I see!On Monday, August 25, 2003, at 10:57 AM, Atrix Wolfe wrote:
Max, you ever try painting?
when you paint a square and then let it dry and paint a circle
partialy over
the square, doesnt the circle apear over the square?This is the same reason when you draw one image after another, it
apears
above the other image.----- Original Message -----
From: “Max Countryman” <@Max_Countryman>
To:
Sent: Monday, August 25, 2003 10:37 AM
Subject: Re: [SDL] LayersOk, now I am really confused. No, I am running a double buffered main
surface. But what you are saying makes absolutely no sense at all! Why
should one image appear over the other? Where and how do you define
this??? As far as I can see, there is NO reason for one image to
appear
over the other…Max
On Sunday, August 24, 2003, at 11:09 PM, NBarnes wrote:— Max Countryman <@Max_Countryman> wrote:
Ok… I still don’t understand why one image should appear above
another. Right now my two images are fighting to be on top of
one-another. Causing a horrible flicker. I thought that I should
need
to somehow tell one image to be on top of the other…That sounds like you might not be using a double buffered surface
as your main display and then calling SDL_Flip(mainDisplay) to
change the view. Updating the surface when it’s being displayed
can cause effects like you describe.NBarnes
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