Proposal: Vector graphics API

I’m unsure what you mean by “software rendering” in this context. SDL2_gfx (and my own extensions) ultimately call SDL_RenderDrawPoints() or SDL_RenderDrawLine() so they do, indirectly, benefit from accelerated hardware rendering, if enabled.

Having to decompose everything to points and lines adds a bottleneck, certainly, but I wouldn’t describe it as “software rendering”.