Yes, this pretty cool. It would even be cooler if I could set an
environment variable or something to map that key to Ctrl-Y, which is a much
better Boss-Key on my german layout keyboard
BTW, that's another reason I'd love to have dynamically linked versions
of my Loki-ported games
Regards,
HakanOn Wed, 09 Feb 2000, you wrote:
I still want to pause the latest-coolest-Loki-ported game,
press Alt-Enter, minimize it, and forget about it when something
else has to be done. And no application whatsoever should be allowed
to disable this. After all that’s the reason I use Unix.
The latest coolest Loki ported games will (almost) always have this
feature. That is of course the reason we port to Linux.
Also, I think that SDL, being a low-level library itself, should be as
unintrusive as possible. I tend to think that standard key mappings and
such should be left to higher level libraries to provide consistency. I
guess it just kinda depends on your point of view…
I agree. I’m leaning more and more towards dropping it.
I just wanted everyone’s feedback on the issue.
So, that said, who wants to keep the current hotkey functionality?
well,i’d vote you keep it,having hotkey in the lib make it easy to add
some good feature that a developper might need but have no time to
implement them,i understand that it’s not to be used for debugging
purpose (ctrl-alt-backspace and ctrl-alt-delete would do fine for those
needing to escape out of X and reboot to a sane state).
So, that said, who wants to keep the current hotkey functionality?
well,i’d vote you keep it,having hotkey in the lib make it easy to add
some good feature that a developper might need but have no time to
implement them,
I removed it, but added example code in the WhatsNew file for implementing
the feature yourself.
-Sam Lantinga (slouken at devolution.com)
Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec