Sam Lantinga writes:
im curious why you say medium-core game developers? :> just ask
because i prefer raw interface myself, (although I must admit we do
have in house libraries we have developed). I have been a
professional game developer for a quite visible game company for about
3 years now, so i consider myself quite hard-core, and for home
projects (and even work) i still prefer raw interface with no crudSorry, I was differentiating between Medium-core game programmers who
use things like libraries, and Hard-core game programmers who love to
write hardware registers and self-modifying code.
Of course the distinction is a fuzzy one.Iāve worked hard to make SDL proper as crudfree as possible.
In your opinion, have I succeeded?
(We can take this off the mailing list if you like)
honestly I havenāt looked into it as much as I would like yet, and
have yet to write a single line of codeā¦(tuesday is cheap beer night
at a local club and thursday is pool/darts/beer night at another
pub)ā¦and i slept wednesday nightā¦and itās semi crunch time at work
so im working long hours there :> i do like hardware registers, true,
but self-modifying code is still a nono for meā¦im starting a
project at home more to learn than anything, at work iāve been the
rendering/graphics guy, and the tools guy, so i want to broaden my
horizons and try my hand at C++ structuring (UML possibly) and general
game construction in general, since on a team you only do a portion.
i suspect the game im going to write now (at home as a project) will
be a Worms 2/Scorched Earth/Artillery clone (networked of COURSEā¦my
two main loves in programming are networking and gaming) for X, and
hopefully a win32 (UGH) port wonāt be too tough if i choose wisely,
but i want nice FAST scrolling speed (such as worms 2 has) so under
linux i MAY make it run in 640x480 DGAā¦no such game exists for UN*X
systems in general that I can see, so I want to fill a niche :>
at work im mainly a Playstation programmer btwā¦current game is
getting quite high profile in the magazines and may do quite well
doesnāt release till spring '99 so we have SOME time still :>
jeff