Maelstrom: It looks like the consistency errors are pretty well taken care of, so turn off debugging output.

https://github.com/libsdl-org/Maelstrom/commit/2402cfbe1b282437e9caf9c03da25bce26e41c46

From 2402cfbe1b282437e9caf9c03da25bce26e41c46 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 20 Nov 2011 14:35:48 -0500
Subject: [PATCH] It looks like the consistency errors are pretty well taken
 care of, so turn off debugging output.

---
 game/fastrand.cpp | 2 +-
 game/game.cpp     | 5 -----
 game/netplay.cpp  | 2 +-
 game/replay.cpp   | 2 +-
 4 files changed, 3 insertions(+), 8 deletions(-)

diff --git a/game/fastrand.cpp b/game/fastrand.cpp
index 8be05ed5..10a24585 100644
--- a/game/fastrand.cpp
+++ b/game/fastrand.cpp
@@ -30,7 +30,7 @@
 
 #include "fastrand.h"
 
-#define SERIOUS_DEBUG
+//#define SERIOUS_DEBUG
 
 
 static Uint32 randomSeed;
diff --git a/game/game.cpp b/game/game.cpp
index 84391bd9..de0fe331 100644
--- a/game/game.cpp
+++ b/game/game.cpp
@@ -707,13 +707,8 @@ GamePanelDelegate::DoBonus()
 		label->Show();
 	}
 		
-	gPlayers[0]->Multiplier(5);
-
 	gGameInfo.SetLocalState(STATE_BONUS, true);
 
-	// Lock state into place (synchronize with other players and replay)
-	OnTick();
-
 	/* Fade out */
 	screen->FadeOut();
 
diff --git a/game/netplay.cpp b/game/netplay.cpp
index c4eeaf25..683ca4b3 100644
--- a/game/netplay.cpp
+++ b/game/netplay.cpp
@@ -32,7 +32,7 @@
 #include "protocol.h"
 
 // Set this to 1 for normal debug info, and 2 for verbose packet logging
-#define DEBUG_NETWORK 2
+//#define DEBUG_NETWORK 1
 
 // Define this to simulate packet loss
 //#define DEBUG_PACKETLOSS 10
diff --git a/game/replay.cpp b/game/replay.cpp
index bc9f8c21..e9633fb1 100644
--- a/game/replay.cpp
+++ b/game/replay.cpp
@@ -25,7 +25,7 @@
 #include "replay.h"
 
 // Define this to get extremely verbose debug printing
-#define DEBUG_REPLAY
+//#define DEBUG_REPLAY
 
 #define DELTA_SIZEMASK	0x7F
 #define DELTA_SEED	0x80