Yowwwww!

stars.exe:

Set 640x480x8 video mode
203.250000 frames per second
beek / lightspeed

Ported to GGI by Nathan Strong
Ported to SDL by Sam Lantinga

Running on P2 300 MHz, Matrox Millennium w/ hardware accelerated software blit

Wow! :slight_smile:
See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

stars.exe:

Set 640x480x8 video mode
203.250000 frames per second
beek / lightspeed

Running on P2 300 MHz, Matrox Millennium w/ hardware accelerated software blit
^^^^^^^^^^

What’s your Quake framerate on the same machine?

I think that you’re tipping the scales a bit to make SDL look good :slight_smile:

Michael Samuel,

Surf-Net City - Internet Cafe and Internet Service Providers
Phone: +61 3 9593-9977
E-Mail:
WWW: http://www.surfnetcity.com.au/~michael/On Sat, 2 May 1998, Sam Lantinga wrote:

What’s your Quake framerate on the same machine?

Quake’s framerate is upper-bounded, I think. It’s still pretty high. :slight_smile:
I’d guess around 45 FPS at 640x480 with software rendering.
What is the ~command to display framerate on Quake 2?

I think that you’re tipping the scales a bit to make SDL look good :slight_smile:

Nope. :slight_smile: You can run the demo yourself on the next version of SDL. :slight_smile:

BTW, just to be fair, using DirectDraw directly will give you equal or
slightly better framerates… I’m just taking advantage of the drivers
in SDL.

BTW, I’m taking the lack of response on the events issue to mean that
people think it’s fine, and I’ll be implementing it tomorrow.

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

What’s your Quake framerate on the same machine?

Quake’s framerate is upper-bounded, I think. It’s still pretty high. :slight_smile:
I’d guess around 45 FPS at 640x480 with software rendering.
What is the ~command to display framerate on Quake 2?

Er, actually, it’s 16.8 FPS using software rendering, and 22.7 FPS using
PowerVR OpenGL at 640x480 resolution. That’s Quake2.

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

What’s your Quake framerate on the same machine?

Quake’s framerate is upper-bounded, I think. It’s still pretty high. :slight_smile:
I’d guess around 45 FPS at 640x480 with software rendering.
What is the ~command to display framerate on Quake 2?

Er, actually, it’s 16.8 FPS using software rendering, and 22.7 FPS using
PowerVR OpenGL at 640x480 resolution. That’s Quake2.

Hmm… I get your PowerVR speed at 640x480 (x11 soft driver) on my
P200MMX, 64MB RAM and ET6000… Don’t let PowerVR see those results :slight_smile:

Hmm… when is “stars” going to appear?

BTW, I took this off list, because it’s getting a bit off track. But,
maybe a “comparative analysis” of different drivers on different OSs give
different performance would be a nifty thing for your web site, to help
developers choose which OSs to support, and how much faster their app will
have to run to work properly with different OSs.

Michael Samuel,

Surf-Net City - Internet Cafe and Internet Service Providers
Phone: +61 3 9593-9977
E-Mail:
WWW: http://www.surfnetcity.com.au/~michael/On Sun, 3 May 1998, Sam Lantinga wrote: