Can't compile x86_64 version of libSDL under MacOS X using brew

ld libSDL2.a will try to produce an executable out of just the SDL2 static library, so that’s not going to work unless you also link in a main program.

I tried brew install --build-from-source sdl2 and then this:

$lipo -info libSDL2.a 
input file libSDL2.a is not a fat file
Non-fat file: libSDL2.a is architecture: x86_64

This recent commit removed -fpascal-strings so current HG may build with gcc now.