Xbox 360 Wireless Controller Has Unknown GUID

I’m running Windows 8.1. I’m using an Xbox 360 wireless controller with the wireless pc adapter.
The joystick is detected but it is not recognized with SDL_IsGameController.
Using testjoystick.c, the GUID is reported as 78696e70757401000000000000000000.
Is something wrong?

For posterity with the same symptoms, consider explaining?

Jonny D

I resolved my problem. It was unrelated to SDL.

My guess is something related to XInput not being available, not working, or not being used. Happened to me on XP, dunno if it was ever resolved, everyone here just told me to upgrade Windows because XP was obsolete.

JosephSent via mobile

On Dec 13, 2014, at 07:15, Jonathan Dearborn wrote:

For posterity with the same symptoms, consider explaining?

http://xkcd.com/979/

Jonny D


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2014-12-13 23:35 GMT-03:00, T. Joseph Carter :

My guess is something related to XInput not being available, not working, or
not being used. Happened to me on XP, dunno if it was ever resolved,
everyone here just told me to upgrade Windows because XP was obsolete.

I did have an issue with XInput some time ago. Fixed by updating
SDL. Apparently I had built a version that happened to be right at the
time they where switching between the old XInput code and the new one,
resulting in it not working correctly.

But it seems that here it wasn’t even SDL related anyway.

The problem I had was that XP’s XInput was too old for SDL to
support. Newer wasn’t available for XP, so it wasn’t going to work
unless I used an alternative driver that made the triggers work as
they do under XInput. That’s ultimately what I did.

JosephOn Sun, Dec 14, 2014 at 02:50:57AM -0300, Sik the hedgehog wrote:

2014-12-13 23:35 GMT-03:00, T. Joseph Carter <@T_Joseph_Carter>:

My guess is something related to XInput not being available, not working, or
not being used. Happened to me on XP, dunno if it was ever resolved,
everyone here just told me to upgrade Windows because XP was obsolete.

I did have an issue with XInput some time ago. Fixed by updating
SDL. Apparently I had built a version that happened to be right at the
time they where switching between the old XInput code and the new one,
resulting in it not working correctly.

But it seems that here it wasn’t even SDL related anyway.


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