Ah ok, thanks! I’ll add it to my list for testing.
My current plan is to gather the patches list, and then make sure they are available in a nice form on the sdl bug tracker. Then my own SDL1 builds pull these patches from the SDL bugzilla, and I can more easily ask people to do some manual QA on different systems. Then I’ll make the patch list available on a wiki page somewhere. After that, we’ll see if the changes get merged in (if they haven’t already been), and I’ll have a clearer idea of where things are.
I think the biggest unsolved problem I know about on linux machines is the sdl_mixer with fluidsynth using up lots of CPU even when sdl_mixer isn’t being used.
The biggest Mac issue I know of is that it is really slow in windowed mode… for some people.