Maelstrom: Allow using gamepad buttons to continue past the gameover screen

From 5c91a74c007f2efef71d0af376aed3cd439fc7d7 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 29 Mar 2026 09:19:16 -0700
Subject: [PATCH] Allow using gamepad buttons to continue past the gameover
 screen

---
 game/gameover.cpp | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/game/gameover.cpp b/game/gameover.cpp
index 85456443..78038ff3 100644
--- a/game/gameover.cpp
+++ b/game/gameover.cpp
@@ -216,6 +216,13 @@ bool GameOverPanelDelegate::HandleEvent(const SDL_Event &event)
 		}
 		m_handleLabel->SetText(m_handle);
 		return true;
+	case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
+		return true;
+	case SDL_EVENT_GAMEPAD_BUTTON_UP:
+		FinishEnterName();
+		return true;
+	default:
+		break;
 	}
 	return false;
 }