SDL: Add SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER

From 89dd2426cf9603e43b2a7cf09bbc55aaf30f11d9 Mon Sep 17 00:00:00 2001
From: anonymix007 <[EMAIL REDACTED]>
Date: Wed, 24 Dec 2025 16:42:13 +0300
Subject: [PATCH] Add SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER

---
 include/SDL3/SDL_render.h             |  8 +++++---
 src/render/vulkan/SDL_render_vulkan.c | 16 +++++++++++++++-
 2 files changed, 20 insertions(+), 4 deletions(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 5fcca907cdcc8..3d5139f594852 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -768,9 +768,10 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Rende
  *
  * With the vulkan renderer:
  *
- * - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage with layout
- *   VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL associated with the texture, if
- *   you want to wrap an existing texture.
+ * - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage associated
+ *   with the texture, if you want to wrap an existing texture.
+ * - `SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER`: the VkImageLayout for the
+ *   VkImage, defaults to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL.
  *
  * With the GPU renderer:
  *
@@ -828,6 +829,7 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Re
 #define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER      "SDL.texture.create.opengles2.texture_u"
 #define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER      "SDL.texture.create.opengles2.texture_v"
 #define SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER           "SDL.texture.create.vulkan.texture"
+#define SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER            "SDL.texture.create.vulkan.layout"
 #define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER             "SDL.texture.create.gpu.texture"
 #define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER          "SDL.texture.create.gpu.texture_uv"
 #define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER           "SDL.texture.create.gpu.texture_u"
diff --git a/src/render/vulkan/SDL_render_vulkan.c b/src/render/vulkan/SDL_render_vulkan.c
index b28e953b94daa..efdf162bf31ec 100644
--- a/src/render/vulkan/SDL_render_vulkan.c
+++ b/src/render/vulkan/SDL_render_vulkan.c
@@ -500,6 +500,8 @@ static void VULKAN_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
 static void VULKAN_DestroyBuffer(VULKAN_RenderData *rendererData, VULKAN_Buffer *vulkanBuffer);
 static void VULKAN_DestroyImage(VULKAN_RenderData *rendererData, VULKAN_Image *vulkanImage);
 static void VULKAN_ResetCommandList(VULKAN_RenderData *rendererData);
+static void VULKAN_EnsureCommandBuffer(VULKAN_RenderData *rendererData);
+static void VULKAN_RecordPipelineImageBarrier(VULKAN_RenderData *rendererData, VkAccessFlags sourceAccessMask, VkAccessFlags destAccessMask, VkPipelineStageFlags srcStageFlags, VkPipelineStageFlags dstStageFlags, VkImageLayout destLayout, VkImage image, VkImageLayout *imageLayout);
 static bool VULKAN_FindMemoryTypeIndex(VULKAN_RenderData *rendererData, uint32_t typeBits, VkMemoryPropertyFlags requiredFlags, VkMemoryPropertyFlags desiredFlags, uint32_t *memoryTypeIndexOut);
 static VkResult VULKAN_CreateWindowSizeDependentResources(SDL_Renderer *renderer);
 static VkDescriptorPool VULKAN_AllocateDescriptorPool(VULKAN_RenderData *rendererData);
@@ -862,7 +864,19 @@ static VkResult VULKAN_AllocateImage(VULKAN_RenderData *rendererData, SDL_Proper
             return result;
         }
     } else {
-        imageOut->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+        imageOut->imageLayout = (VkImageLayout)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+    }
+
+    if (imageOut->imageLayout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
+        VULKAN_EnsureCommandBuffer(rendererData);
+        VULKAN_RecordPipelineImageBarrier(rendererData,
+            VK_ACCESS_NONE,
+            VK_ACCESS_SHADER_READ_BIT,
+            VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+            VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+            VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
+            imageOut->image,
+            &imageOut->imageLayout);
     }
 
     VkImageViewCreateInfo imageViewCreateInfo = { 0 };