https://github.com/libsdl-org/Maelstrom/commit/2402cfbe1b282437e9caf9c03da25bce26e41c46
From 2402cfbe1b282437e9caf9c03da25bce26e41c46 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 20 Nov 2011 14:35:48 -0500
Subject: [PATCH] It looks like the consistency errors are pretty well taken
care of, so turn off debugging output.
---
game/fastrand.cpp | 2 +-
game/game.cpp | 5 -----
game/netplay.cpp | 2 +-
game/replay.cpp | 2 +-
4 files changed, 3 insertions(+), 8 deletions(-)
diff --git a/game/fastrand.cpp b/game/fastrand.cpp
index 8be05ed5..10a24585 100644
--- a/game/fastrand.cpp
+++ b/game/fastrand.cpp
@@ -30,7 +30,7 @@
#include "fastrand.h"
-#define SERIOUS_DEBUG
+//#define SERIOUS_DEBUG
static Uint32 randomSeed;
diff --git a/game/game.cpp b/game/game.cpp
index 84391bd9..de0fe331 100644
--- a/game/game.cpp
+++ b/game/game.cpp
@@ -707,13 +707,8 @@ GamePanelDelegate::DoBonus()
label->Show();
}
- gPlayers[0]->Multiplier(5);
-
gGameInfo.SetLocalState(STATE_BONUS, true);
- // Lock state into place (synchronize with other players and replay)
- OnTick();
-
/* Fade out */
screen->FadeOut();
diff --git a/game/netplay.cpp b/game/netplay.cpp
index c4eeaf25..683ca4b3 100644
--- a/game/netplay.cpp
+++ b/game/netplay.cpp
@@ -32,7 +32,7 @@
#include "protocol.h"
// Set this to 1 for normal debug info, and 2 for verbose packet logging
-#define DEBUG_NETWORK 2
+//#define DEBUG_NETWORK 1
// Define this to simulate packet loss
//#define DEBUG_PACKETLOSS 10
diff --git a/game/replay.cpp b/game/replay.cpp
index bc9f8c21..e9633fb1 100644
--- a/game/replay.cpp
+++ b/game/replay.cpp
@@ -25,7 +25,7 @@
#include "replay.h"
// Define this to get extremely verbose debug printing
-#define DEBUG_REPLAY
+//#define DEBUG_REPLAY
#define DELTA_SIZEMASK 0x7F
#define DELTA_SEED 0x80