Thanks to all the people who contributed code and feedback, SDL_mixer 2.8.0 is now available!
In addition to lots of bug fixes, here are the major changes in this release:
- Added support for loading wavpack sound files (https://www.wavpack.com/)
- Added support for loading classic console sound files using Game_Music_Emu (GitHub - libgme/game-music-emu: Blargg's video game music emulation library, which allows audio applications to easily add playback support for the music of many classic video game consoles.)
- Use minimp3 instead of dr_mp3 as the default backend for MP3 music
- Use libxmp instead of modplug as the default backend for MOD music
To use libmodplug instead, configure using --enable-music-mod-modplug --disable-music-mod-xmp - Added support for FLAC audio in Ogg containers
- Added Mix_PauseAudio() to pause and resume all audio playback
- Added Mix_GetNumTracks() and Mix_StartTrack() for managing tracks in GME files