Thanks to everyone who contributed, SDL 2.0.2 is now available!
http://www.libsdl.org/download-2.0.php
In addition to numerous bug fixes, here are the major changes since 2.0.1:
General:
- Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
- Added an API to load a database of game controller mappings from a file:
SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW() - Added game controller mappings for the PS4 and OUYA controllers
- Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
- Added SDL_DetachThread()
- Added SDL_HasAVX() to determine if the CPU has AVX features
- Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
- EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT - Added a field “clicks” to the mouse button event which records whether the event is a single click, double click, etc.
- The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
- Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
- testgl2 does not need to link with libGL anymore
- Added testgles2 test program to demonstrate working with OpenGL ES 2.0
- Added controllermap test program to visually map a game controller
Windows:
- Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
the driver or emulated through ANGLE) - Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE
- Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context.
- Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored.
Mac OS X:
- Fullscreen desktop mode now uses spaces for a more fluid Mac experience.
- Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default.
Linux:
- Fixed fullscreen and focused behavior when receiving NotifyGrab events
- Added experimental Wayland and Mir support, disabled by default
Android:
- Joystick support (minimum SDK version required to build SDL is now 12,
the required runtime version remains at 10, but on such devices joystick
support won’t be available). - Hotplugging support for joysticks
- Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
Enjoy!