AssortedWidgets is my opengl gui project, which i’ve been working on
for 2 weeks, featuring c++ delegate code style and some common layouts
and widgets. i’ll release the code after i finish it.
here are some screenshots if you are interested:
cheers
~Bill
Im interested in trying it. If it is portable, of course.
Bill Conan escribi?:> AssortedWidgets is my opengl gui project, which i’ve been working on
for 2 weeks, featuring c++ delegate code style and some common layouts
and widgets. i’ll release the code after i finish it.
here are some screenshots if you are interested:
http://www.imagehost.ro/pict//1216455145a79f1f5cc53.jpg
http://www.imagehost.ro/pict//1216471845a79f76d26e0.jpg
http://www.imagehost.ro/pict//1216485945a79fdb5547a.jpg
cheers
~Bill
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SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl
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Bauer’s Law: Any problem will be solved in 24 hours
w00t, looks very nice. I’m also interested in trying it, if its portable.
? schrieb:> Im interested in trying it. If it is portable, of course.
Bill Conan escribi?:
AssortedWidgets is my opengl gui project, which i’ve been working on
for 2 weeks, featuring c++ delegate code style and some common layouts
and widgets. i’ll release the code after i finish it.
here are some screenshots if you are interested:
http://www.imagehost.ro/pict//1216455145a79f1f5cc53.jpg
http://www.imagehost.ro/pict//1216471845a79f76d26e0.jpg
http://www.imagehost.ro/pict//1216485945a79fdb5547a.jpg
cheers
~Bill
SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl
the test project can be download here:
http://www.box.net/public/0qh74jhzm5#f4286161
but, right now it is windows only, because i used too many “#pragma
once” and two lines of system calls to detect the system resolution.
SDL do not support resolution detection, right?
2007/1/12, Bill Conan <@Bill_Conan>:> AssortedWidgets is my opengl gui project, which i’ve been working on
for 2 weeks, featuring c++ delegate code style and some common layouts
and widgets. i’ll release the code after i finish it.
here are some screenshots if you are interested:
http://www.imagehost.ro/pict//1216455145a79f1f5cc53.jpg
http://www.imagehost.ro/pict//1216471845a79f76d26e0.jpg
http://www.imagehost.ro/pict//1216485945a79fdb5547a.jpg
cheers
~Bill
the test project can be download here:
http://www.box.net/public/0qh74jhzm5#f4286161
but, right now it is windows only, because i used too many “#pragma
once” and two lines of system calls to detect the system resolution.
“#pragma once” is not standard C (even though it is standard ObjC),
but it sure as hell isn’t windows-only. Most versions of gcc support
it.
SDL do not support resolution detection, right?
Yes, it does. Since SDL 1.2.10, SDL_VideoInfo contains the current
resolution’s width and height in current_w and current_h,
respectively. You can also pass 0 to the width and height parameters
of SDL_SetVideoMode() to use the current desktop resolution. Check the
wiki for more details.On 1/13/07, Bill Conan wrote:
AssortedWidgets is my opengl gui project, which i’ve been working on
for 2 weeks, featuring c++ delegate code style and some common layouts
and widgets. i’ll release the code after i finish it.
here are some screenshots if you are interested:
http://www.imagehost.ro/pict//1216455145a79f1f5cc53.jpg
http://www.imagehost.ro/pict//1216471845a79f76d26e0.jpg
http://www.imagehost.ro/pict//1216485945a79fdb5547a.jpg
In my ToDo list I have a similar project. If in your lib I can change
skins (before compile time) easily, I will remove my project from my
ToDo list Nice