About the SDL Development category
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1
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4248
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March 30, 2017
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Rendering into texture and showing it without it becoming invalid
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10
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57
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April 27, 2025
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sdl2 2.20 texture blend
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1
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28
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April 22, 2025
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Using CURL
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0
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39
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April 21, 2025
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iOS idleTimerDisable
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0
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12
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April 20, 2025
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Adding custom stuff to SDL Global Properties.
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5
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66
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April 19, 2025
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On SDLGPU "Uniforms are best for pushing small amount of data" advice
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1
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48
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April 19, 2025
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How can i draw 10x the same image/texture ?
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5
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125
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April 18, 2025
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single window, multiple EGL contexts
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5
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65
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April 18, 2025
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Changing palette colors leads to different render coordinates.
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2
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21
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April 18, 2025
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Can SDL_FlipMode do both?
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3
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70
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April 18, 2025
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SDL_RendererPresent resulting in SIGSEV
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8
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36
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April 17, 2025
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What is the proper way to "share" textures between SDL windows?
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2
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39
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April 16, 2025
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Is there an SDL3 optimization guide?
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1
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74
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April 15, 2025
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SDL blending logic is unclear
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10
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73
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April 15, 2025
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Options for reducing frame latency?
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8
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70
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April 15, 2025
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What are the benefits of sdl_gpu?
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2
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60
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April 15, 2025
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SDL3 + ASIO + Coroutines (C++20)
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0
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28
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April 14, 2025
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False positive memory leak with execinfo backtrace?
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7
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49
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April 12, 2025
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SDL3 : SIGSEGV: address not mapped to object (fault address: 0x0)
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13
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75
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April 11, 2025
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[SDL3.2] cliprect.c example and SDL_lroundf
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2
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34
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April 10, 2025
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Installing Android SDK cmd line tools for building SDL2 apps..
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1
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31
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April 10, 2025
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Hello, how do I improve my performance? I get 200 assignment frames and I get 1000.
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1
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42
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April 10, 2025
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Density problem
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3
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46
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April 8, 2025
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SDL3 DPI aware rendering
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1
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48
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April 9, 2025
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Is SDL2 able to force thread creating in same processor?
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9
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87
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April 8, 2025
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Simple code returning 0.000000 for gyroscope sensor data
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2
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18
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April 8, 2025
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SDL_GPUTransferBuffer doubts
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14
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116
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April 7, 2025
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[SDL3.2] Pen testing
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3
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33
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April 7, 2025
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SDL_Gamepad cannot see my controller for some reason
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3
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22
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April 6, 2025
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