From 0ec5bb4e6d28d9f7279b7660e3773d69e9545f44 Mon Sep 17 00:00:00 2001
From: diddily <[EMAIL REDACTED]>
Date: Mon, 25 Jul 2022 10:37:23 -0400
Subject: [PATCH] Add missing controller events to
`SDL_GameControllerEventState()`
Events to handle controller touchpads and sensors were added to the library but not added in `SDL_GameControllerEventState()`. This change adds the missing events.
---
src/joystick/SDL_gamecontroller.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index c5c6d29bece..2c0875c9f63 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -2737,6 +2737,7 @@ SDL_GameControllerEventState(int state)
const Uint32 event_list[] = {
SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP,
SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED,
+ SDL_CONTROLLERTOUCHPADDOWN, SDL_CONTROLLERTOUCHPADMOTION, SDL_CONTROLLERTOUCHPADUP, SDL_CONTROLLERSENSORUPDATE,
};
unsigned int i;