[WIP]my opengl gui project

AssortedWidgets is my opengl gui project, which i’ve been working on
for 2 weeks, featuring c++ delegate code style and some common layouts
and widgets. i’ll release the code after i finish it.

here are some screenshots if you are interested:

cheers
~Bill

Im interested in trying it. If it is portable, of course.

Bill Conan escribi?:> AssortedWidgets is my opengl gui project, which i’ve been working on

for 2 weeks, featuring c++ delegate code style and some common layouts
and widgets. i’ll release the code after i finish it.

here are some screenshots if you are interested:

http://www.imagehost.ro/pict//1216455145a79f1f5cc53.jpg

http://www.imagehost.ro/pict//1216471845a79f76d26e0.jpg

http://www.imagehost.ro/pict//1216485945a79fdb5547a.jpg

cheers
~Bill


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


Roger D. Vargas
http://dsgp.blogspot.com | Linux, programaci?n, juegos
Bauer’s Law: Any problem will be solved in 24 hours

w00t, looks very nice. I’m also interested in trying it, if its portable.

? schrieb:> Im interested in trying it. If it is portable, of course.

Bill Conan escribi?:

AssortedWidgets is my opengl gui project, which i’ve been working on
for 2 weeks, featuring c++ delegate code style and some common layouts
and widgets. i’ll release the code after i finish it.

here are some screenshots if you are interested:

http://www.imagehost.ro/pict//1216455145a79f1f5cc53.jpg

http://www.imagehost.ro/pict//1216471845a79f76d26e0.jpg

http://www.imagehost.ro/pict//1216485945a79fdb5547a.jpg

cheers
~Bill


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

the test project can be download here:

http://www.box.net/public/0qh74jhzm5#f4286161

but, right now it is windows only, because i used too many “#pragma
once” and two lines of system calls to detect the system resolution.

SDL do not support resolution detection, right?

2007/1/12, Bill Conan <@Bill_Conan>:> AssortedWidgets is my opengl gui project, which i’ve been working on

for 2 weeks, featuring c++ delegate code style and some common layouts
and widgets. i’ll release the code after i finish it.

here are some screenshots if you are interested:

http://www.imagehost.ro/pict//1216455145a79f1f5cc53.jpg

http://www.imagehost.ro/pict//1216471845a79f76d26e0.jpg

http://www.imagehost.ro/pict//1216485945a79fdb5547a.jpg

cheers
~Bill

the test project can be download here:

http://www.box.net/public/0qh74jhzm5#f4286161

but, right now it is windows only, because i used too many “#pragma
once” and two lines of system calls to detect the system resolution.

#pragma once” is not standard C (even though it is standard ObjC),
but it sure as hell isn’t windows-only. Most versions of gcc support
it.

SDL do not support resolution detection, right?

Yes, it does. Since SDL 1.2.10, SDL_VideoInfo contains the current
resolution’s width and height in current_w and current_h,
respectively. You can also pass 0 to the width and height parameters
of SDL_SetVideoMode() to use the current desktop resolution. Check the
wiki for more details.On 1/13/07, Bill Conan wrote:

  • SR

AssortedWidgets is my opengl gui project, which i’ve been working on
for 2 weeks, featuring c++ delegate code style and some common layouts
and widgets. i’ll release the code after i finish it.

here are some screenshots if you are interested:

http://www.imagehost.ro/pict//1216455145a79f1f5cc53.jpg

http://www.imagehost.ro/pict//1216471845a79f76d26e0.jpg

http://www.imagehost.ro/pict//1216485945a79fdb5547a.jpg

In my ToDo list I have a similar project. If in your lib I can change
skins (before compile time) easily, I will remove my project from my
ToDo list :wink: Nice :wink: