Get it now!
http://www.libsdl.org/download-2.0.php
Please report any issues in bugzilla:
http://bugzilla.libsdl.org
Special thanks to everyone who contributed to this release.
Here are the patch notes, enjoy!---------------------------------------------------------------------------
2.0.1:
General:
- Added an API to get common filesystem paths in SDL_filesystem.h:
SDL_GetBasePath(), SDL_GetPrefPath() - Added an API to do optimized YV12 and IYUV texture updates:
SDL_UpdateYUVTexture() - Added an API to get the amount of RAM on the system:
SDL_GetSystemRAM() - Added a macro to perform timestamp comparisons with SDL_GetTicks():
SDL_TICKS_PASSED() - Dramatically improved OpenGL ES 2.0 rendering performance
- Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
Windows:
- Created a static library configuration for the Visual Studio 2010 project
- Added a hint to create the Direct3D device with support for multi-threading:
SDL_HINT_RENDER_DIRECT3D_THREADSAFE - Added a function to get the D3D9 adapter index for a display:
SDL_Direct3D9GetAdapterIndex() - Added a function to get the D3D9 device for a D3D9 renderer:
SDL_RenderGetD3D9Device() - Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred)
- Fixed crash when using two XInput controllers at the same time
- Fixed detecting a mixture of XInput and DirectInput controllers
- Fixed clearing a D3D render target larger than the window
- Improved support for format specifiers in SDL_snprintf()
Mac OS X:
- Added support for retina displays:
Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately. - Fixed mouse warping in fullscreen mode
- Right mouse click is emulated by holding the Ctrl key while left clicking
Linux:
- Fixed float audio support with the PulseAudio driver
- Fixed missing line endpoints in the OpenGL renderer on some drivers
- X11 symbols are no longer defined to avoid collisions when linking statically
iOS:
- Fixed status bar visibility on iOS 7
- Flipped the accelerometer Y axis to match expected values
Android:
IMPORTANT: You MUST get the updated SDLActivity.java to match C code
- Moved EGL initialization to native code
- Fixed the accelerometer axis rotation relative to the device rotation
- Fixed race conditions when handling the EGL context on pause/resume
- Touch devices are available for enumeration immediately after init
Raspberry Pi:
- Added support for the Raspberry Pi, see README-raspberrypi.txt for details