Windows port question

I’m making a game using SDL. Using Linux, it all works perfectly fine - no
problems. But when I try to compile under windows ( using VC6 and the VC6
dev-version of SDL ) the compilation succeeds, no warnings/errors, but when
I start the game, nothing happens. Not even a single bit of output.

Could someone please help me using this problem? It would be really nice…
For the source files see http://communities.msn.nl/cppworld and click “Sagai
Inceptum RTS”.

Sijmen Mulder, aliaz ThaProgramr
http://communities.msn.com/cppworld

I tried to get to the source and was asked to enter a password. I clicked
cancel and it took me to a page I couldn’t read (don’t speak the language,
sorry). However, have you tried compiling on MinGW/Cygnus? It may work
better there.

-Jim> ----- Original Message -----

From: sijmen_mulder@hotmail.com (Sijmen Mulder)
Newsgroups: loki.open-source.sdl
To:
Sent: Sunday, April 21, 2002 4:53 PM
Subject: [SDL] Windows port question

I’m making a game using SDL. Using Linux, it all works perfectly fine - no
problems. But when I try to compile under windows ( using VC6 and the VC6
dev-version of SDL ) the compilation succeeds, no warnings/errors, but
when
I start the game, nothing happens. Not even a single bit of output.

Could someone please help me using this problem? It would be really
nice…
For the source files see http://communities.msn.nl/cppworld and click
"Sagai
Inceptum RTS".

Sijmen Mulder, aliaz ThaProgramr
http://communities.msn.com/cppworld


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

I got in…I’ll have a look at it

Pedro Remedios
Hail Storm Studios> ----- Original Message -----

From: stapleton.41@osu.edu (Steven James Stapleton)
To:
Sent: Monday, April 22, 2002 5:32 PM
Subject: Re: [SDL] Windows port question

I tried to get to the source and was asked to enter a password. I clicked
cancel and it took me to a page I couldn’t read (don’t speak the language,
sorry). However, have you tried compiling on MinGW/Cygnus? It may work
better there.

-Jim

----- Original Message -----
From: “Sijmen Mulder” <sijmen_mulder at hotmail.com>
Newsgroups: loki.open-source.sdl
To:
Sent: Sunday, April 21, 2002 4:53 PM
Subject: [SDL] Windows port question

I’m making a game using SDL. Using Linux, it all works perfectly fine -
no

problems. But when I try to compile under windows ( using VC6 and the
VC6

dev-version of SDL ) the compilation succeeds, no warnings/errors, but
when
I start the game, nothing happens. Not even a single bit of output.

Could someone please help me using this problem? It would be really
nice…
For the source files see http://communities.msn.nl/cppworld and click
"Sagai
Inceptum RTS".

Sijmen Mulder, aliaz ThaProgramr
http://communities.msn.com/cppworld


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

The site requires an MSN passport login, which is what he’s speaking of,
you of course most likely had no problem getting in as you have a MSN
passport :)On Mon, Apr 22, 2002 at 05:48:10PM +0100, Pedro Remedios wrote:

I got in…I’ll have a look at it

Pedro Remedios
Hail Storm Studios

----- Original Message -----
From: “Steven James Stapleton” <stapleton.41 at osu.edu>
To:
Sent: Monday, April 22, 2002 5:32 PM
Subject: Re: [SDL] Windows port question

I tried to get to the source and was asked to enter a password. I clicked
cancel and it took me to a page I couldn’t read (don’t speak the language,
sorry). However, have you tried compiling on MinGW/Cygnus? It may work
better there.

-Jim

----- Original Message -----
From: “Sijmen Mulder” <sijmen_mulder at hotmail.com>
Newsgroups: loki.open-source.sdl
To:
Sent: Sunday, April 21, 2002 4:53 PM
Subject: [SDL] Windows port question

I’m making a game using SDL. Using Linux, it all works perfectly fine -
no

problems. But when I try to compile under windows ( using VC6 and the
VC6

dev-version of SDL ) the compilation succeeds, no warnings/errors, but
when
I start the game, nothing happens. Not even a single bit of output.

Could someone please help me using this problem? It would be really
nice…
For the source files see http://communities.msn.nl/cppworld and click
"Sagai
Inceptum RTS".

Sijmen Mulder, aliaz ThaProgramr
http://communities.msn.com/cppworld


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

You don’t call your redraw function anywhere. You have it defined but you
never call it> ----- Original Message -----

From: sijmen_mulder@hotmail.com (Sijmen Mulder)
Newsgroups: loki.open-source.sdl
To:
Sent: Sunday, April 21, 2002 9:53 PM
Subject: [SDL] Windows port question

I’m making a game using SDL. Using Linux, it all works perfectly fine - no
problems. But when I try to compile under windows ( using VC6 and the VC6
dev-version of SDL ) the compilation succeeds, no warnings/errors, but
when
I start the game, nothing happens. Not even a single bit of output.

Could someone please help me using this problem? It would be really
nice…
For the source files see http://communities.msn.nl/cppworld and click
"Sagai
Inceptum RTS".

Sijmen Mulder, aliaz ThaProgramr
http://communities.msn.com/cppworld


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

I tried to get to the source and was asked to enter a password. I clicked
cancel and it took me to a page I couldn’t read (don’t speak the language,

the password mentioned is your .net username&passport, also used for hotmail

sorry). However, have you tried compiling on MinGW/Cygnus? It may work
better there.

I use VC6 for everything according to c++ ( under windows ), so I think I
stay with that

-Jim

Newsgroups: loki.open-source.sdl

I’m making a game using SDL. Using Linux, it all works perfectly fine -
no

problems. But when I try to compile under windows ( using VC6 and the
VC6> ----- Original Message -----
From: “Sijmen Mulder” <@Sijmen_Mulder>
To:
Sent: Sunday, April 21, 2002 4:53 PM
Subject: [SDL] Windows port question

dev-version of SDL ) the compilation succeeds, no warnings/errors, but
when
I start the game, nothing happens. Not even a single bit of output.

Could someone please help me using this problem? It would be really
nice…
For the source files see http://communities.msn.nl/cppworld and click
"Sagai
Inceptum RTS".

Sijmen Mulder, aliaz ThaProgramr
http://communities.msn.com/cppworld


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

Pedro Remedios wrote:
from sagai.cpp gameloop() is called, and in gameloop redraw() is called at
line 67> You don’t call your redraw function anywhere. You have it defined but you

never call it

----- Original Message -----
From: “Sijmen Mulder” <@Sijmen_Mulder>
Newsgroups: loki.open-source.sdl
To:
Sent: Sunday, April 21, 2002 9:53 PM
Subject: [SDL] Windows port question

I’m making a game using SDL. Using Linux, it all works perfectly fine -
no problems. But when I try to compile under windows ( using VC6 and the
VC6 dev-version of SDL ) the compilation succeeds, no warnings/errors,
but
when
I start the game, nothing happens. Not even a single bit of output.

Could someone please help me using this problem? It would be really
nice…
For the source files see http://communities.msn.nl/cppworld and click
"Sagai
Inceptum RTS".

Sijmen Mulder, aliaz ThaProgramr
http://communities.msn.com/cppworld


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

I flatly refuse to have a .net username OR passport OR hotmail. I’m not
the only one. Just a reminder for anyone here using it.On Sun, Apr 21, 2002 at 11:55:18PM +0200, Sijmen Mulder wrote:

I tried to get to the source and was asked to enter a password. I clicked
cancel and it took me to a page I couldn’t read (don’t speak the language,

the password mentioned is your .net username&passport, also used for hotmail


Joseph Carter This thing is an AI

  • Knghtbrd pelts wichert with NERF darts
  • wichert notes there are no ICBM nerfs yet and ignores kngtbrd
    wichert - just wait, after seeing the NERF gatling guns, ICBMs
    are not far off (just pump the damned thing for an hour or two
    is all…)

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