Hi,
Currently those layers are SDL_gfx, SDL_image, SDL_mixer, SDL_ttf, etc.
cheers,On Fri, Jan 21, 2011 at 1:37 PM, Ulrich von Zadow wrote:
In general, I think there is a place for a well-thought-out 2D rendering API.
We won’t be using it, though - we’re firmly in camp 2 (’ just want an OpenGL context, and use OpenGL or OpenGL ES to do the job’).
Would it make sense to split the rendering API into a layer above libSDL? That way, only those people who need the functionality need to pull it in.
Cheers,
?Uli
On Jan 21, 2011, at 10:34 AM, Sam Lantinga wrote:
I’m curious, would people rather see the rendering API go away?
Does it increase the complexity of the API without bringing enough functionality to be useful?
–
Any technology distinguishable from magic is insufficiently advanced.Ulrich von Zadow | +49-172-7872715
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