Porting an SDL1.2 game with lazy redrawing

2014-08-11 17:30 GMT-03:00, Driedfruit :

So, just to be clear on this,

Would my initial plan of blitting everything with SDL_Surfaces, then
copying final surface to a texture, then rendering it (with
scale handled automatically) be OK?

Yep (in fact that’s pretty much the approach I take in my game).

Yes, that would be my recommendation.

–ryan.On 08/11/2014 04:30 PM, Driedfruit wrote:

So, just to be clear on this,

Would my initial plan of blitting everything with SDL_Surfaces, then
copying final surface to a texture, then rendering it (with
scale handled automatically) be OK?