SDL: Additional clarification on blend mode usage

From ad30741a5b26b9f97aee85a03b8d6d84ab080c3e Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 6 Aug 2026 10:36:21 -0700
Subject: [PATCH] Additional clarification on blend mode usage

---
 include/SDL3/SDL_render.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 6e7f45686e7d0..c07f7faafaa3f 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -1275,7 +1275,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaMod(SDL_Texture *texture, Ui
 extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha);
 
 /**
- * Set the blend mode for a texture, used by SDL_RenderTexture().
+ * Set the blend mode for a texture.
  *
  * This blend mode is used for any drawing that involves this texture.
  *