Maelstrom: Removed FAST_ITERATION hack from FrameBuf since fullscreen mode is controlled by the application and for Maelstrom should...

https://github.com/libsdl-org/Maelstrom/commit/6a813bffcbd2a7a8f5a799aab1dc223e04ce598f

From 6a813bffcbd2a7a8f5a799aab1dc223e04ce598f Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 23 Sep 2012 00:41:47 -0700
Subject: [PATCH] Removed FAST_ITERATION hack from FrameBuf since fullscreen
 mode is controlled by the application and for Maelstrom should always be on,
 when on iOS.

---
 game/main.cpp              | 2 ++
 screenlib/SDL_FrameBuf.cpp | 3 ---
 2 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/game/main.cpp b/game/main.cpp
index 9e46465c..d00d6244 100644
--- a/game/main.cpp
+++ b/game/main.cpp
@@ -354,7 +354,9 @@ int MaelstromMain(int argc, char *argv[])
 	SeedRandom(0L);
 
 	/* Parse command line arguments */
+#if !defined(FAST_ITERATION) || defined(__IPHONEOS__)
 	window_flags |= SDL_WINDOW_FULLSCREEN;
+#endif
 	for ( progname=argv[0]; --argc; ++argv ) {
 		if ( strcmp(argv[1], "-fullscreen") == 0 ) {
 			window_flags |= SDL_WINDOW_FULLSCREEN;
diff --git a/screenlib/SDL_FrameBuf.cpp b/screenlib/SDL_FrameBuf.cpp
index 25cab402..66f4f5e8 100644
--- a/screenlib/SDL_FrameBuf.cpp
+++ b/screenlib/SDL_FrameBuf.cpp
@@ -45,9 +45,6 @@ int
 FrameBuf:: Init(int width, int height, Uint32 window_flags, Uint32 render_flags,
 		SDL_Color *colors, SDL_Surface *icon)
 {
-#ifdef FAST_ITERATION
-	window_flags &= ~SDL_WINDOW_FULLSCREEN;
-#endif
 	window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, window_flags);
 	if (!window) {
 		SetError("Couldn't create %dx%d window: %s",