This is a preview of the upcoming 3.4 release!
3 Likes
This has been updated to 3.3.4, with functions to load images into GPU textures:
2 Likes
Awesome, waiting for Odin Vendor libs to add this.
I was searching for something like IMG_LoadGPUTexture() .
Here’s what I have in my current project:
// Surface is CPU Bound, use it if you want to manipulate it.
// Like Alpha Pre multiplication.
// Replace with STBI
surface := img.Load(texture_file); assert(surface != nil)
defer sdl.DestroySurface(surface)
width := u32(surface.w)
height := u32(surface.h)
pixels_byte_size := width * height * 4
texture := sdl.CreateGPUTexture(
g.gpu,
{
type = .D2,
format = .R8G8B8A8_UNORM_SRGB,
usage = {.SAMPLER},
width = width,
height = height,
layer_count_or_depth = 1,
num_levels = 1,
},
)
Thank You @slouken