SDL: Added missing SDL_zero for renderTargetViewDesc

From 8303c5d0a3d63d0fe6378b8f6e8b4b20ba172239 Mon Sep 17 00:00:00 2001
From: chalonverse <[EMAIL REDACTED]>
Date: Wed, 8 Jun 2022 12:37:36 -0700
Subject: [PATCH] Added missing SDL_zero for renderTargetViewDesc

---
 src/render/direct3d12/SDL_render_d3d12.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c
index 3059e235f3e..a358a098d0e 100644
--- a/src/render/direct3d12/SDL_render_d3d12.c
+++ b/src/render/direct3d12/SDL_render_d3d12.c
@@ -1540,6 +1540,7 @@ D3D12_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
 
     if (texture->access & SDL_TEXTUREACCESS_TARGET) {
         D3D12_RENDER_TARGET_VIEW_DESC renderTargetViewDesc;
+        SDL_zero(renderTargetViewDesc);
         renderTargetViewDesc.Format = textureDesc.Format;
         renderTargetViewDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
         renderTargetViewDesc.Texture2D.MipSlice = 0;