Maelstrom: Okay, that's not really uncommon in environments with packet loss.

https://github.com/libsdl-org/Maelstrom/commit/45f9270d5f690129593df3e5186c7571a4c35d6e

From 45f9270d5f690129593df3e5186c7571a4c35d6e Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 20 Nov 2011 01:39:21 -0500
Subject: [PATCH] Okay, that's not really uncommon in environments with packet
 loss.

---
 game/netplay.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/netplay.cpp b/game/netplay.cpp
index 02b11cc4..a648999d 100644
--- a/game/netplay.cpp
+++ b/game/netplay.cpp
@@ -319,7 +319,7 @@ error("Received packet for next frame! (%lu, current = %lu)\r\n",
 		}
 #if DEBUG_NETWORK >= 1
 else
-error("Warning! Received packet for really old frame! (%lu, current = %lu)\r\n",
+error("Received packet for really old frame! (%lu, current = %lu)\r\n",
 							frame, NextFrame);
 #endif
 	}