No problem with testgl.
I am testing glSDL, but it seems that I’m not helping much. What I am
supposed to do?
Stephane Marchesin wrote:> Lucas Clemente Vella wrote:
Stephane Marchesin wrote:
Well, considering that glSDL doesn’t change the x11 backend, there is
probably another problem.
If you compile it but don’t set the environment variable, does it work ?I give up on blobwars. Even with unpatched SDL, I need to restart my X11
once to get it working (I have no idea why), but after restarting X11,
it works with unpatched SDL and with glSDL (withoud sound in both, I
belive it is a bug of my version of blobwars with SDL-1.2.8).Well, sometimes using glSDL makes bug appear in other software.
Usually programs that assume specific pixel formats or such.Now, with nq-sdl(software render), form QuakeForge, worked with no
problem without setting SDL_VIDEODRIVER, setting it to glSDL, dga and
x11.
With nq-sgl (OpenGL), without setting SDL_VIDEODRIVER, I got almost
the same thing that I got with Neverwinter Nights:NWN:
X Error of failed request: BadValue (integer parameter out of range
for operation)
Major opcode of failed request: 89 (X_StoreColors)
Value in failed request: 0xffffffff
Serial number of failed request: 28
Current serial number in output stream: 29nq-sgl:
X Error of failed request: BadValue (integer parameter out of range
for operation)
Major opcode of failed request: 89 (X_StoreColors)
Value in failed request: 0xffffffff
Serial number of failed request: 29
Current serial number in output stream: 30Please try with programs that are known to handle the failure
gracefully, like for example testgl from the SDL source distribution. As
I said, not all programs do thatHere is what I get :
$ export SDL_VIDEODRIVER=glSDL
$ ./testgl
glSDL videoinit
Couldn’t set GL mode:Stephane
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Lucas Clemente Vella
@Lucas_Clemente_Vella