Maelstrom: Removed the game area border

From a4dfc666473fe92e23a9ec4266e86b4828997480 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 2 Apr 2026 22:28:41 -0700
Subject: [PATCH] Removed the game area border

This interfered too much visually with the touch controls and made the area feel small and constrained.
---
 game/game.cpp | 18 ------------------
 game/game.h   |  1 -
 2 files changed, 19 deletions(-)

diff --git a/game/game.cpp b/game/game.cpp
index 01502168..612a7627 100644
--- a/game/game.cpp
+++ b/game/game.cpp
@@ -510,8 +510,6 @@ GamePanelDelegate::OnDraw(DRAWLEVEL drawLevel)
 		gPlayers[i]->BlitSprite();
 	}
 
-	DrawBorder();
-
 	StopZoomedDrawing();
 }
 
@@ -775,22 +773,6 @@ GamePanelDelegate::StopZoomedDrawing()
 	screen->ClipBlit(&m_savedClip);
 }
 
-void
-GamePanelDelegate::DrawBorder()
-{
-	if (gZoomGame) {
-		return;
-	}
-
-	SDL_Rect rect;
-	screen->GetClip(&rect);
-	rect.x -= 1;
-	rect.y -= 1;
-	rect.w += 2;
-	rect.h += 2;
-	screen->DrawRect(rect.x, rect.y, rect.w, rect.h, screen->MapRGB(0x75, 0x75, 0xFF));
-}
-
 /* ----------------------------------------------------------------- */
 /* -- Draw the status display */
 
diff --git a/game/game.h b/game/game.h
index 852652d3..29004910 100644
--- a/game/game.h
+++ b/game/game.h
@@ -47,7 +47,6 @@ class GamePanelDelegate : public UIPanelDelegate
 	void ToggleZoomGame();
 	void StartZoomedDrawing();
 	void StopZoomedDrawing();
-	void DrawBorder();
 	void DrawStatus(Bool first);
 	bool UpdateGameState();
 	void DoHousekeeping();