We are developping a game with SDL and opengl.
The game work correctly on Windows, but, I try to test him on a debian, with a
Nvidia 6800GT. It compil correctly, but, the screen stay black.
Maybe have you got an idea for my problem.
I?m having the same problem running at 1024x768 but not at 800x600.
This happens only when running from the Linux console, but works right
in X11. I suspect it has to do with the kernel built-in driver, but I?m
no Linux expert.
Regards
Javier
— Jude wrote:> Hello !
We are developping a game with SDL and opengl.
The game work correctly on Windows, but, I try to test him on a
debian, with a
Nvidia 6800GT. It compil correctly, but, the screen stay black.
Maybe have you got an idea for my problem.
We are developping a game with SDL and opengl.
The game work correctly on Windows, but, I try to test him on a debian, with a
Nvidia 6800GT. It compil correctly, but, the screen stay black.
Maybe have you got an idea for my problem.
Usually that’s because one of :
you forgot to lock/unlock your hardware surface
you are using a double buffer and don’t call SDL_Flip()
you are using a single buffer and don’t call SDL_UpdateRects()