format itself does support what you want: 16 bit grayscale.

For the game I’m working on (Beasts) we’re using PNG for most of the  
artwork. It’s a great general-purpose format.

Ben.–  
Ben Campbell (Antipodean Straggler)  
Programmer, Creature Labs  
ben.campbell at [creaturelabs.com](http://creaturelabs.com)  
[www.creaturelabs.com](http://www.creaturelabs.com)

---

<div class="post-metadata">

**Author:** ![slouken](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/s/ec9cab/32.png) [@slouken](https://discourse.libsdl.org/u/slouken)\
**Post date:** [May 1, 2000, 4:32pm UTC](https://discourse.libsdl.org/t/window-resizing/2336/18 "2000-05-01T16:32:03Z")

</div>

> Nice one Sam - I’ll buy you a beer next time I go Californiawards!

Sounds good, I’ll take you up on that. 🙂

Will you be at E3?

See ya,  
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

---

<div class="post-metadata">

**Author:** ![Nicholas\_Vining](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/n/f04885/32.png) [@Nicholas\_Vining](https://discourse.libsdl.org/u/Nicholas_Vining)\
**Post date:** [May 1, 2000, 5:44pm UTC](https://discourse.libsdl.org/t/window-resizing/2336/19 "2000-05-01T17:44:11Z")

</div>

> > > Nice one Sam - I’ll buy you a beer next time I go Californiawards!
> > 
> > Sounds good, I’ll take you up on that. 🙂
> 
> Right… let me know when you’re buying him a beer; I seem to recall that I  
> owe him a pizza, so he can have a night out. 🙂
> 
> > Will you be at E3?
> 
> Christ, you folks get all the good gigs. 🙂
> 
> > See ya,  
> > -Sam Lantinga, Lead Programmer, Loki Entertainment Software
> 
> Nicholas
> 
> > ----- Original Message -----  
> > From: [slouken@devolution.com](mailto:slouken@devolution.com) (Sam Lantinga)  
> > To: sdl at [lokigames.com](http://lokigames.com)   
> > Date: Monday, May 01, 2000 9:49 AM  
> > Subject: Re: [SDL] Window resizing

---

<div class="post-metadata">

**Author:** ![Ben\_Campbell](https://discourse.libsdl.org/user_avatar/discourse.libsdl.org/ben_campbell/32/102_2.png) [@Ben\_Campbell](https://discourse.libsdl.org/u/Ben_Campbell)\
**Post date:** [May 4, 2000, 7:46am UTC](https://discourse.libsdl.org/t/window-resizing/2336/20 "2000-05-04T07:46:50Z")

</div>

Sam Lantinga wrote:

> > Nice one Sam - I’ll buy you a beer next time I go Californiawards!
> 
> Sounds good, I’ll take you up on that. 🙂
> 
> Will you be at E3?

No (un?)fortunately. The project I’m on is still in the  
‘looks-like-crap-nothing-to-see-here-move-along-please’ phase.

BTW, I’ve now tried the window-resize support - it worked first time and  
I’ve had no problems with it, so thanks again!

Ben.–  
Ben Campbell (Antipodean Straggler)  
Programmer, Creature Labs  
ben.campbell at [creaturelabs.com](http://creaturelabs.com)  
[www.creaturelabs.com](http://www.creaturelabs.com)

[Next page](https://discourse.libsdl.org/t/window-resizing/2336.md?page=2)
