SDL: Add a capability for fullscreen-only video drivers

From d760f16ba60bede74627f02088e1ccf5fdee9776 Mon Sep 17 00:00:00 2001
From: Cameron Cawley <[EMAIL REDACTED]>
Date: Fri, 12 Apr 2024 13:30:53 +0100
Subject: [PATCH] Add a capability for fullscreen-only video drivers

---
 src/video/SDL_sysvideo.h            | 3 ++-
 src/video/SDL_video.c               | 8 +++++++-
 src/video/riscos/SDL_riscosvideo.c  | 3 +++
 src/video/riscos/SDL_riscoswindow.c | 2 --
 4 files changed, 12 insertions(+), 4 deletions(-)

diff --git a/src/video/SDL_sysvideo.h b/src/video/SDL_sysvideo.h
index 82b18bbd045bf..01c2eff203169 100644
--- a/src/video/SDL_sysvideo.h
+++ b/src/video/SDL_sysvideo.h
@@ -156,7 +156,8 @@ typedef enum
 {
     VIDEO_DEVICE_CAPS_MODE_SWITCHING_EMULATED = 0x01,
     VIDEO_DEVICE_CAPS_HAS_POPUP_WINDOW_SUPPORT = 0x02,
-    VIDEO_DEVICE_CAPS_SENDS_FULLSCREEN_DIMENSIONS = 0x04
+    VIDEO_DEVICE_CAPS_SENDS_FULLSCREEN_DIMENSIONS = 0x04,
+    VIDEO_DEVICE_CAPS_FULLSCREEN_ONLY = 0x08
 } DeviceCaps;
 
 struct SDL_VideoDevice
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 8c1503a4fc178..738c017b24af2 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -179,6 +179,11 @@ static SDL_bool SDL_SendsFullscreenDimensions(SDL_VideoDevice *_this)
     return !!(_this->device_caps & VIDEO_DEVICE_CAPS_SENDS_FULLSCREEN_DIMENSIONS);
 }
 
+static SDL_bool IsFullscreenOnly(SDL_VideoDevice *_this)
+{
+    return !!(_this->device_caps & VIDEO_DEVICE_CAPS_FULLSCREEN_ONLY);
+}
+
 /* Hint to treat all window ops as synchronous */
 static SDL_bool syncHint;
 
@@ -2135,7 +2140,7 @@ SDL_Window *SDL_CreateWindowWithProperties(SDL_PropertiesID props)
     window->undefined_x = undefined_x;
     window->undefined_y = undefined_y;
 
-    if (flags & SDL_WINDOW_FULLSCREEN) {
+    if (flags & SDL_WINDOW_FULLSCREEN || IsFullscreenOnly(_this)) {
         SDL_VideoDisplay *display = SDL_GetVideoDisplayForWindow(window);
         SDL_Rect bounds;
 
@@ -2144,6 +2149,7 @@ SDL_Window *SDL_CreateWindowWithProperties(SDL_PropertiesID props)
         window->y = bounds.y;
         window->w = bounds.w;
         window->h = bounds.h;
+        flags |= SDL_WINDOW_FULLSCREEN;
     }
 
     window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
diff --git a/src/video/riscos/SDL_riscosvideo.c b/src/video/riscos/SDL_riscosvideo.c
index baaeb67191f68..bb4c1c2220942 100644
--- a/src/video/riscos/SDL_riscosvideo.c
+++ b/src/video/riscos/SDL_riscosvideo.c
@@ -87,6 +87,9 @@ static SDL_VideoDevice *RISCOS_CreateDevice(void)
 
     device->free = RISCOS_DeleteDevice;
 
+    /* TODO: Support windowed mode */
+    device->device_caps = VIDEO_DEVICE_CAPS_FULLSCREEN_ONLY;
+
     return device;
 }
 
diff --git a/src/video/riscos/SDL_riscoswindow.c b/src/video/riscos/SDL_riscoswindow.c
index eaacffe3445ca..182026270104d 100644
--- a/src/video/riscos/SDL_riscoswindow.c
+++ b/src/video/riscos/SDL_riscoswindow.c
@@ -38,8 +38,6 @@ int RISCOS_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Properti
     }
     driverdata->window = window;
 
-    window->flags |= SDL_WINDOW_FULLSCREEN;
-
     SDL_SetMouseFocus(window);
 
     /* All done! */