SDL: Add and use SDL_HapticEffectID typedef

From d50520462a6cfe67ff04b4b30b059b87084eab5a Mon Sep 17 00:00:00 2001
From: Maia <[EMAIL REDACTED]>
Date: Wed, 23 Apr 2025 23:16:13 +0200
Subject: [PATCH] Add and use SDL_HapticEffectID typedef

---
 include/SDL3/SDL_haptic.h                  | 24 ++++++++++++++------
 src/dynapi/SDL_dynapi_procs.h              | 12 +++++-----
 src/haptic/SDL_haptic.c                    | 18 +++++++--------
 src/haptic/SDL_syshaptic.h                 |  2 +-
 src/haptic/hidapi/SDL_hidapihaptic.c       | 12 +++++-----
 src/haptic/hidapi/SDL_hidapihaptic.h       | 12 +++++-----
 src/haptic/hidapi/SDL_hidapihaptic_c.h     | 26 +++++++++++-----------
 src/haptic/hidapi/SDL_hidapihaptic_lg4ff.c | 22 +++++++++---------
 test/testhaptic.c                          |  2 +-
 9 files changed, 70 insertions(+), 60 deletions(-)

diff --git a/include/SDL3/SDL_haptic.h b/include/SDL3/SDL_haptic.h
index 776b3ac80b079..9a20396d377c5 100644
--- a/include/SDL3/SDL_haptic.h
+++ b/include/SDL3/SDL_haptic.h
@@ -70,7 +70,7 @@
  * {
  *    SDL_Haptic *haptic;
  *    SDL_HapticEffect effect;
- *    int effect_id;
+ *    SDL_HapticEffectID effect_id;
  *
  *    // Open the device
  *    haptic = SDL_OpenHapticFromJoystick(joystick);
@@ -450,6 +450,16 @@ typedef Uint8 SDL_HapticDirectionType;
 /* @} *//* Haptic features */
 
 
+/**
+ * ID for haptic effects.
+ *
+ * This is -1 if the ID is invalid.
+ *
+ * \sa SDL_CreateHapticEffect
+ */
+typedef int SDL_HapticEffectID;
+
+
 /**
  * Structure that represents a haptic direction.
  *
@@ -1203,7 +1213,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HapticEffectSupported(SDL_Haptic *haptic, c
  * \sa SDL_RunHapticEffect
  * \sa SDL_UpdateHapticEffect
  */
-extern SDL_DECLSPEC int SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect);
+extern SDL_DECLSPEC SDL_HapticEffectID SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect);
 
 /**
  * Update the properties of an effect.
@@ -1225,7 +1235,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const
  * \sa SDL_CreateHapticEffect
  * \sa SDL_RunHapticEffect
  */
-extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffect *data);
+extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, const SDL_HapticEffect *data);
 
 /**
  * Run the haptic effect on its associated haptic device.
@@ -1249,7 +1259,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, int
  * \sa SDL_StopHapticEffect
  * \sa SDL_StopHapticEffects
  */
-extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations);
+extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, Uint32 iterations);
 
 /**
  * Stop the haptic effect on its associated haptic device.
@@ -1264,7 +1274,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, int eff
  * \sa SDL_RunHapticEffect
  * \sa SDL_StopHapticEffects
  */
-extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, int effect);
+extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect);
 
 /**
  * Destroy a haptic effect on the device.
@@ -1279,7 +1289,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, int ef
  *
  * \sa SDL_CreateHapticEffect
  */
-extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, int effect);
+extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect);
 
 /**
  * Get the status of the current effect on the specified haptic device.
@@ -1295,7 +1305,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, int
  *
  * \sa SDL_GetHapticFeatures
  */
-extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, int effect);
+extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID effect);
 
 /**
  * Set the global gain of the specified haptic device.
diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index 4b642c9103319..86005529a1d47 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -137,7 +137,7 @@ SDL_DYNAPI_PROC(SDL_GPUSampler*,SDL_CreateGPUSampler,(SDL_GPUDevice *a, const SD
 SDL_DYNAPI_PROC(SDL_GPUShader*,SDL_CreateGPUShader,(SDL_GPUDevice *a, const SDL_GPUShaderCreateInfo *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_GPUTexture*,SDL_CreateGPUTexture,(SDL_GPUDevice *a, const SDL_GPUTextureCreateInfo *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_GPUTransferBuffer*,SDL_CreateGPUTransferBuffer,(SDL_GPUDevice *a, const SDL_GPUTransferBufferCreateInfo *b),(a,b),return)
-SDL_DYNAPI_PROC(int,SDL_CreateHapticEffect,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return)
+SDL_DYNAPI_PROC(SDL_HapticEffectID,SDL_CreateHapticEffect,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return)
 SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return)
 SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, SDL_WindowFlags f),(a,b,c,d,e,f),return)
@@ -171,7 +171,7 @@ SDL_DYNAPI_PROC(void,SDL_DestroyCondition,(SDL_Condition *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_DestroyEnvironment,(SDL_Environment *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_DestroyGPUDevice,(SDL_GPUDevice *a),(a),)
-SDL_DYNAPI_PROC(void,SDL_DestroyHapticEffect,(SDL_Haptic *a, int b),(a,b),)
+SDL_DYNAPI_PROC(void,SDL_DestroyHapticEffect,(SDL_Haptic *a, SDL_HapticEffectID b),(a,b),)
 SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_Mutex *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_DestroyProcess,(SDL_Process *a),(a),)
@@ -386,7 +386,7 @@ SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return)
 SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
 SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
-SDL_DYNAPI_PROC(bool,SDL_GetHapticEffectStatus,(SDL_Haptic *a, int b),(a,b),return)
+SDL_DYNAPI_PROC(bool,SDL_GetHapticEffectStatus,(SDL_Haptic *a, SDL_HapticEffectID b),(a,b),return)
 SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
 SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromID,(SDL_HapticID a),(a),return)
 SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return)
@@ -802,7 +802,7 @@ SDL_DYNAPI_PROC(bool,SDL_RumbleGamepadTriggers,(SDL_Gamepad *a, Uint16 b, Uint16
 SDL_DYNAPI_PROC(bool,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(bool,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return)
-SDL_DYNAPI_PROC(bool,SDL_RunHapticEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return)
+SDL_DYNAPI_PROC(bool,SDL_RunHapticEffect,(SDL_Haptic *a, SDL_HapticEffectID b, Uint32 c),(a,b,c),return)
 SDL_DYNAPI_PROC(bool,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)
 SDL_DYNAPI_PROC(bool,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, bool c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_Surface*,SDL_ScaleSurface,(SDL_Surface *a, int b, int c, SDL_ScaleMode d),(a,b,c,d),return)
@@ -948,7 +948,7 @@ SDL_DYNAPI_PROC(void,SDL_SignalSemaphore,(SDL_Semaphore *a),(a),)
 SDL_DYNAPI_PROC(bool,SDL_StartTextInput,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(bool,SDL_StartTextInputWithProperties,(SDL_Window *a, SDL_PropertiesID b),(a,b),return)
 SDL_DYNAPI_PROC(Uint32,SDL_StepUTF8,(const char **a, size_t *b),(a,b),return)
-SDL_DYNAPI_PROC(bool,SDL_StopHapticEffect,(SDL_Haptic *a, int b),(a,b),return)
+SDL_DYNAPI_PROC(bool,SDL_StopHapticEffect,(SDL_Haptic *a, SDL_HapticEffectID b),(a,b),return)
 SDL_DYNAPI_PROC(bool,SDL_StopHapticEffects,(SDL_Haptic *a),(a),return)
 SDL_DYNAPI_PROC(bool,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return)
 SDL_DYNAPI_PROC(bool,SDL_StopTextInput,(SDL_Window *a),(a),return)
@@ -986,7 +986,7 @@ SDL_DYNAPI_PROC(void,SDL_UnmapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransf
 SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
 SDL_DYNAPI_PROC(bool,SDL_UnsetEnvironmentVariable,(SDL_Environment *a, const char *b),(a,b),return)
 SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),)
-SDL_DYNAPI_PROC(bool,SDL_UpdateHapticEffect,(SDL_Haptic *a, int b, const SDL_HapticEffect *c),(a,b,c),return)
+SDL_DYNAPI_PROC(bool,SDL_UpdateHapticEffect,(SDL_Haptic *a, SDL_HapticEffectID b, const SDL_HapticEffect *c),(a,b,c),return)
 SDL_DYNAPI_PROC(void,SDL_UpdateJoysticks,(void),(),)
 SDL_DYNAPI_PROC(bool,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return)
 SDL_DYNAPI_PROC(void,SDL_UpdateSensors,(void),(),)
diff --git a/src/haptic/SDL_haptic.c b/src/haptic/SDL_haptic.c
index 1c945252ddd4a..2e8024fa94e4c 100644
--- a/src/haptic/SDL_haptic.c
+++ b/src/haptic/SDL_haptic.c
@@ -418,7 +418,7 @@ SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
 
 void SDL_CloseHaptic(SDL_Haptic *haptic)
 {
-    int i;
+    SDL_HapticEffectID i;
     SDL_Haptic *hapticlist;
     SDL_Haptic *hapticlistprev;
 
@@ -522,9 +522,9 @@ bool SDL_HapticEffectSupported(SDL_Haptic *haptic, const SDL_HapticEffect *effec
     return false;
 }
 
-int SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect)
+SDL_HapticEffectID SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect)
 {
-    int i;
+    SDL_HapticEffectID i;
 
     CHECK_HAPTIC_MAGIC(haptic, -1);
 
@@ -564,7 +564,7 @@ int SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect)
     return -1;
 }
 
-static bool ValidEffect(SDL_Haptic *haptic, int effect)
+static bool ValidEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect)
 {
     if ((effect < 0) || (effect >= haptic->neffects)) {
         SDL_SetError("Haptic: Invalid effect identifier.");
@@ -573,7 +573,7 @@ static bool ValidEffect(SDL_Haptic *haptic, int effect)
     return true;
 }
 
-bool SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffect *data)
+bool SDL_UpdateHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, const SDL_HapticEffect *data)
 {
     CHECK_HAPTIC_MAGIC(haptic, false);
 
@@ -606,7 +606,7 @@ bool SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffe
     return true;
 }
 
-bool SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)
+bool SDL_RunHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, Uint32 iterations)
 {
     CHECK_HAPTIC_MAGIC(haptic, false);
 
@@ -628,7 +628,7 @@ bool SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)
     return true;
 }
 
-bool SDL_StopHapticEffect(SDL_Haptic *haptic, int effect)
+bool SDL_StopHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect)
 {
     CHECK_HAPTIC_MAGIC(haptic, false);
 
@@ -650,7 +650,7 @@ bool SDL_StopHapticEffect(SDL_Haptic *haptic, int effect)
     return true;
 }
 
-void SDL_DestroyHapticEffect(SDL_Haptic *haptic, int effect)
+void SDL_DestroyHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect)
 {
     CHECK_HAPTIC_MAGIC(haptic,);
 
@@ -673,7 +673,7 @@ void SDL_DestroyHapticEffect(SDL_Haptic *haptic, int effect)
     SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]);
 }
 
-bool SDL_GetHapticEffectStatus(SDL_Haptic *haptic, int effect)
+bool SDL_GetHapticEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID effect)
 {
     CHECK_HAPTIC_MAGIC(haptic, false);
 
diff --git a/src/haptic/SDL_syshaptic.h b/src/haptic/SDL_syshaptic.h
index ec60a71e78e16..21b3afd129ad1 100644
--- a/src/haptic/SDL_syshaptic.h
+++ b/src/haptic/SDL_syshaptic.h
@@ -52,7 +52,7 @@ struct SDL_Haptic
     struct haptic_hwdata *hwdata;   // Driver dependent
     int ref_count;                  // Count for multiple opens
 
-    int rumble_id;                  // ID of rumble effect for simple rumble API.
+    SDL_HapticEffectID rumble_id;   // ID of rumble effect for simple rumble API.
     SDL_HapticEffect rumble_effect; // Rumble effect.
     struct SDL_Haptic *next;        // pointer to next haptic we have allocated
 };
diff --git a/src/haptic/hidapi/SDL_hidapihaptic.c b/src/haptic/hidapi/SDL_hidapihaptic.c
index 309145b8a2be0..7f59f6c90b5af 100644
--- a/src/haptic/hidapi/SDL_hidapihaptic.c
+++ b/src/haptic/hidapi/SDL_hidapihaptic.c
@@ -237,37 +237,37 @@ void SDL_HIDAPI_HapticQuit(void)
     }
 }
 
-int SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base)
+SDL_HapticEffectID SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base)
 {
     SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
     return device->driver->CreateEffect(device, base);
 }
 
-bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, int id, const SDL_HapticEffect *data)
+bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, const SDL_HapticEffect *data)
 {
     SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
     return device->driver->UpdateEffect(device, id, data);
 }
 
-bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, int id, Uint32 iterations)
+bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, Uint32 iterations)
 {
     SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
     return device->driver->RunEffect(device, id, iterations);
 }
 
-bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, int id)
+bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, SDL_HapticEffectID id)
 {
     SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
     return device->driver->StopEffect(device, id);
 }
 
-void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, int id)
+void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, SDL_HapticEffectID id)
 {
     SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
     device->driver->DestroyEffect(device, id);
 }
 
-bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, int id)
+bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID id)
 {
     SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
     return device->driver->GetEffectStatus(device, id);
diff --git a/src/haptic/hidapi/SDL_hidapihaptic.h b/src/haptic/hidapi/SDL_hidapihaptic.h
index cc82291ebe453..4734bbc5b4fc2 100644
--- a/src/haptic/hidapi/SDL_hidapihaptic.h
+++ b/src/haptic/hidapi/SDL_hidapihaptic.h
@@ -33,12 +33,12 @@ bool SDL_HIDAPI_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystic
 bool SDL_HIDAPI_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick);
 void SDL_HIDAPI_HapticClose(SDL_Haptic *haptic);
 void SDL_HIDAPI_HapticQuit(void);
-int SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base);
-bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, int id, const SDL_HapticEffect *data);
-bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, int id, Uint32 iterations);
-bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, int id);
-void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, int id);
-bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, int id);
+SDL_HapticEffectID SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base);
+bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, const SDL_HapticEffect *data);
+bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, Uint32 iterations);
+bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, SDL_HapticEffectID id);
+void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, SDL_HapticEffectID id);
+bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID id);
 bool SDL_HIDAPI_HapticSetGain(SDL_Haptic *haptic, int gain);
 bool SDL_HIDAPI_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter);
 bool SDL_HIDAPI_HapticPause(SDL_Haptic *haptic);
diff --git a/src/haptic/hidapi/SDL_hidapihaptic_c.h b/src/haptic/hidapi/SDL_hidapihaptic_c.h
index 83f1a89b1c197..7d678811d52a0 100644
--- a/src/haptic/hidapi/SDL_hidapihaptic_c.h
+++ b/src/haptic/hidapi/SDL_hidapihaptic_c.h
@@ -41,7 +41,7 @@ typedef struct SDL_HIDAPI_HapticDevice
 
 struct SDL_HIDAPI_HapticDriver
 {
-    bool (*JoystickSupported)(SDL_Joystick *joystick); /* return SDL_TRUE if haptic can be opened from the joystick */
+    bool (*JoystickSupported)(SDL_Joystick *joystick); /* return true if haptic can be opened from the joystick */
     void *(*Open)(SDL_Joystick *joystick); /* returns a driver context allocated with SDL_malloc, or null if it cannot be allocated */
   
     /* functions below need to handle the possibility of a null joystick instance, indicating the absence of the joystick */
@@ -52,19 +52,19 @@ struct SDL_HIDAPI_HapticDriver
     int (*NumEffectsPlaying)(SDL_HIDAPI_HapticDevice *device); /* returns supported number of effects the device can play concurrently */
     Uint32 (*GetFeatures)(SDL_HIDAPI_HapticDevice *device); /* returns supported effects in a bitmask */
     int (*NumAxes)(SDL_HIDAPI_HapticDevice *device); /* returns the number of haptic axes */
-    int (*CreateEffect)(SDL_HIDAPI_HapticDevice *device, const SDL_HapticEffect *data); /* returns effect id if created correctly, negative number on error */
-    bool (*UpdateEffect)(SDL_HIDAPI_HapticDevice *device, int id, const SDL_HapticEffect *data); /* returns 0 on success, negative number on error */
-    bool (*RunEffect)(SDL_HIDAPI_HapticDevice *device, int id, Uint32 iterations); /* returns 0 on success, negative number on error */
-    bool (*StopEffect)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 on success, negative number on error */
-    void (*DestroyEffect)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 on success, negative number on error */
-    bool (*GetEffectStatus)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 if not playing, 1 if playing, negative number on error */
-    bool (*SetGain)(SDL_HIDAPI_HapticDevice *device, int gain); /* gain 0 - 100, returns 0 on success, negative number on error */
-    bool (*SetAutocenter)(SDL_HIDAPI_HapticDevice *device, int autocenter); /* gain 0 - 100, returns 0 on success, negative number on error */
-    bool (*Pause)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
-    bool (*Resume)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
-    bool (*StopEffects)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
+    SDL_HapticEffectID (*CreateEffect)(SDL_HIDAPI_HapticDevice *device, const SDL_HapticEffect *data); /* returns effect id if created correctly, negative number on error */
+    bool (*UpdateEffect)(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id, const SDL_HapticEffect *data); /* returns true on success, false on error */
+    bool (*RunEffect)(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id, Uint32 iterations); /* returns true on success, false on error */
+    bool (*StopEffect)(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id); /* returns true on success, false on error */
+    void (*DestroyEffect)(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id);
+    bool (*GetEffectStatus)(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id); /* returns true if playing, false if not playing or on error */
+    bool (*SetGain)(SDL_HIDAPI_HapticDevice *device, int gain); /* gain 0 - 100, returns true on success, false on error */
+    bool (*SetAutocenter)(SDL_HIDAPI_HapticDevice *device, int autocenter); /* autocenter 0 - 100, returns true on success, false on error */
+    bool (*Pause)(SDL_HIDAPI_HapticDevice *device); /* returns true on success, false on error */
+    bool (*Resume)(SDL_HIDAPI_HapticDevice *device); /* returns true on success, false on error */
+    bool (*StopEffects)(SDL_HIDAPI_HapticDevice *device); /* returns true on success, false on error */
 };
 
 extern SDL_HIDAPI_HapticDriver SDL_HIDAPI_HapticDriverLg4ff;
 
-#endif //SDL_joystick_c_h_
\ No newline at end of file
+#endif //SDL_joystick_c_h_
diff --git a/src/haptic/hidapi/SDL_hidapihaptic_lg4ff.c b/src/haptic/hidapi/SDL_hidapihaptic_lg4ff.c
index 944bcc3a07eda..ad9bf0d9ef6a8 100644
--- a/src/haptic/hidapi/SDL_hidapihaptic_lg4ff.c
+++ b/src/haptic/hidapi/SDL_hidapihaptic_lg4ff.c
@@ -302,7 +302,7 @@ static Uint16 get_effect_replay_delay(SDL_HapticEffect *effect)
   Bernat Arlandis <berarma@hotmail.com>
   `git blame 1a2d5727876dd7befce23d9695924e9446b31c4b hid-lg4ff.c`, https://github.com/berarma/new-lg4ff.git
 */
-static int lg4ff_play_effect(struct lg4ff_device *device, int effect_id, int value)
+static int lg4ff_play_effect(struct lg4ff_device *device, SDL_HapticEffectID effect_id, int value)
 {
     struct lg4ff_effect_state *state;
     Uint64 now = get_time_ms();
@@ -334,7 +334,7 @@ static int lg4ff_play_effect(struct lg4ff_device *device, int effect_id, int val
   Bernat Arlandis <berarma@hotmail.com>
   `git blame 1a2d5727876dd7befce23d9695924e9446b31c4b hid-lg4ff.c`, https://github.com/berarma/new-lg4ff.git
 */
-static int lg4ff_upload_effect(struct lg4ff_device *device, const SDL_HapticEffect *effect, int id)
+static int lg4ff_upload_effect(struct lg4ff_device *device, const SDL_HapticEffect *effect, SDL_HapticEffectID id)
 {
     struct lg4ff_effect_state *state;
     Uint64 now = get_time_ms();
@@ -995,11 +995,11 @@ static int SDL_HIDAPI_HapticDriverLg4ff_NumAxes(SDL_HIDAPI_HapticDevice *device)
     return 1;
 }
 
-static int SDL_HIDAPI_HapticDriverLg4ff_CreateEffect(SDL_HIDAPI_HapticDevice *device, const SDL_HapticEffect *data)
+static SDL_HapticEffectID SDL_HIDAPI_HapticDriverLg4ff_CreateEffect(SDL_HIDAPI_HapticDevice *device, const SDL_HapticEffect *data)
 {
     lg4ff_device *ctx = (lg4ff_device *)device->ctx;
-    int i;
-    int state_slot = -1;
+    SDL_HapticEffectID i;
+    SDL_HapticEffectID state_slot = -1;
     int ret;
     if (!SDL_HIDAPI_HapticDriverLg4ff_EffectSupported(device, data)) {
         SDL_SetError("Unsupported effect");
@@ -1031,7 +1031,7 @@ static int SDL_HIDAPI_HapticDriverLg4ff_CreateEffect(SDL_HIDAPI_HapticDevice *de
 }
 
 // assumes ctx->mutex locked
-static bool lg4ff_effect_slot_valid_active(lg4ff_device *ctx, int id)
+static bool lg4ff_effect_slot_valid_active(lg4ff_device *ctx, SDL_HapticEffectID id)
 {
     if (id >= LG4FF_MAX_EFFECTS || id < 0) {
         return false;
@@ -1042,7 +1042,7 @@ static bool lg4ff_effect_slot_valid_active(lg4ff_device *ctx, int id)
     return true;
 }
 
-static bool SDL_HIDAPI_HapticDriverLg4ff_UpdateEffect(SDL_HIDAPI_HapticDevice *device, int id, const SDL_HapticEffect *data)
+static bool SDL_HIDAPI_HapticDriverLg4ff_UpdateEffect(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id, const SDL_HapticEffect *data)
 {
     lg4ff_device *ctx = (lg4ff_device *)device->ctx;
     int ret;
@@ -1060,7 +1060,7 @@ static bool SDL_HIDAPI_HapticDriverLg4ff_UpdateEffect(SDL_HIDAPI_HapticDevice *d
     return ret == 0;
 }
 
-static bool SDL_HIDAPI_HapticDriverLg4ff_RunEffect(SDL_HIDAPI_HapticDevice *device, int id, Uint32 iterations)
+static bool SDL_HIDAPI_HapticDriverLg4ff_RunEffect(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id, Uint32 iterations)
 {
     lg4ff_device *ctx = (lg4ff_device *)device->ctx;
     int ret;
@@ -1078,12 +1078,12 @@ static bool SDL_HIDAPI_HapticDriverLg4ff_RunEffect(SDL_HIDAPI_HapticDevice *devi
     return ret == 0;
 }
 
-static bool SDL_HIDAPI_HapticDriverLg4ff_StopEffect(SDL_HIDAPI_HapticDevice *device, int id)
+static bool SDL_HIDAPI_HapticDriverLg4ff_StopEffect(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id)
 {
     return SDL_HIDAPI_HapticDriverLg4ff_RunEffect(device, id, 0);
 }
 
-static void SDL_HIDAPI_HapticDriverLg4ff_DestroyEffect(SDL_HIDAPI_HapticDevice *device, int id)
+static void SDL_HIDAPI_HapticDriverLg4ff_DestroyEffect(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id)
 {
     lg4ff_device *ctx = (lg4ff_device *)device->ctx;
     struct lg4ff_effect_state *state;
@@ -1101,7 +1101,7 @@ static void SDL_HIDAPI_HapticDriverLg4ff_DestroyEffect(SDL_HIDAPI_HapticDevice *
     SDL_UnlockMutex(ctx->mutex);
 }
 
-static bool SDL_HIDAPI_HapticDriverLg4ff_GetEffectStatus(SDL_HIDAPI_HapticDevice *device, int id)
+static bool SDL_HIDAPI_HapticDriverLg4ff_GetEffectStatus(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id)
 {
     lg4ff_device *ctx = (lg4ff_device *)device->ctx;
     bool ret = false;
diff --git a/test/testhaptic.c b/test/testhaptic.c
index a31d2786499ae..d617db5907292 100644
--- a/test/testhaptic.c
+++ b/test/testhaptic.c
@@ -37,7 +37,7 @@ int main(int argc, char **argv)
     char *name = NULL;
     int index = -1;
     SDL_HapticEffect efx[9];
-    int id[9];
+    SDL_HapticEffectID id[9];
     int nefx;
     unsigned int supported;
     SDL_HapticID *haptics;