Maelstrom: Set the initial starting wave and lives for network games.

https://github.com/libsdl-org/Maelstrom/commit/747bafd386e5c825ebb833a8a3e1356fef53f7f9

From 747bafd386e5c825ebb833a8a3e1356fef53f7f9 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 7 Nov 2011 00:57:54 -0500
Subject: [PATCH] Set the initial starting wave and lives for network games.

---
 netlogic/lobby.cpp | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/netlogic/lobby.cpp b/netlogic/lobby.cpp
index ac6818a9..4253fc90 100644
--- a/netlogic/lobby.cpp
+++ b/netlogic/lobby.cpp
@@ -145,6 +145,10 @@ LobbyDialogDelegate::OnHide()
 	// Start the game!
 	if (m_dialog->GetDialogStatus() > 0) {
 		SetState(STATE_PLAYING);
+		gStartLevel = 1;
+		gStartLives = 3;
+		gNoDelay = 0;
+
 		for (int i = 0; i < MAX_PLAYERS; ++i) {
 			GameInfoPlayer *player = m_game.GetPlayer(i);
 			if (player->playerID) {