Maelstrom: Center the camera on the currently displayed player

From 037fd3e2948201867eadd79ae76815c0c36d37f3 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 5 Apr 2026 19:09:36 -0700
Subject: [PATCH] Center the camera on the currently displayed player

---
 game/game.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/game.cpp b/game/game.cpp
index 1fc314e6..60398033 100644
--- a/game/game.cpp
+++ b/game/game.cpp
@@ -784,7 +784,7 @@ GamePanelDelegate::StopZoomedDrawing()
 	SDL_GetRenderOutputSize(renderer, &w, &h);
 
 	int cameraX, cameraY;
-	gPlayers[0]->GetCameraPos(&cameraX, &cameraY);
+	gPlayers[gDisplayed]->GetCameraPos(&cameraX, &cameraY);
 	GetRenderCoordinates(cameraX, cameraY);
 
 	SDL_Rect src;