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SDL: Add support for GPU ARGB1555 (B5G5R5A1_UNORM) textures with DX11
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0
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5
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January 7, 2026
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SDL_image: cmake: disable shared PNG target when it is not needed
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0
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5
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January 6, 2026
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SDL_image: Added Xcode project for libpng
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0
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5
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January 5, 2026
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SDL: Fixed handling status changes in the FlyDigi controller driver
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0
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6
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January 5, 2026
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SDL_image: cmake: always build vendored zlib as static library
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0
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5
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January 2, 2026
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SDL_mixer: Updated copyright for 2026
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0
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5
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January 1, 2026
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SDL_image: Added patch notes for the 3.4.0 release
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0
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8
|
January 1, 2026
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SDL: Updated to version 3.5.0 for development
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0
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5
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January 1, 2026
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SDL_image: Updated to version 3.2.7 for development
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0
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5
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January 1, 2026
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SDL: Updated to version 3.2.31 for development
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0
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5
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January 1, 2026
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SDL: Updated to version 3.2.30 for release
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0
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5
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January 1, 2026
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SDL: Added a Linux mapping for the Nacon GC100 controller (thanks @elkabyliano!)
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0
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5
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December 29, 2025
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SDL_image: bump libjxl->highway to fix a ppc/gcc15 build issue
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0
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6
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December 24, 2025
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SDL: Allow the offscreen and dummy drivers to be used as fallback
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0
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6
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December 22, 2025
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SDL_mixer: bump vendored opus
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0
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5
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December 21, 2025
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sdl2-compat: README: Describe how to make X11-only games not need user workarounds
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0
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6
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December 17, 2025
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SDL_net: interfaces: track network interface changes.
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0
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9
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December 17, 2025
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SDL: README-emscripten: corrected comments about vsync.
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0
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5
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December 16, 2025
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SDL: GPU Vulkan: Only modify surface on window claim or release (#14659)
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0
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5
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December 15, 2025
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SDL_mixer: Include <opusfile.h> instead of <opus/opusfile.h>
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0
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5
|
December 11, 2025
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SDL: Use the correct pixel formats for Vulkan on big endian
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0
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6
|
December 8, 2025
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SDL: audio: SDL_GetAudioDeviceName() now works with the default device IDs.
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0
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6
|
December 8, 2025
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SDL: Added patch note for SDL_SetWindowFillDocument()
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0
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8
|
December 8, 2025
|
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SDL: Steam storage improvements
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0
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6
|
December 6, 2025
|
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SDL: stb_image.h: update mainstream issue/1838 patch from mainstream PR/1839
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0
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7
|
December 5, 2025
|
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SDL: Improved keycode documentation
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0
|
5
|
December 2, 2025
|
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SDL: Updated to version 3.2.28 for release
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0
|
8
|
December 2, 2025
|
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SDL_net: Return -1 from NET_WaitUntilInputAvailable() in error cases
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0
|
6
|
November 29, 2025
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setup-sdl: Update Linux dependencies
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0
|
5
|
November 28, 2025
|
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SDL: blit: Check MSVC's `_M_ARM64` define in addition to `__aarch64__`. (98ed8)
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0
|
5
|
November 25, 2025
|
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SDL: Reset the window icon when returning from fullscreen mode
|
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0
|
7
|
November 24, 2025
|
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SDL: Add fribidi and libthai packages to README-linux.md
|
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0
|
5
|
November 24, 2025
|
|
SDL: blit: Change ifdefs on NEON functions that use an aarch64-specific opcode.
|
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0
|
5
|
November 24, 2025
|
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SDL: video: Explicitly call DestroyWindowTexture when destroying a window.
|
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0
|
5
|
November 24, 2025
|
|
SDL_mixer: Fix straightforward unsigned/signed comparisons
|
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0
|
5
|
November 23, 2025
|
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SDL: Validate parameters to SDL_ReadStorageFile() and SDL_WriteStorageFile()
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0
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5
|
November 23, 2025
|
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SDL_mixer: cmake: bump minimum required SDL version to 3.3.3 development version
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0
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5
|
November 22, 2025
|
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SDL: Fix missing whitespace in surface extension missing error messages
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0
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5
|
November 22, 2025
|
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SDL: Sync SDL3 wiki -> header (faf1e)
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0
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5
|
November 21, 2025
|
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SDL: Print the full 64-bit timestamp in SDL_GetEventDescription().
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0
|
5
|
November 20, 2025
|
|
SDL: Fixed initializing EVORETRO GameCube adapters
|
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0
|
7
|
November 20, 2025
|
|
SDL: Fix WM_SYSKEYDOWN not being trapped by IME message handling
|
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0
|
5
|
November 19, 2025
|
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SDL: checkkeys: clarify that SDL_HINT_WINDOWS_RAW_KEYBOARD isn't needed
|
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0
|
5
|
November 19, 2025
|
|
sdl2-compat: Accumulate scaled relative motion
|
|
0
|
5
|
November 18, 2025
|
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SDL_mixer: cmake+xcode: add exports file for Apple
|
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0
|
5
|
November 17, 2025
|
|
SDL_ttf: fixed several -Wzero-as-null-pointer-constant warnings from gcc-15
|
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0
|
6
|
November 17, 2025
|
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SDL: test: plug leaks of testmouse and testrwlock
|
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0
|
5
|
November 17, 2025
|
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SDL: test: use SDL_test to parse arguments of tests
|
|
0
|
5
|
November 17, 2025
|
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SDL_image: cmake: add exports file for Apple
|
|
0
|
5
|
November 17, 2025
|
|
Maelstrom: Added SDL3 headers and libraries for Windows (ed40c)
|
|
0
|
5
|
November 16, 2025
|