Maelstrom: Don't finish text entry if the keyboard is hidden

From 880d8af047fc6f21a9d9ca81b7d1ef6612aec0e0 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 28 Apr 2026 16:51:49 -0700
Subject: [PATCH] Don't finish text entry if the keyboard is hidden

The keyboard may go away when changing orientation or switching applications
---
 game/gameover.cpp | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/game/gameover.cpp b/game/gameover.cpp
index 02b85f96..2ab41955 100644
--- a/game/gameover.cpp
+++ b/game/gameover.cpp
@@ -244,9 +244,6 @@ bool GameOverPanelDelegate::HandleEvent(const SDL_Event &event)
 	case SDL_EVENT_GAMEPAD_BUTTON_UP:
 		FinishEnterName();
 		return true;
-	case SDL_EVENT_SCREEN_KEYBOARD_HIDDEN:
-		FinishEnterName();
-		return true;
 	default:
 		break;
 	}