SDL: Add triangle prim support

From cdf89fde915d7a69d9787e0d4c926aa505514aa3 Mon Sep 17 00:00:00 2001
From: Daniel Santos <[EMAIL REDACTED]>
Date: Mon, 4 Jul 2022 04:09:55 -0300
Subject: [PATCH] Add triangle prim support

Improve line support
Add initial texture support
---
 src/render/ps2/SDL_render_ps2.c | 132 ++++--
 src/render/ps2/SDL_triangle.c   | 759 --------------------------------
 2 files changed, 101 insertions(+), 790 deletions(-)

diff --git a/src/render/ps2/SDL_render_ps2.c b/src/render/ps2/SDL_render_ps2.c
index 5541becc6b2..0455f1b3a23 100644
--- a/src/render/ps2/SDL_render_ps2.c
+++ b/src/render/ps2/SDL_render_ps2.c
@@ -144,7 +144,7 @@ PS2_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count,
         gsKit_prim_line(gsGlobal, x1, y1, x2, y2, 1, color);
     }
     if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
-        SDL_DrawPoint(dst, points[count-1].x, points[count-1].y, color);
+        PS2_DrawPoints(dst, points, 1, color);
     }
     return 0;
 }
@@ -265,34 +265,77 @@ PS2_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
     return SDL_SetError("Software renderer doesn't have an output surface");
 }
 
+static int
+PixelFormatToPS2PSM(Uint32 format)
+{
+    switch (format) {
+    case SDL_PIXELFORMAT_ABGR1555:
+        return GS_PSM_CT16S;
+    case SDL_PIXELFORMAT_BGR888:
+        return GS_PSM_CT24;
+    case SDL_PIXELFORMAT_ABGR8888:
+        return GS_PSM_CT32;
+    default:
+        return GS_PSM_CT32;
+    }
+}
+
 static int
 PS2_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
 {
     int bpp;
     Uint32 Rmask, Gmask, Bmask, Amask;
+    GSTEXTURE* ps2_tex = (GSTEXTURE*) SDL_calloc(1, sizeof(GSTEXTURE));
 
-    if (!SDL_PixelFormatEnumToMasks
-        (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
-        return SDL_SetError("Unknown texture format");
-    }
+    if(!ps2_tex)
+        return SDL_OutOfMemory();
 
-    texture->driverdata =
-        SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
-                             Bmask, Amask);
-    SDL_SetSurfaceColorMod(texture->driverdata, texture->color.r, texture->color.g, texture->color.b);
-    SDL_SetSurfaceAlphaMod(texture->driverdata, texture->color.a);
-    SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
+	ps2_tex->Delayed = true;
+    ps2_tex->Width = texture->w;
+    ps2_tex->Height = texture->h;
+    ps2_tex->PSM = PixelFormatToPS2PSM(texture->format);
+    ps2_tex->Mem = memalign(128, gsKit_texture_size_ee(ps2_tex->Width, ps2_tex->Height, ps2_tex->PSM));
 
-    /* Only RLE encode textures without an alpha channel since the RLE coder
-     * discards the color values of pixels with an alpha value of zero.
-     */
-    if (texture->access == SDL_TEXTUREACCESS_STATIC && !Amask) {
-        SDL_SetSurfaceRLE(texture->driverdata, 1);
+    if(!ps2_tex->Mem)
+    {
+        SDL_free(ps2_tex);
+        return SDL_OutOfMemory();
     }
 
-    if (!texture->driverdata) {
-        return -1;
-    }
+	if(!ps2_tex->Delayed)
+	{
+		ps2_tex->Vram = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(ps2_tex->Width, ps2_tex->Height, ps2_tex->PSM), GSKIT_ALLOC_USERBUFFER);
+		if(ps2_tex->Vram == GSKIT_ALLOC_ERROR) {
+			printf("VRAM Allocation Failed. Will not upload texture.\n");
+			return -1;
+		}
+
+		if(ps2_tex->Clut != NULL) {
+			if(ps2_tex->PSM == GS_PSM_T4)
+				ps2_tex->VramClut = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(8, 2, GS_PSM_CT32), GSKIT_ALLOC_USERBUFFER);
+			else
+				ps2_tex->VramClut = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(16, 16, GS_PSM_CT32), GSKIT_ALLOC_USERBUFFER);
+
+			if(ps2_tex->VramClut == GSKIT_ALLOC_ERROR)
+			{
+				printf("VRAM CLUT Allocation Failed. Will not upload texture.\n");
+				return -1;
+			}
+		}
+
+		gsKit_texture_upload(gsGlobal, ps2_tex);
+		free(ps2_tex->Mem);
+		ps2_tex->Mem = NULL;
+		if(ps2_tex->Clut != NULL) {
+			free(ps2_tex->Clut);
+			ps2_tex->Clut = NULL;
+		}
+	} else {
+		gsKit_setup_tbw(ps2_tex);
+	}
+
+    texture->driverdata = ps2_tex;
+
     return 0;
 }
 
@@ -326,12 +369,12 @@ static int
 PS2_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                const SDL_Rect * rect, void **pixels, int *pitch)
 {
-    SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
+    GSTEXTURE *surface = (GSTEXTURE *) texture->driverdata;
 
     *pixels =
-        (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
-                  rect->x * surface->format->BytesPerPixel);
-    *pitch = surface->pitch;
+        (void *) ((Uint8 *) surface->Mem +
+        gsKit_texture_size_ee(surface->Width, surface->Height, surface->PSM));
+    //*pitch = surface->pitch;
     return 0;
 }
 
@@ -1064,13 +1107,27 @@ PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
                         }
                     }
 
+                    GSTEXTURE* tex = cmd->data.draw.texture->driverdata;
+
                     for (i = 0; i < count; i += 3, ptr += 3) {
-                        SDL_PS2_BlitTriangle(
-                                src,
-                                &(ptr[0].src), &(ptr[1].src), &(ptr[2].src),
-                                surface,
-                                &(ptr[0].dst), &(ptr[1].dst), &(ptr[2].dst),
-                                ptr[0].color, ptr[1].color, ptr[2].color);
+                        float x1 = ptr[0].dst.x;
+                        float y1 = ptr[0].dst.y;
+
+                        float x2 = ptr[1].dst.x;
+                        float y2 = ptr[1].dst.y;
+
+                        float x3 = ptr[2].dst.x;
+                        float y3 = ptr[2].dst.y;
+
+                        Uint32 c1 = (ptr[0].color.r | (ptr[0].color.g << 8) | (ptr[0].color.b << 16) | (ptr[0].color.a << 24));
+                        Uint32 c2 = (ptr[1].color.r | (ptr[1].color.g << 8) | (ptr[1].color.b << 16) | (ptr[1].color.a << 24));
+                        Uint32 c3 = (ptr[0].color.r | (ptr[2].color.g << 8) | (ptr[2].color.b << 16) | (ptr[2].color.a << 24));
+
+                        if (tex->Delayed == true) {
+	                    	gsKit_TexManager_bind(gsGlobal, tex);
+	                    }
+                        //It still need some works to make texture render on-screen
+                        gsKit_prim_triangle_goraud_texture(gsGlobal, tex, x1, y1, 0, 0, x2, y2, 0, 1, x3, y3, 1, 0, 1, c1, c2, c3);
                     }
                 } else {
                     GeometryFillData *ptr = (GeometryFillData *) verts;
@@ -1087,8 +1144,21 @@ PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
                         }
                     }
 
-                    for (i = 0; i < count; i += 3, ptr += 3) {
-                        SDL_PS2_FillTriangle(surface, &(ptr[0].dst), &(ptr[1].dst), &(ptr[2].dst), blend, ptr[0].color, ptr[1].color, ptr[2].color);
+                    for (i = 0; i < count; i += 3, ptr += 3) { //These for loops need to be in a separated function
+                        float x1 = ptr[0].dst.x;
+                        float y1 = ptr[0].dst.y;
+
+                        float x2 = ptr[1].dst.x;
+                        float y2 = ptr[1].dst.y;
+
+                        float x3 = ptr[2].dst.x;
+                        float y3 = ptr[2].dst.y;
+
+                        Uint32 c1 = (ptr[0].color.r | (ptr[0].color.g << 8) | (ptr[0].color.b << 16) | (ptr[0].color.a << 24));
+                        Uint32 c2 = (ptr[1].color.r | (ptr[1].color.g << 8) | (ptr[1].color.b << 16) | (ptr[1].color.a << 24));
+                        Uint32 c3 = (ptr[0].color.r | (ptr[2].color.g << 8) | (ptr[2].color.b << 16) | (ptr[2].color.a << 24));
+
+                        gsKit_prim_triangle_gouraud(gsGlobal, x1, y1, x2, y2, x3, y3, 1, c1, c2, c3);
                     }
                 }
                 break;
diff --git a/src/render/ps2/SDL_triangle.c b/src/render/ps2/SDL_triangle.c
index 2e1b7dfcd87..1dc073cd936 100644
--- a/src/render/ps2/SDL_triangle.c
+++ b/src/render/ps2/SDL_triangle.c
@@ -36,84 +36,6 @@
 #define FP_BITS   1
 
 
-#define COLOR_EQ(c1, c2)    ((c1).r == (c2).r && (c1).g == (c2).g && (c1).b == (c2).b && (c1).a == (c2).a)
-
-static void SDL_BlitTriangle_Slow(SDL_BlitInfo * info,
-        SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
-    int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
-    int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
-    SDL_Color c0, SDL_Color c1, SDL_Color c2, int is_uniform);
-
-#if 0
-int SDL_BlitTriangle(SDL_Surface *src, const SDL_Point srcpoints[3], SDL_Surface *dst, const SDL_Point dstpoints[3])
-{
-    int i;
-    SDL_Point points[6];
-
-    if (src == NULL || dst == NULL) {
-        return -1;
-    }
-
-    for (i = 0; i < 3; i++) {
-        if (srcpoints[i].x < 0 || srcpoints[i].y < 0 || srcpoints[i].x >= src->w || srcpoints[i].y >= src->h) {
-            return SDL_SetError("Values of 'srcpoints' out of bounds");
-        }
-    }
-
-    points[0] = srcpoints[0];
-    points[1] = dstpoints[0];
-    points[2] = srcpoints[1];
-    points[3] = dstpoints[1];
-    points[4] = srcpoints[2];
-    points[5] = dstpoints[2];
-    for (i = 0; i < 3; i++) {
-        PS2_trianglepoint_2_fixedpoint(&points[2 * i + 1]);
-    }
-    return SDL_PS2_BlitTriangle(src, dst, points);
-}
-
-int SDL_FillTriangle(SDL_Surface *dst, const SDL_Point points[3], Uint32 color)
-{
-    int i;
-    SDL_Point points_tmp[3];
-    if (dst == NULL) {
-        return -1;
-    }
-    for (i = 0; i < 3; i++) {
-        points_tmp[i] = points[i];
-        PS2_trianglepoint_2_fixedpoint(&points_tmp[i]);
-    }
-    return SDL_PS2_FillTriangle(dst, points_tmp, SDL_BLENDMODE_NONE, color);
-}
-#endif
-
-/* cross product AB x AC */
-static int cross_product(const SDL_Point *a, const SDL_Point *b, int c_x, int c_y)
-{
-    return (b->x - a->x) * (c_y - a->y) - (b->y - a->y) * (c_x - a->x);
-}
-
-/* check for top left rules */
-static int is_top_left(const SDL_Point *a, const SDL_Point *b, int is_clockwise)
-{
-    if (is_clockwise) {
-        if (a->y == b->y && a->x < b->x) {
-            return 1;
-        }
-        if (b->y < a->y) {
-            return 1;
-        }
-    } else {
-        if (a->y == b->y && b->x < a->x) {
-            return 1;
-        }
-        if (a->y < b->y) {
-            return 1;
-        }
-    }
-    return 0;
-}
-
 void PS2_trianglepoint_2_fixedpoint(SDL_Point *a) {
     a->x <<= FP_BITS;
     a->y <<= FP_BITS;
@@ -202,687 +124,6 @@ static void bounding_rect(const SDL_Point *a, const SDL_Point *b, const SDL_Poin
         }                                                                                               \
     }                                                                                                   \
 
-int SDL_PS2_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Point *d2, SDL_BlendMode blend, SDL_Color c0, SDL_Color c1, SDL_Color c2)
-{
-    int ret = 0;
-    int dst_locked = 0;
-
-    SDL_Rect dstrect;
-
-    int dstbpp;
-    Uint8 *dst_ptr;
-    int dst_pitch;
-
-    int area, is_clockwise;
-
-    int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x;
-    int w0_row, w1_row, w2_row;
-    int bias_w0, bias_w1, bias_w2;
-
-    int is_uniform;
-
-    SDL_Surface *tmp = NULL;
-
-    if (dst == NULL) {
-        return -1;
-    }
-
-    area = cross_product(d0, d1, d2->x, d2->y);
-
-    is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2);
-
-    /* Flat triangle */
-    if (area == 0) {
-        return 0;
-    }
-
-    /* Lock the destination, if needed */
-    if (SDL_MUSTLOCK(dst)) {
-        if (SDL_LockSurface(dst) < 0) {
-            ret = -1;
-            goto end;
-        } else {
-            dst_locked = 1;
-        }
-    }
-
-    bounding_rect_fixedpoint(d0, d1, d2, &dstrect);
-
-    {
-        /* Clip triangle rect with surface rect */
-        SDL_Rect rect;
-        rect.x = 0;
-        rect.y = 0;
-        rect.w = dst->w;
-        rect.h = dst->h;
-        SDL_IntersectRect(&dstrect, &rect, &dstrect);
-    }
-
-    {
-        /* Clip triangle with surface clip rect */
-        SDL_Rect rect;
-        SDL_GetClipRect(dst, &rect);
-        SDL_IntersectRect(&dstrect, &rect, &dstrect);
-    }
-
-
-    if (blend != SDL_BLENDMODE_NONE) {
-        int format = dst->format->format;
-
-        /* need an alpha format */
-        if (! dst->format->Amask) {
-            format = SDL_PIXELFORMAT_ARGB8888;
-        }
-
-        /* Use an intermediate surface */
-        tmp = SDL_CreateRGBSurfaceWithFormat(0, dstrect.w, dstrect.h, 0, format);
-        if (tmp == NULL) {
-            ret = -1;
-            goto end;
-        }
-
-        if (blend == SDL_BLENDMODE_MOD) {
-            Uint32 c = SDL_MapRGBA(tmp->format, 255, 255, 255, 255);
-            SDL_FillRect(tmp, NULL, c);
-        }
-
-        SDL_SetSurfaceBlendMode(tmp, blend);
-
-        dstbpp = tmp->format->BytesPerPixel;
-        dst_ptr = tmp->pixels;
-        dst_pitch = tmp->pitch;
-
-    } else {
-        /* Write directly to destination surface */
-        dstbpp = dst->format->BytesPerPixel;
-        dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
-        dst_pitch = dst->pitch;
-    }
-
-    is_clockwise = area > 0;
-    area = SDL_abs(area);
-
-    d2d1_y = (d1->y - d2->y) << FP_BITS;
-    d0d2_y = (d2->y - d0->y) << FP_BITS;
-    d1d0_y = (d0->y - d1->y) << FP_BITS;
-    d1d2_x = (d2->x - d1->x) << FP_BITS;
-    d2d0_x = (d0->x - d2->x) << FP_BITS;
-    d0d1_x = (d1->x - d0->x) << FP_BITS;
-
-    /* Starting point for rendering, at the middle of a pixel */
-    {
-        SDL_Point p;
-        p.x = dstrect.x;
-        p.y = dstrect.y;
-        PS2_trianglepoint_2_fixedpoint(&p);
-        p.x += (1 << FP_BITS) / 2;
-        p.y += (1 << FP_BITS) / 2;
-        w0_row = cross_product(d1, d2, p.x, p.y);
-        w1_row = cross_product(d2, d0, p.x, p.y);
-        w2_row = cross_product(d0, d1, p.x, p.y);
-    }
-
-    /* Handle anti-clockwise triangles */
-    if (! is_clockwise) {
-        d2d1_y *= -1;
-        d0d2_y *= -1;
-        d1d0_y *= -1;
-        d1d2_x *= -1;
-        d2d0_x *= -1;
-        d0d1_x *= -1;
-        w0_row *= -1;
-        w1_row *= -1;
-        w2_row *= -1;
-    }
-
-    /* Add a bias to respect top-left rasterization rule */
-    bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1);
-    bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1);
-    bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1);
-
-    if (is_uniform) {
-        Uint32 color;
-        if (tmp) {
-            if (dst->format->Amask) {
-                color = SDL_MapRGBA(tmp->format, c0.r, c0.g, c0.b, c0.a);
-            } else {
-                //color = SDL_MapRGB(tmp->format, c0.r, c0.g, c0.b);
-                color = SDL_MapRGBA(tmp->format, c0.r, c0.g, c0.b, c0.a);
-            }
-        } else {
-            color = SDL_MapRGBA(dst->format, c0.r, c0.g, c0.b, c0.a);
-        }
-
-        if (dstbpp == 4) {
-            TRIANGLE_BEGIN_LOOP
-            {
-                *(Uint32 *)dptr = color;
-            }
-            TRIANGLE_END_LOOP
-        } else if (dstbpp == 3) {
-            TRIANGLE_BEGIN_LOOP
-            {
-                Uint8 *s = (Uint8*)&color;
-                dptr[0] = s[0];
-                dptr[1] = s[1];
-                dptr[2] = s[2];
-            }
-            TRIANGLE_END_LOOP
-        } else if (dstbpp == 2) {
-            TRIANGLE_BEGIN_LOOP
-            {
-                *(Uint16 *)dptr = color;
-            }
-            TRIANGLE_END_LOOP
-        } else if (dstbpp == 1) {
-            TRIANGLE_BEGIN_LOOP
-            {
-                *dptr = color;
-            }
-            TRIANGLE_END_LOOP
-        }
-    } else {
-        SDL_PixelFormat *format = dst->format;
-        if (tmp) {
-            format = tmp->format;
-        }
-        if (dstbpp == 4) {
-            TRIANGLE_BEGIN_LOOP
-            {
-                TRIANGLE_GET_MAPPED_COLOR
-                *(Uint32 *)dptr = color;
-            }
-            TRIANGLE_END_LOOP
-        } else if (dstbpp == 3) {
-            TRIANGLE_BEGIN_LOOP
-            {
-                TRIANGLE_GET_MAPPED_COLOR
-                Uint8 *s = (Uint8*)&color;
-                dptr[0] = s[0];
-                dptr[1] = s[1];
-                dptr[2] = s[2];
-            }
-            TRIANGLE_END_LOOP
-        } else if (dstbpp == 2) {
-            TRIANGLE_BEGIN_LOOP
-            {
-                TRIANGLE_GET_MAPPED_COLOR
-                *(Uint16 *)dptr = color;
-            }
-            TRIANGLE_END_LOOP
-        } else if (dstbpp == 1) {
-            TRIANGLE_BEGIN_LOOP
-            {
-                TRIANGLE_GET_MAPPED_COLOR
-                *dptr = color;
-            }
-            TRIANGLE_END_LOOP
-        }
-    }
-
-    if (tmp) {
-        SDL_BlitSurface(tmp, NULL, dst, &dstrect);
-        SDL_FreeSurface(tmp);
-    }
-
-end:
-    if (dst_locked) {
-        SDL_UnlockSurface(dst);
-    }
-
-    return ret;
-}
-
-
-
-
-
-
-
-int SDL_PS2_BlitTriangle(
-        SDL_Surface *src,
-        SDL_Point *s0, SDL_Point *s1, SDL_Point *s2,
-        SDL_Surface *dst,
-        SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
-        SDL_Color c0, SDL_Color c1, SDL_Color c2)
-{
-    int ret = 0;
-    int src_locked = 0;
-    int dst_locked = 0;
-
-    SDL_BlendMode blend;
-
-    SDL_Rect dstrect;
-
-    SDL_Point s2_x_area;
-
-    int dstbpp;
-    Uint8 *dst_ptr;
-    int dst_pitch;
-
-    int *src_ptr;
-    int src_pitch;
-
-    int area, is_clockwise;
-
-    int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x;
-    int s2s0_x, s2s1_x, s2s0_y, s2s1_y;
-
-    int w0_row, w1_row, w2_row;
-    int bias_w0, bias_w1, bias_w2;
-
-    int is_uniform;
-
-    int has_modulation;
-
-    if (src == NULL || dst == NULL) {
-        return -1;
-    }
-
-    area = cross_product(d0, d1, d2->x, d2->y);
-
-    /* Flat triangle */
-    if (area == 0) {
-        return 0;
-    }
-
-    /* Lock the destination, if needed */
-    if (SDL_MUSTLOCK(dst)) {
-        if (SDL_LockSurface(dst) < 0) {
-            ret = -1;
-            goto end;
-        } else {
-            dst_locked = 1;
-        }
-    }
-
-    /* Lock the source, if needed */
-    if (SDL_MUSTLOCK(src)) {
-        if (SDL_LockSurface(src) < 0) {
-            ret = -1;
-            goto end;
-        } else {
-            src_locked = 1;
-        }
-    }
-
-    is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2);
-
-    bounding_rect_fixedpoint(d0, d1, d2, &dstrect);
-
-    SDL_GetSurfaceBlendMode(src, &blend);
-
-    /* TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1 */
-    {
-        SDL_Rect srcrect;
-        int maxx, maxy;
-        bounding_rect(s0, s1, s2, &srcrect);
-        maxx = srcrect.x + srcrect.w;
-        maxy = srcrect.y + srcrect.h;
-        if (srcrect.w > 0) {
-            if (s0->x == maxx) s0->x--;
-            if (s1->x == maxx) s1->x--;
-            if (s2->x == maxx) s2->x--;
-        }
-        if (srcrect.h > 0) {
-            if (s0->y == maxy) s0->y--;
-            if (s1->y == maxy) s1->y--;
-            if (s2->y == maxy) s2->y--;
-        }
-    }
-
-    if (is_uniform) {
-        // SDL_GetSurfaceColorMod(src, &r, &g, &b);
-        has_modulation = c0.r != 255 || c0.g != 255 || c0.b != 255 || c0.a != 255;;
-    } else {
-        has_modulation = SDL_TRUE;
-    }
-
-    {
-        /* Clip triangle rect with surface rect */
-        SDL_Rect rect;
-        rect.x = 0;
-        rect.y = 0;
-        rect.w = dst->w;
-        rect.h = dst->h;
-
-        SDL_IntersectRect(&dstrect, &rect, &dstrect);
-    }
-
-    {
-        /* Clip triangle with surface clip rect */
-        SDL_Rect rect;
-        SDL_GetClipRect(dst, &rect);
-        SDL_IntersectRect(&dstrect, &rect, &dstrect);
-    }
-
-    /* Set destination pointer */
-    dstbpp = dst->format->BytesPerPixel;
-    dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
-    dst_pitch = dst->pitch;
-
-    /* Set source pointer */
-    src_ptr = src->pixels;
-    src_pitch = src->pitch;
-
-    is_clockwise = area > 0;
-    area = SDL_abs(area);
-
-    d2d1_y = (d1->y - d2->y) << FP_BITS;
-    d0d2_y = (d2->y - d0->y) << FP_BITS;
-    d1d0_y = (d0->y - d1->y) << FP_BITS;
-
-
-    d1d2_x = (d2->x - d1->x) << FP_BITS;
-    d2d0_x = (d0->x - d2->x) << FP_BITS;
-    d0d1_x = (d1->x - d0->x) << FP_BITS;
-
-    s2s0_x = s0->x - s2->x;
-    s2s1_x = s1->x - s2->x;
-    s2s0_y = s0->y - s2->y;
-    s2s1_y = s1->y - s2->y;
-
-    /* Starting point for rendering, at the middle of a pixel */
-    {
-        SDL_Point p;
-        p.x = dstrect.x;
-        p.y = dstrect.y;
-        PS2_trianglepoint_2_fixedpoint(&p);
-        p.x += (1 << FP_BITS) / 2;
-        p.y += (1 << FP_BITS) / 2;
-        w0_row = cross_product(d1, d2, p.x, p.y);
-        w1_row = cross_product(d2, d0, p.x, p.y);
-        w2_row = cross_product(d0, d1, p.x, p.y);
-    }
-
-    /* Handle anti-clockwise triangles */
-    if (! is_clockwise) {
-        d2d1_y *= -1;
-        d0d2_y *= -1;
-        d1d0_y *= -1;
-        d1d2_x *= -1;
-        d2d0_x *= -1;
-        d0d1_x *= -1;
-        w0_row *= -1;
-        w1_row *= -1;
-        w2_row *= -1;
-    }
-
-    /* Add a bias to respect top-left rasterization rule */
-    bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1);
-    bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1);
-    bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1);
-
-    /* precompute constant 's2->x * area' used in TRIANGLE_GET_TEXTCOORD */
-    s2_x_area.x = s2->x * area;
-    s2_x_area.y = s2->y * area;
-
-    if (blend != SDL_BLENDMODE_NONE || src->format->format != dst->format->format || has_modulation || ! is_uniform) {
-        /* Use SDL_BlitTriangle_Slow */
-
-        SDL_BlitInfo *info = &src->map->info;
-        SDL_BlitInfo tmp_info;
-
-        SDL_zero(tmp_info);
-
-        tmp_info.src_fmt = src->format;
-        tmp_info.dst_fmt = dst->format;
-        tmp_info.flags = info->flags;
-        /*
-        tmp_info.r = info->r;
-        tmp_info.g = info->g;
-        tmp_info.b = info->b;
-        tmp_info.a = info->a;
-        */
-        tmp_info.r = c0.r;
-        tmp_info.g = c0.g;
-        tmp_info.b = c0.b;
-        tmp_info.a = c0.a;
-
-
-        tmp_info.flags &= ~(SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA);
-
-        if (c0.r != 255  || c1.r != 255 || c2.r != 255 ||
-                c0.g != 255  || c1.g != 255 || c2.g != 255 ||
-                c0.b != 255  || c1.b != 255 || c2.b != 255) {
-            tmp_info.flags |= SDL_COPY_MODULATE_COLOR;
-        }
-
-        if (c0.a != 255 || c1.a != 255 || c2.a != 255) {
-            tmp_info.flags |= SDL_COPY_MODULATE_ALPHA;
-        }
-
-        tmp_info.colorkey = info->colorkey;
-
-        /* src */
-        tmp_info.src = (Uint8 *) src_ptr;
-        tmp_info.src_pitch = src_pitch;
-
-        /* dst */
-        tmp_info.dst = (Uint8 *) dst_ptr;
-        tmp_info.dst_pitch = dst_pitch;
-
-        SDL_BlitTriangle_Slow(&tmp_info, s2_x_area, dstrect, area, bias_w0, bias_w1, bias_w2,
-                d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x,
-                s2s0_x, s2s1_x, s2s0_y, s2s1_y, w0_row, w1_row, w2_row,
-                c0, c1, c2, is_uniform);
-
-        goto end;
-    }
-
-    if (dstbpp == 4) {
-        TRIANGLE_BEGIN_LOOP
-        {
-            TRIANGLE_GET_TEXTCOORD
-            Uint32 *sptr = (Uint32 *)((Uint8 *) src_ptr + srcy * src_pitch);
-            *(Uint32 *)dptr = sptr[srcx];
-        }
-        TRIANGLE_END_LOOP
-    } else if (dstbpp == 3) {
-        TRIANGLE_BEGIN_LOOP
-        {
-            TRIANGLE_GET_TEXTCOORD
-            Uint8 *sptr = (Uint8 *)((Uint8 *) src_ptr + srcy * src_pitch);
-            dptr[0] = sptr[3 * srcx];
-            dptr[1] = sptr[3 * srcx + 1];
-            dptr[2] = sptr[3 * srcx + 2];
-        }
-        TRIANGLE_END_LOOP
-    } else if (dstbpp == 2) {
-        TRIANGLE_BEGIN_LOOP
-        {
-            TRIANGLE_GET_TEXTCOORD
-            Uint16 *sptr = (Uint16 *)((Uint8 *) src_ptr + srcy * src_pitch);
-            *(Uint16 *)dptr = sptr[srcx];
-        }
-        TRIANGLE_END_LOOP
-    } else if (dstbpp == 1) {
-        TRIANGLE_BEGIN_LOOP
-        {
-            TRIANGLE_GET_TEXTCOORD
-            Uint8 *sptr = (Uint8 *)((Uint8 *) src_ptr + srcy * src_pitch);
-            *dptr = sptr[srcx];
-        }
-        TRIANGLE_END_LOOP
-    }
-
-end:
-    if (dst_locked) {
-        SDL_UnlockSurface(dst);
-    }
-    if (src_locked) {
-        SDL_UnlockSurface(src);
-    }
-
-    return ret;
-}
-
-
-#define FORMAT_ALPHA      0
-#define FORMAT_NO_ALPHA  -1
-#define FORMAT_2101010    1
-#define FORMAT_HAS_ALPHA(format)        format == 0
-#define FORMAT_HAS_NO_ALPHA(format)     format < 0
-static int SDL_INLINE detect_format(SDL_PixelFormat *pf) {
-    if (pf->format == SDL_PIXELFORMAT_ARGB2101010) {
-        return FORMAT_2101010;
-    } else if (pf->Amask) {
-        return FORMAT_ALPHA;
-    } else {
-        return FORMAT_NO_ALPHA;
-    }
-}
-
-static void
-SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
-        SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
-    int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
-    int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
-    SDL_Color c0, SDL_Color c1, SDL_Color c2, int is_uniform)
-{
-    const int flags = info->flags;
-    Uint32 modulateR = info->r;
-    Uint32 modulateG = info->g;
-    Uint32 modulateB = info->b;
-    Uint32 modulateA = info->a;
-    Uint32 srcpixel;
-    Uint32 srcR, srcG, srcB, srcA;
-    Uint32 dstpixel;
-    Uint32 dstR, dstG, dstB, dstA;
-    SDL_PixelFormat *src_fmt = info->src_fmt;
-    SDL_PixelFormat *dst_fmt = info->dst_fmt;
-    int srcbpp = src_fmt->BytesPerPixel;
-    int dstbpp = dst_fmt->BytesPerPixel;
-    int srcfmt_val;
-    int dstfmt_val;
-    Uint32 rgbmask = ~src_fmt->Amask;
-    Uint32 ckey = info->colorkey & rgbmask;
-
-    Uint8 *dst_ptr = info->dst;
-    int dst_pitch = info->dst_pitch;;
-
-    srcfmt_val = detect_format(src_fmt);
-    dstfmt_val = detect_format(dst_fmt);
-
-    TRIANGLE_BEGIN_LOOP
-    {
-        Uint8 *src;
-        Uint8 *dst = dptr;
-        TRIANGLE_GET_TEXTCOORD
-        src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
-        if (FORMAT_HAS_ALPHA(srcfmt_val)) {
-            DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB, srcA);
-        } else if (FORMAT_HAS_NO_ALPHA(srcfmt_val)) {
-            DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB);
-            srcA = 0xFF;
-        } else {
-            /* SDL_PIXELFORMAT_ARGB2101010 */
-            srcpixel = *((Uint32 *)(src));
-            RGBA_FROM_ARGB2101010(srcpixel, srcR, srcG, srcB, srcA);
-        }
-        if (flags & SDL_COPY_COLORKEY) {
-            /* srcpixel isn't set for 24 bpp */
-            if (srcbpp == 3) {
-                srcpixel = (srcR << src_fmt->Rshift) |
-                    (srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
-            }
-            if ((srcpixel & rgbmask) == ckey) {
-                continue;
-            }
-        }
-        if (FORMAT_HAS_ALPHA(dstfmt_val)) {
-            DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB, dstA);
-        } else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
-            DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB);
-            dstA = 0xFF;
-        } else {
-            /* SDL_PIXELFORMAT_ARGB2101010 */
-            dstpixel = *((Uint32 *)(dst));
-            RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA);
-        }
-
-        if (! is_uniform) {
-            TRIANGLE_GET_COLOR
-            modulateR = r;
-            modulateG = g;
-            modulateB = b;
-            modulateA = a;
-        }
-
-        if (flags & SDL_COPY_MODULATE_COLOR) {
-            srcR = (srcR * modulateR) / 255;
-            srcG = (srcG * modulateG) / 255;
-            srcB = (srcB * modulateB) / 255;
-        }
-        if (flags & SDL_COPY_MODULATE_ALPHA) {
-            srcA = (srcA * modulateA) / 255;
-        }
-        if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) {
-            /* This goes away if we ever use premultiplied alpha */
-            if (srcA < 255) {
-                srcR = (srcR * srcA) / 255;
-                srcG = (srcG * srcA) / 255;
-                srcB = (srcB * srcA) / 255;
-            }
-        }
-        switch (flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL)) {
-        case 0:
-            dstR = srcR;
-            dstG = srcG;
-            dstB = srcB;
-            dstA = srcA;
-            break;
-        case SDL_COPY_BLEND:
-            dstR = srcR + ((255 - srcA) * dstR) / 255;
-            dstG = srcG + ((255 - srcA) * dstG) / 255;
-            dstB = srcB + ((255 - srcA) * dstB) / 255;
-            dstA = srcA + ((255 - srcA) * dstA) / 255;
-            break;
-        case SDL_COPY_ADD:
-            dstR = srcR + dstR;
-            if (dstR > 255)
-                dstR = 255;
-            dstG = srcG + dstG;
-            if (dstG > 255)
-                dstG = 255;
-            dstB = srcB + dstB;
-            if (dstB > 255)
-                dstB = 255;
-            break;
-        case SDL_COPY_MOD:
-            dstR = (srcR * dstR) / 255;
-            dstG = (srcG * dstG) / 255;
-            dstB = (srcB * dstB) / 255;
-            break;
-        case SDL_COPY_MUL:
-            dstR = ((srcR * dstR) + (dstR * (255 - srcA))) / 255;
-            if (dstR > 255)
-                dstR = 255;
-            dstG = ((srcG * dstG) + (dstG * (255 - srcA))) / 255;
-            if (dstG > 255)
-                dstG = 255;
-            dstB = ((srcB * dstB) + (dstB * (255 - srcA))) / 255;
-            if (dstB > 255)
-                dstB = 255;
-            dstA = ((srcA * dstA) + (dstA * (255 - srcA))) / 255;
-            if (dstA > 255)
-                dstA = 255;
-            break;
-        }
-        if (FORMAT_HAS_ALPHA(dstfmt_val)) {
-            ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
-        } else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
-            ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
-        } else {
-            /* SDL_PIXELFORMAT_ARGB2101010 */
-            Uint32 pixel;
-            ARGB2101010_FROM_RGBA(pixel, dstR, dstG, dstB, dstA);
-            *(Uint32 *)dst = pixel;
-        }
-    }
-    TRIANGLE_END_LOOP
-}
-
 #endif /* SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED */
 
 /* vi: set ts=4 sw=4 expandtab: */