SDL 1.3 roadmap

Damnit Sam, you KNOW babies are bad for OSS projects!

(and btw, congrats!)

-bill!On Sun, Oct 14, 2007 at 08:45:28AM -0700, Sam Lantinga wrote:

My family has another baby on the way, so there are no promises.

Hello !

My family has another baby on the way, so there are no promises.

Damnit Sam, you KNOW babies are bad for OSS projects!

But a way of a lifetime project :slight_smile:

My best wishes.

CU

As I thought I’d made clear in my original post (but everybody seems to
be completely ignoring it), the real problem isn’t the restriction to a
single thread, but the fact that it has to be the main thread.

This isn’t an SDL limitation, on platforms where you have to do that,
it’s a platform limitation. As far as I’m aware, SDL doesn’t care what
thread you use (but if the underlying platform will screw up, it can’t
help you)…so as a general guideline, SDL’s documentation tells you not
to do it.

Yeah, the basic rule is “the thread that created the window”.
I think that SDL creates the window in it’s WinMain(), which may be
the problem here. This was to work around DirectX problems if you
create the window in other threads, but that’s not an issue if you’re
working with OpenGL exclusively.

See ya,
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment

laugh Thanks!

-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment> On Sun, Oct 14, 2007 at 08:45:28AM -0700, Sam Lantinga wrote:

My family has another baby on the way, so there are no promises.

Damnit Sam, you KNOW babies are bad for OSS projects!

(and btw, congrats!)

Uh, Sam… you do know that in a rather short time they turn into teenagers,
don’t you? Hoo boy, are you gonna be sorry then!

BTW, the “owner’s manual” is the book “Fatherhood” by Bill Cosby. I highly
recommend it. :slight_smile:

JeffOn Wed October 17 2007 16:39, Sam Lantinga wrote:

On Sun, Oct 14, 2007 at 08:45:28AM -0700, Sam Lantinga wrote:

My family has another baby on the way, so there are no promises.

Damnit Sam, you KNOW babies are bad for OSS projects!

(and btw, congrats!)

laugh Thanks!

-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment

Quoting Sam Lantinga :>> On Sun, Oct 14, 2007 at 08:45:28AM -0700, Sam Lantinga wrote:

My family has another baby on the way, so there are no promises.

Damnit Sam, you KNOW babies are bad for OSS projects!

heh, tell me about it… trying to my SDL stuff with a 4 year old throwing
wooden trains at my head… good thing for the laptop for me, large screen on
the desktop vallium and a dvd for the kid i think… :wink:

and congratulations as well from me sam, i expect the kid to be fully
versed in
SDL and lead maintainer by the age of 5 :wink: keep it in the family and all that
:wink:

Quoting Sam Lantinga :

My family has another baby on the way, so there are no promises.

Damnit Sam, you KNOW babies are bad for OSS projects!

heh, tell me about it… trying to my SDL stuff with a 4 year old throwing
wooden trains at my head… good thing for the laptop for me, large screen on
the desktop vallium and a dvd for the kid i think… :wink:

Gives a whole new meaning to the phrase “trains on the brain,” huh?

and congratulations as well from me sam, i expect the kid to be fully
versed in
SDL and lead maintainer by the age of 5 :wink: keep it in the family and all that
:wink:

Nah, soon as he/she hits the teenage years, the rebellious attitude will
kick and they’ll be DirectX programmers. ;)On Thu, 2007-10-18 at 10:27 +0100, neil at cloudsprinter.com wrote:

On Sun, Oct 14, 2007 at 08:45:28AM -0700, Sam Lantinga wrote:


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SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

On 2007-10-11 08:21:31 +0200, Bill Kendrick said:> On Wed, Oct 10, 2007 at 08:14:26AM -0600, Charles McGarvey wrote:

Or do we still need to talk about BeOS, IRIX, OSF, AmigaOS, etc… ?

:slight_smile:

AROS (open source implementation of the AmigaOS with lots of hosted and
native ports) is alive and kicking, and actively maintaining an SDL
port.

Daniel