Maelstrom: #define the dialog font so it's easy to replace

https://github.com/libsdl-org/Maelstrom/commit/776903bf4817610108fe68a246480c483658ada6

From 776903bf4817610108fe68a246480c483658ada6 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sat, 8 Sep 2012 19:58:21 -0700
Subject: [PATCH] #define the dialog font so it's easy to replace

---
 game/MacDialog.cpp | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/game/MacDialog.cpp b/game/MacDialog.cpp
index dd6774a2..ca9a5242 100644
--- a/game/MacDialog.cpp
+++ b/game/MacDialog.cpp
@@ -28,6 +28,9 @@
 
 #include "MacDialog.h"
 
+#define DIALOG_FONT	"Chicago"
+#define DIALOG_FONT_SIZE 12
+
 #define EXPAND_STEPS	30
 
 #define BUTTON_WIDTH	75
@@ -138,7 +141,7 @@ MacDialogDrawEngine::Init(UIElement *element)
 	// Set the default colors and font for dialog elements
 	m_element->SetFillColor(0xFF, 0xFF, 0xFF);
 	m_element->SetColor(0x00, 0x00, 0x00);
-	m_element->SetFont("Chicago", 12, UIFONT_STYLE_NORMAL);
+	m_element->SetFont(DIALOG_FONT, DIALOG_FONT_SIZE, UIFONT_STYLE_NORMAL);
 }
 
 //////////////////////////////////////////////////////////////////////////////