SDL: Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.

From 2bd478ae65a3a7e073d4d6df2364ce970bc6ed4d Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 10 Oct 2023 00:04:45 -0700
Subject: [PATCH] Added SDL_GetTextureDXGIResource() to get the DXGI resource
 associated with a render texture.

Also switched the D3D11 and D3D12 renderers to use real NV12 textures for NV12 data.

The combination of these two changes allows us to implement 0-copy video decode and playback for D3D11 in testffmpeg without any access to the renderer internals.
---
 include/SDL3/SDL_render.h                |  17 +++
 src/dynapi/SDL_dynapi.sym                |   1 +
 src/dynapi/SDL_dynapi_overrides.h        |   1 +
 src/dynapi/SDL_dynapi_procs.h            |   1 +
 src/render/SDL_render.c                  |  13 ++
 src/render/SDL_sysrender.h               |   2 +
 src/render/direct3d11/SDL_render_d3d11.c | 187 ++++++++++++++++++-----
 src/render/direct3d12/SDL_render_d3d12.c | 138 +++++++++--------
 test/testffmpeg.c                        | 166 ++++----------------
 test/testoverlay.c                       |  77 +++++++---
 10 files changed, 337 insertions(+), 266 deletions(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index d38484a1c232..bbd4516b782b 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -404,6 +404,23 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, U
  */
 extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface);
 
+typedef struct IDXGIResource IDXGIResource;
+/**
+ * Get the DXGI resource associated with a texture.
+ *
+ * This is available when using the direct3d11 and direct3d12 renderers.
+ *
+ * Once you are done using the resource, you should release it to avoid a
+ * resource leak.
+ *
+ * \param texture the texture from which to get the associated resource
+ * \returns the DXGI resource associated with given texture or NULL if it is
+ *          not available; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 3.0.0.
+ */
+extern DECLSPEC IDXGIResource* SDLCALL SDL_GetTextureDXGIResource(SDL_Texture *texture);
+
 /**
  * Query the attributes of a texture.
  *
diff --git a/src/dynapi/SDL_dynapi.sym b/src/dynapi/SDL_dynapi.sym
index 54467c5f5161..89bf3aff6e5f 100644
--- a/src/dynapi/SDL_dynapi.sym
+++ b/src/dynapi/SDL_dynapi.sym
@@ -907,6 +907,7 @@ SDL3_0.0.0 {
     SDL_SetAudioStreamFrequencyRatio;
     SDL_SetAudioPostmixCallback;
     SDL_GetAudioStreamQueued;
+    SDL_GetTextureDXGIResource;
     # extra symbols go here (don't modify this line)
   local: *;
 };
diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h
index da300e291329..e7b16789b90d 100644
--- a/src/dynapi/SDL_dynapi_overrides.h
+++ b/src/dynapi/SDL_dynapi_overrides.h
@@ -932,3 +932,4 @@
 #define SDL_SetAudioStreamFrequencyRatio SDL_SetAudioStreamFrequencyRatio_REAL
 #define SDL_SetAudioPostmixCallback SDL_SetAudioPostmixCallback_REAL
 #define SDL_GetAudioStreamQueued SDL_GetAudioStreamQueued_REAL
+#define SDL_GetTextureDXGIResource SDL_GetTextureDXGIResource_REAL
diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index a4ffe8d12c67..6bb5f63da287 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -978,3 +978,4 @@ SDL_DYNAPI_PROC(float,SDL_GetAudioStreamFrequencyRatio,(SDL_AudioStream *a),(a),
 SDL_DYNAPI_PROC(int,SDL_SetAudioStreamFrequencyRatio,(SDL_AudioStream *a, float b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SetAudioPostmixCallback,(SDL_AudioDeviceID a, SDL_AudioPostmixCallback b, void *c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_GetAudioStreamQueued,(SDL_AudioStream *a),(a),return)
+SDL_DYNAPI_PROC(IDXGIResource*,SDL_GetTextureDXGIResource,(SDL_Texture *a),(a),return)
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 1df0349806d3..9e9fc1629bdf 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -4186,6 +4186,19 @@ void *SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer)
     return NULL;
 }
 
+IDXGIResource *SDL_GetTextureDXGIResource(SDL_Texture *texture)
+{
+    SDL_Renderer *renderer;
+
+    CHECK_TEXTURE_MAGIC(texture, NULL);
+    renderer = texture->renderer;
+    if (renderer && renderer->GetTextureDXGIResource) {
+        return renderer->GetTextureDXGIResource(texture);
+    }
+    SDL_Unsupported();
+    return NULL;
+}
+
 static SDL_BlendMode SDL_GetShortBlendMode(SDL_BlendMode blendMode)
 {
     if (blendMode == SDL_BLENDMODE_NONE_FULL) {
diff --git a/src/render/SDL_sysrender.h b/src/render/SDL_sysrender.h
index c7033f8f26cf..b1cb2e8e29e1 100644
--- a/src/render/SDL_sysrender.h
+++ b/src/render/SDL_sysrender.h
@@ -212,6 +212,8 @@ struct SDL_Renderer
     void *(*GetMetalLayer)(SDL_Renderer *renderer);
     void *(*GetMetalCommandEncoder)(SDL_Renderer *renderer);
 
+    IDXGIResource *(*GetTextureDXGIResource)(SDL_Texture *texture);
+
     /* The current renderer info */
     SDL_RendererInfo info;
 
diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c
index 5e1b825b9eb6..5df9049e065a 100644
--- a/src/render/direct3d11/SDL_render_d3d11.c
+++ b/src/render/direct3d11/SDL_render_d3d11.c
@@ -102,7 +102,6 @@ typedef struct
 
     /* NV12 texture support */
     SDL_bool nv12;
-    ID3D11Texture2D *mainTextureNV;
     ID3D11ShaderResourceView *mainTextureResourceViewNV;
 
     Uint8 *pixels;
@@ -187,6 +186,7 @@ static const GUID SDL_IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0
 #if defined(__WINRT__) && NTDDI_VERSION > NTDDI_WIN8
 static const GUID SDL_IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } };
 #endif
+static const GUID SDL_IID_IDXGIResource = { 0x035f3ab4, 0x482e, 0x4e50, { 0xb4, 0x1f, 0x8a, 0x7f, 0x8b, 0xd8, 0x96, 0x0b } };
 static const GUID SDL_IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
 static const GUID SDL_IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
 static const GUID SDL_IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } };
@@ -208,7 +208,7 @@ Uint32 D3D11_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
     }
 }
 
-static DXGI_FORMAT SDLPixelFormatToDXGIFormat(Uint32 sdlFormat)
+static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 sdlFormat)
 {
     switch (sdlFormat) {
     case SDL_PIXELFORMAT_ARGB8888:
@@ -217,8 +217,26 @@ static DXGI_FORMAT SDLPixelFormatToDXGIFormat(Uint32 sdlFormat)
         return DXGI_FORMAT_B8G8R8X8_UNORM;
     case SDL_PIXELFORMAT_YV12:
     case SDL_PIXELFORMAT_IYUV:
-    case SDL_PIXELFORMAT_NV12: /* For the Y texture */
-    case SDL_PIXELFORMAT_NV21: /* For the Y texture */
+        return DXGI_FORMAT_R8_UNORM;
+    case SDL_PIXELFORMAT_NV12:
+    case SDL_PIXELFORMAT_NV21:
+        return DXGI_FORMAT_NV12;
+    default:
+        return DXGI_FORMAT_UNKNOWN;
+    }
+}
+
+static DXGI_FORMAT SDLPixelFormatToDXGIMainResourceViewFormat(Uint32 sdlFormat)
+{
+    switch (sdlFormat) {
+    case SDL_PIXELFORMAT_ARGB8888:
+        return DXGI_FORMAT_B8G8R8A8_UNORM;
+    case SDL_PIXELFORMAT_XRGB8888:
+        return DXGI_FORMAT_B8G8R8X8_UNORM;
+    case SDL_PIXELFORMAT_YV12:
+    case SDL_PIXELFORMAT_IYUV:
+    case SDL_PIXELFORMAT_NV12:  /* For the Y texture */
+    case SDL_PIXELFORMAT_NV21:  /* For the Y texture */
         return DXGI_FORMAT_R8_UNORM;
     default:
         return DXGI_FORMAT_UNKNOWN;
@@ -850,8 +868,7 @@ static void D3D11_ReleaseMainRenderTargetView(SDL_Renderer *renderer)
 
 static HRESULT D3D11_UpdateForWindowSizeChange(SDL_Renderer *renderer);
 
-HRESULT
-D3D11_HandleDeviceLost(SDL_Renderer *renderer)
+static HRESULT D3D11_HandleDeviceLost(SDL_Renderer *renderer)
 {
     HRESULT result = S_OK;
 
@@ -1055,7 +1072,7 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->driverdata;
     D3D11_TextureData *textureData;
     HRESULT result;
-    DXGI_FORMAT textureFormat = SDLPixelFormatToDXGIFormat(texture->format);
+    DXGI_FORMAT textureFormat = SDLPixelFormatToDXGITextureFormat(texture->format);
     D3D11_TEXTURE2D_DESC textureDesc;
     D3D11_SHADER_RESOURCE_VIEW_DESC resourceViewDesc;
 
@@ -1131,29 +1148,13 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
             return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
         }
     }
-
     if (texture->format == SDL_PIXELFORMAT_NV12 ||
         texture->format == SDL_PIXELFORMAT_NV21) {
-        D3D11_TEXTURE2D_DESC nvTextureDesc = textureDesc;
-
         textureData->nv12 = SDL_TRUE;
-
-        nvTextureDesc.Format = DXGI_FORMAT_R8G8_UNORM;
-        nvTextureDesc.Width = (textureDesc.Width + 1) / 2;
-        nvTextureDesc.Height = (textureDesc.Height + 1) / 2;
-
-        result = ID3D11Device_CreateTexture2D(rendererData->d3dDevice,
-                                              &nvTextureDesc,
-                                              NULL,
-                                              &textureData->mainTextureNV);
-        if (FAILED(result)) {
-            D3D11_DestroyTexture(renderer, texture);
-            return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
-        }
     }
 #endif /* SDL_HAVE_YUV */
     SDL_zero(resourceViewDesc);
-    resourceViewDesc.Format = textureDesc.Format;
+    resourceViewDesc.Format = SDLPixelFormatToDXGIMainResourceViewFormat(texture->format);
     resourceViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
     resourceViewDesc.Texture2D.MostDetailedMip = 0;
     resourceViewDesc.Texture2D.MipLevels = textureDesc.MipLevels;
@@ -1191,7 +1192,7 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
         nvResourceViewDesc.Format = DXGI_FORMAT_R8G8_UNORM;
 
         result = ID3D11Device_CreateShaderResourceView(rendererData->d3dDevice,
-                                                       (ID3D11Resource *)textureData->mainTextureNV,
+                                                       (ID3D11Resource *)textureData->mainTexture,
                                                        &nvResourceViewDesc,
                                                        &textureData->mainTextureResourceViewNV);
         if (FAILED(result)) {
@@ -1239,7 +1240,6 @@ static void D3D11_DestroyTexture(SDL_Renderer *renderer,
     SAFE_RELEASE(data->mainTextureResourceViewU);
     SAFE_RELEASE(data->mainTextureV);
     SAFE_RELEASE(data->mainTextureResourceViewV);
-    SAFE_RELEASE(data->mainTextureNV);
     SAFE_RELEASE(data->mainTextureResourceViewNV);
     SDL_free(data->pixels);
 #endif
@@ -1286,6 +1286,11 @@ static int D3D11_UpdateTextureInternal(D3D11_RenderData *rendererData, ID3D11Tex
         return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext1::Map [map staging texture]"), result);
     }
 
+    if (stagingTextureDesc.Format == DXGI_FORMAT_NV12) {
+        /* Copy the UV plane as well */
+        h += (h + 1) / 2;
+    }
+
     src = (const Uint8 *)pixels;
     dst = textureMemory.pData;
     length = w * bpp;
@@ -1355,15 +1360,6 @@ static int D3D11_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
             return -1;
         }
     }
-
-    if (textureData->nv12) {
-        /* Skip to the correct offset into the next texture */
-        srcPixels = (const void *)((const Uint8 *)srcPixels + rect->h * srcPitch);
-
-        if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTextureNV, 2, rect->x / 2, rect->y / 2, ((rect->w + 1) / 2), (rect->h + 1) / 2, srcPixels, 2 * ((srcPitch + 1) / 2)) < 0) {
-            return -1;
-        }
-    }
 #endif /* SDL_HAVE_YUV */
     return 0;
 }
@@ -1401,18 +1397,110 @@ static int D3D11_UpdateTextureNV(SDL_Renderer *renderer, SDL_Texture *texture,
 {
     D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->driverdata;
     D3D11_TextureData *textureData = (D3D11_TextureData *)texture->driverdata;
+    ID3D11Texture2D *stagingTexture;
+    const Uint8 *src;
+    Uint8 *dst;
+    int w, h, row;
+    UINT length;
+    HRESULT result;
+    D3D11_TEXTURE2D_DESC stagingTextureDesc;
+    D3D11_MAPPED_SUBRESOURCE textureMemory;
 
     if (textureData == NULL) {
         return SDL_SetError("Texture is not currently available");
     }
 
-    if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTexture, SDL_BYTESPERPIXEL(texture->format), rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
-        return -1;
+    w = rect->w;
+    h = rect->h;
+
+    /* Create a 'staging' texture, which will be used to write to a portion of the main texture. */
+    ID3D11Texture2D_GetDesc(textureData->mainTexture, &stagingTextureDesc);
+    stagingTextureDesc.Width = w;
+    stagingTextureDesc.Height = h;
+    stagingTextureDesc.BindFlags = 0;
+    stagingTextureDesc.MiscFlags = 0;
+    stagingTextureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+    stagingTextureDesc.Usage = D3D11_USAGE_STAGING;
+    result = ID3D11Device_CreateTexture2D(rendererData->d3dDevice,
+                                          &stagingTextureDesc,
+                                          NULL,
+                                          &stagingTexture);
+    if (FAILED(result)) {
+        return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D [create staging texture]"), result);
     }
 
-    if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTextureNV, 2, rect->x / 2, rect->y / 2, ((rect->w + 1) / 2), (rect->h + 1) / 2, UVplane, UVpitch) < 0) {
-        return -1;
+    /* Get a write-only pointer to data in the staging texture: */
+    result = ID3D11DeviceContext_Map(rendererData->d3dContext,
+                                     (ID3D11Resource *)stagingTexture,
+                                     0,
+                                     D3D11_MAP_WRITE,
+                                     0,
+                                     &textureMemory);
+    if (FAILED(result)) {
+        SAFE_RELEASE(stagingTexture);
+        return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext1::Map [map staging texture]"), result);
+    }
+
+    src = Yplane;
+    dst = textureMemory.pData;
+    length = w;
+    if (length == (UINT)Ypitch && length == textureMemory.RowPitch) {
+        SDL_memcpy(dst, src, (size_t)length * rect->h);
+        dst += length * rect->h;
+    } else {
+        if (length > (UINT)Ypitch) {
+            length = Ypitch;
+        }
+        if (length > textureMemory.RowPitch) {
+            length = textureMemory.RowPitch;
+        }
+        for (row = 0; row < h; ++row) {
+            SDL_memcpy(dst, src, length);
+            src += Ypitch;
+            dst += textureMemory.RowPitch;
+        }
+    }
+
+    /* Adjust dimensions for the UV plane */
+    w = ((w + 1) / 2) * 2;
+    h = ((h + 1) / 2);
+
+    src = UVplane;
+    length = w;
+    if (length == (UINT)UVpitch && length == textureMemory.RowPitch) {
+        SDL_memcpy(dst, src, (size_t)length * h);
+    } else {
+        if (length > (UINT)UVpitch) {
+            length = UVpitch;
+        }
+        if (length > textureMemory.RowPitch) {
+            length = textureMemory.RowPitch;
+        }
+        for (row = 0; row < h; ++row) {
+            SDL_memcpy(dst, src, length);
+            src += UVpitch;
+            dst += textureMemory.RowPitch;
+        }
     }
+
+    /* Commit the pixel buffer's changes back to the staging texture: */
+    ID3D11DeviceContext_Unmap(rendererData->d3dContext,
+                              (ID3D11Resource *)stagingTexture,
+                              0);
+
+    /* Copy the staging texture's contents back to the texture: */
+    ID3D11DeviceContext_CopySubresourceRegion(rendererData->d3dContext,
+                                              (ID3D11Resource *)textureData->mainTexture,
+                                              0,
+                                              rect->x,
+                                              rect->y,
+                                              0,
+                                              (ID3D11Resource *)stagingTexture,
+                                              0,
+                                              NULL);
+
+    SAFE_RELEASE(stagingTexture);
+
     return 0;
 }
 #endif
@@ -1548,6 +1636,26 @@ static void D3D11_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *textu
     textureData->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
 }
 
+static IDXGIResource *D3D11_GetTextureDXGIResource(SDL_Texture *texture)
+{
+    D3D11_TextureData *textureData = (D3D11_TextureData *)texture->driverdata;
+    IDXGIResource *resource = NULL;
+    HRESULT result;
+
+    if (textureData == NULL || textureData->mainTexture == NULL) {
+        SDL_SetError("Texture is not currently available");
+        return NULL;
+    }
+
+
+    result = ID3D11Texture2D_QueryInterface(textureData->mainTexture, &SDL_IID_IDXGIResource, (void **)&resource);
+    if (FAILED(result)) {
+        WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("GetTextureDXGIResource"), result);
+        return NULL;
+    }
+    return resource;
+}
+
 static int D3D11_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->driverdata;
@@ -2324,6 +2432,7 @@ SDL_Renderer *D3D11_CreateRenderer(SDL_Window *window, Uint32 flags)
     renderer->LockTexture = D3D11_LockTexture;
     renderer->UnlockTexture = D3D11_UnlockTexture;
     renderer->SetTextureScaleMode = D3D11_SetTextureScaleMode;
+    renderer->GetTextureDXGIResource = D3D11_GetTextureDXGIResource;
     renderer->SetRenderTarget = D3D11_SetRenderTarget;
     renderer->QueueSetViewport = D3D11_QueueSetViewport;
     renderer->QueueSetDrawColor = D3D11_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c
index 43ce78b4c2e0..161bc700bd21 100644
--- a/src/render/direct3d12/SDL_render_d3d12.c
+++ b/src/render/direct3d12/SDL_render_d3d12.c
@@ -123,9 +123,7 @@ typedef struct
 
     /* NV12 texture support */
     SDL_bool nv12;
-    ID3D12Resource *mainTextureNV;
     D3D12_CPU_DESCRIPTOR_HANDLE mainTextureResourceViewNV;
-    D3D12_RESOURCE_STATES mainResourceStateNV;
     SIZE_T mainSRVIndexNV;
 
     Uint8 *pixels;
@@ -257,6 +255,7 @@ static const GUID SDL_IID_ID3D12DescriptorHeap = { 0x8efb471d, 0x616c, 0x4f49, {
 static const GUID SDL_IID_ID3D12CommandAllocator = { 0x6102dee4, 0xaf59, 0x4b09, { 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24 } };
 static const GUID SDL_IID_ID3D12GraphicsCommandList2 = { 0x38C3E585, 0xFF17, 0x412C, { 0x91, 0x50, 0x4F, 0xC6, 0xF9, 0xD7, 0x2A, 0x28 } };
 static const GUID SDL_IID_ID3D12Fence = { 0x0a753dcf, 0xc4d8, 0x4b91, { 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76 } };
+static const GUID SDL_IID_IDXGIResource = { 0x035f3ab4, 0x482e, 0x4e50, { 0xb4, 0x1f, 0x8a, 0x7f, 0x8b, 0xd8, 0x96, 0x0b } };
 static const GUID SDL_IID_ID3D12Resource = { 0x696442be, 0xa72e, 0x4059, { 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad } };
 static const GUID SDL_IID_ID3D12RootSignature = { 0xc54a6b66, 0x72df, 0x4ee8, { 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14 } };
 static const GUID SDL_IID_ID3D12PipelineState = { 0x765a30f3, 0xf624, 0x4c6f, { 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45 } };
@@ -284,7 +283,25 @@ Uint32 D3D12_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
     }
 }
 
-static DXGI_FORMAT SDLPixelFormatToDXGIFormat(Uint32 sdlFormat)
+static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 sdlFormat)
+{
+    switch (sdlFormat) {
+    case SDL_PIXELFORMAT_ARGB8888:
+        return DXGI_FORMAT_B8G8R8A8_UNORM;
+    case SDL_PIXELFORMAT_XRGB8888:
+        return DXGI_FORMAT_B8G8R8X8_UNORM;
+    case SDL_PIXELFORMAT_YV12:
+    case SDL_PIXELFORMAT_IYUV:
+        return DXGI_FORMAT_R8_UNORM;
+    case SDL_PIXELFORMAT_NV12:
+    case SDL_PIXELFORMAT_NV21:
+        return DXGI_FORMAT_NV12;
+    default:
+        return DXGI_FORMAT_UNKNOWN;
+    }
+}
+
+static DXGI_FORMAT SDLPixelFormatToDXGIMainResourceViewFormat(Uint32 sdlFormat)
 {
     switch (sdlFormat) {
     case SDL_PIXELFORMAT_ARGB8888:
@@ -703,7 +720,7 @@ static HRESULT D3D12_CreateDeviceResources(SDL_Renderer *renderer)
     HRESULT result = S_OK;
     UINT creationFlags = 0;
     int i, j, k, l;
-    SDL_bool createDebug = SDL_FALSE;
+    SDL_bool createDebug;
 
     D3D12_COMMAND_QUEUE_DESC queueDesc;
     D3D12_DESCRIPTOR_HEAP_DESC descriptorHeapDesc;
@@ -1417,7 +1434,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     D3D12_RenderData *rendererData = (D3D12_RenderData *)renderer->driverdata;
     D3D12_TextureData *textureData;
     HRESULT result;
-    DXGI_FORMAT textureFormat = SDLPixelFormatToDXGIFormat(texture->format);
+    DXGI_FORMAT textureFormat = SDLPixelFormatToDXGITextureFormat(texture->format);
     D3D12_RESOURCE_DESC textureDesc;
     D3D12_HEAP_PROPERTIES heapProps;
     D3D12_SHADER_RESOURCE_VIEW_DESC resourceViewDesc;
@@ -1508,34 +1525,13 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
 
     if (texture->format == SDL_PIXELFORMAT_NV12 ||
         texture->format == SDL_PIXELFORMAT_NV21) {
-        D3D12_RESOURCE_DESC nvTextureDesc = textureDesc;
-
         textureData->nv12 = SDL_TRUE;
-
-        nvTextureDesc.Format = DXGI_FORMAT_R8G8_UNORM;
-        nvTextureDesc.Width = (textureDesc.Width + 1) / 2;
-        nvTextureDesc.Height = (textureDesc.Height + 1) / 2;
-
-        result = D3D_CALL(rendererData->d3dDevice, CreateCommittedResource,
-                          &heapProps,
-                          D3D12_HEAP_FLAG_NONE,
-                          &nvTextureDesc,
-                          D3D12_RESOURCE_STATE_COPY_DEST,
-                          NULL,
-                          D3D_GUID(SDL_IID_ID3D12Resource),
-                          (void **)&textureData->mainTextureNV);
-        textureData->mainResourceStateNV = D3D12_RESOURCE_STATE_COPY_DEST;
-        if (FAILED(result)) {
-            D3D12_DestroyTexture(renderer, texture);
-            return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D12Device::CreateTexture2D"), result);
-        }
     }
 #endif /* SDL_HAVE_YUV */
     SDL_zero(resourceViewDesc);
     resourceViewDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
-    resourceViewDesc.Format = textureDesc.Format;
+    resourceViewDesc.Format = SDLPixelFormatToDXGIMainResourceViewFormat(texture->format);
     resourceViewDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
-    resourceViewDesc.Texture2D.MostDetailedMip = 0;
     resourceViewDesc.Texture2D.MipLevels = textureDesc.MipLevels;
 
     textureData->mainSRVIndex = D3D12_GetAvailableSRVIndex(renderer);
@@ -1569,12 +1565,13 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
         D3D12_SHADER_RESOURCE_VIEW_DESC nvResourceViewDesc = resourceViewDesc;
 
         nvResourceViewDesc.Format = DXGI_FORMAT_R8G8_UNORM;
+        nvResourceViewDesc.Texture2D.PlaneSlice = 1;
 
         D3D_CALL_RET(rendererData->srvDescriptorHeap, GetCPUDescriptorHandleForHeapStart, &textureData->mainTextureResourceViewNV);
         textureData->mainSRVIndexNV = D3D12_GetAvailableSRVIndex(renderer);
         textureData->mainTextureResourceViewNV.ptr += textureData->mainSRVIndexNV * rendererData->srvDescriptorSize;
         D3D_CALL(rendererData->d3dDevice, CreateShaderResourceView,
-                 textureData->mainTextureNV,
+                 textureData->mainTexture,
                  &nvResourceViewDesc,
                  textureData->mainTextureResourceViewNV);
     }
@@ -1623,8 +1620,7 @@ static void D3D12_DestroyTexture(SDL_Renderer *renderer,
         D3D12_FreeSRVIndex(renderer, textureData->mainSRVIndexU);
         D3D12_FreeSRVIndex(renderer, textureData->mainSRVIndexV);
     }
-    SAFE_RELEASE(textureData->mainTextureNV);
-    if (textureData->yuv) {
+    if (textureData->nv12) {
         D3D12_FreeSRVIndex(renderer, textureData->mainSRVIndexNV);
     }
     SDL_free(textureData->pixels);
@@ -1633,22 +1629,22 @@ static void D3D12_DestroyTexture(SDL_Renderer *renderer,
     texture->driverdata = NULL;
 }
 
-static int D3D12_UpdateTextureInternal(D3D12_RenderData *rendererData, ID3D12Resource *texture, int bpp, int x, int y, int w, int h, const void *pixels, int pitch, D3D12_RESOURCE_STATES *resourceState)
+static int D3D12_UpdateTextureInternal(D3D12_RenderData *rendererData, ID3D12Resource *texture, int plane, int x, int y, int w, int h, const void *pixels, int pitch, D3D12_RESOURCE_STATES *resourceState)
 {
     const Uint8 *src;
     Uint8 *dst;
-    int row;
     UINT length;
     HRESULT result;
     D3D12_RESOURCE_DESC textureDesc;
     D3D12_RESOURCE_DESC uploadDesc;
     D3D12_HEAP_PROPERTIES heapProps;
-    D3D12_SUBRESOURCE_FOOTPRINT pitchedDesc;
     D3D12_PLACED_SUBRESOURCE_FOOTPRINT placedTextureDesc;
     D3D12_TEXTURE_COPY_LOCATION srcLocation;
     D3D12_TEXTURE_COPY_LOCATION dstLocation;
     BYTE *textureMemory;
     ID3D12Resource *uploadBuffer;
+    UINT row, NumRows, RowPitch;
+    UINT64 RowLength;
 
     /* Create an upload buffer, which will be used to write to the main texture. */
     SDL_zero(textureDesc);
@@ -1671,13 +1667,14 @@ static int D3D12_UpdateTextureInternal(D3D12_RenderData *rendererData, ID3D12Res
     /* Figure out how much we need to allocate for the upload buffer */
     D3D_CALL(rendererData->d3dDevice, GetCopyableFootprints,
              &textureDesc,
-             0,
+             plane,
              1,
              0,
-             NULL,
-             NULL,
-             NULL,
+             &placedTextureDesc,
+             &NumRows,
+             &RowLength,
              &uploadDesc.Width);
+    RowPitch = placedTextureDesc.Footprint.RowPitch;
 
     SDL_zero(heapProps);
     heapProps.Type = D3D12_HEAP_TYPE_UPLOAD;
@@ -1708,33 +1705,22 @@ static int D3D12_UpdateTextureInternal(D3D12_RenderData *rendererData, ID3D12Res
         return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D12Resource::Map [map staging texture]"), result);
     }
 
-    SDL_zero(pitchedDesc);
-    pitchedDesc.Format = textureDesc.Format;
-    pitchedDesc.Width = w;
-    pitchedDesc.Height = h;
-    pitchedDesc.Depth = 1;
-    pitchedDesc.RowPitch = D3D12_Align(w * bpp, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
-
-    SDL_zero(placedTextureDesc);
-    placedTextureDesc.Offset = 0;
-    placedTextureDesc.Footprint = pitchedDesc;
-
     src = (const Uint8 *)pixels;
     dst = textureMemory;
-    length = w * bpp;
-    if (length == (UINT)pitch && length == pitchedDesc.RowPitch) {
-        SDL_memcpy(dst, src, (size_t)length * h);
+    length = RowLength;
+    if (length == (UINT)pitch && length == RowPitch) {
+        SDL_memcpy(dst, src, (size_t)length * NumRows);
     } else {
         if (length > (UINT)pitch) {
             length = pitch;
         }
-        if (length > pitchedDesc.RowPitch) {
-            length = pitchedDesc.RowPitch;
+        if (length > RowPitch) {
+            length = RowPitch;
         }
-        for (row = 0; row < h; ++row) {
+        for (row = NumRows; row--; ) {
             SDL_memcpy(dst, src, length);
             src += pitch;
-            dst += pitchedDesc.RowPitch;
+            dst += RowPitch;
         }
     }
 
@@ -1748,7 +1734,7 @@ static int D3D12_UpdateTextureInternal(D3D12_RenderData *rendererData, ID3D12Res
     SDL_zero(dstLocation);
     dstLocation.pResource = texture;
     dstLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
-    dstLocation.SubresourceIndex = 0;
+    dstLocation.SubresourceIndex = plane;
 
     SDL_zero(srcLocation);
     srcLocation.pResource = rendererData->uploadBuffers[rendererData->currentUploadBuffer];
@@ -1787,7 +1773,7 @@ static int D3D12_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
         return SDL_SetError("Texture is not currently available");
     }
 
-    if (D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, SDL_BYTESPERPIXEL(texture->format), rect->x, rect->y, rect->w, rect->h, srcPixels, srcPitch, &textureData->mainResourceState) < 0) {
+    if (D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 0, rect->x, rect->y, rect->w, rect->h, srcPixels, srcPitch, &textureData->mainResourceState) < 0) {
         return -1;
     }
 #if SDL_HAVE_YUV
@@ -1795,13 +1781,13 @@ static int D3D12_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
         /* Skip to the correct offset into the next texture */
         srcPixels = (const void *)((const Uint8 *)srcPixels + rect->h * srcPitch);
 
-        if (D3D12_UpdateTextureInternal(rendererData, texture->format == SDL_PIXELFORMAT_YV12 ? textureData->mainTextureV : textureData->mainTextureU, SDL_BYTESPERPIXEL(texture->format), rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, srcPixels, (srcPitch + 1) / 2, texture->format == SDL_PIXELFORMAT_YV12 ? &textureData->mainResourceStateV : &textureData->mainResourceStateU) < 0) {
+        if (D3D12_UpdateTextureInternal(rendererData, texture->format == SDL_PIXELFORMAT_YV12 ? textureData->mainTextureV : textureData->mainTextureU, 0, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, srcPixels, (srcPitch + 1) / 2, texture->format == SDL_PIXELFORMAT_YV12 ? &textureData->mainResourceStateV : &textureData->mainResourceStateU) < 0) {
             return -1;
         }
 
         /* Skip to the correct offset into the next texture */
         srcPixels = (const void *)((const Uint8 *)srcPixels + ((rect->h + 1) / 2) * ((srcPitch + 1) / 2));
-        if (D3D12_UpdateTextureInternal(rendererData, texture->format == SDL_PIXELFORMAT_YV12 ? textureData->mainTextureU : textureData->mainTextureV, SDL_BYTESPERPIXEL(texture->format), rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, srcPixels, (srcPitch + 1) / 2, texture->format == SDL_PIXELFORMAT_YV12 ? &textureData->mainResourceStateU : &textureData->mainResourceStateV) < 0) {
+        if (D3D12_UpdateTextureInternal(rendererData, texture->format == SDL_PIXELFORMAT_YV12 ? textureData->mainTextureU : textureData->mainTextureV, 0, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, srcPixels, (srcPitch + 1) / 2, texture->format == SDL_PIXELFORMAT_YV12 ? &textureData->mainResourceStateU : &textureData->mainResourceStateV) < 0) {
             return -1;
         }
     }
@@ -1810,7 +1796,7 @@ static int D3D12_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
         /* Skip to the correct offset into the next texture */
         srcPixels = (const void *)((const Uint8 *)srcPixels + rect->h * srcPitch);
 
-        if (D3D12_UpdateTextureInternal(rendererData, textureData->mainTextureNV, 2, rect->x / 2, rect->y / 2, ((rect->w + 1) / 2), (rect->h + 1) / 2, srcPixels, 2 * ((srcPitch + 1) / 2), &textureData->mainResourceStateNV) < 0) {
+        if (D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 1, rect->x, rect->y, rect->w, rect->h, srcPixels, srcPitch, &textureData->mainResourceState) < 0) {
             return -1;
         }
     }
@@ -1832,13 +1818,13 @@ static int D3D12_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture,
         return SDL_SetError("Texture is no

(Patch may be truncated, please check the link at the top of this post.)