SDL: asyncio: Added more category documentation.

From 951ca96dc918039a6130c51aaf1edc6d72ecf6da Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Wed, 4 Dec 2024 23:08:36 -0500
Subject: [PATCH] asyncio: Added more category documentation.

---
 include/SDL3/SDL_asyncio.h | 38 ++++++++++++++++++++++++++++++++++++++
 1 file changed, 38 insertions(+)

diff --git a/include/SDL3/SDL_asyncio.h b/include/SDL3/SDL_asyncio.h
index 07f14d0fdafc5..24f9e43bacf3a 100644
--- a/include/SDL3/SDL_asyncio.h
+++ b/include/SDL3/SDL_asyncio.h
@@ -59,6 +59,44 @@
  * SDL_LoadFileAsync as a convenience function. This will handle allocating a
  * buffer, slurping in the file data, and null-terminating it; you still check
  * for results later.
+ *
+ * Behind the scenes, SDL will use newer, efficient APIs on platforms that
+ * support them: Linux's io_uring and Windows 11's IoRing, for example. If
+ * those technologies aren't available, SDL will offload the work to a thread
+ * pool that will manage otherwise-synchronous loads without blocking the app.
+ *
+ * ## Best Practices
+ *
+ * Simple non-blocking i/o--for an app that just wants to pick up data
+ * whenever it's ready without losing framerate waiting on disks to spin--can
+ * use whatever pattern works well for the program. In this case, simply call
+ * SDL_ReadAsyncIO, or maybe SDL_LoadFileAsync, as needed. Once a frame, call
+ * SDL_GetAsyncIOResult to check for any completed tasks and deal with the
+ * data as it arrives.
+ *
+ * If two separate pieces of the same program need their own i/o, it is legal
+ * for each to create their own queue. This will prevent either piece from
+ * accidentally consuming the other's completed tasks. Each queue does require
+ * some amount of resources, but it is not an overwhelming cost. Do not make a
+ * queue for each task, however. It is better to put many tasks into a single
+ * queue. They will be reported in order of completion, not in the order they
+ * were submitted, so it doesn't generally matter what order tasks are started.
+ *
+ * One async i/o queue can be shared by multiple threads, or one thread can
+ * have more than one queue, but the most efficient way--if ruthless
+ * efficiency is the goal--is to have one queue per thread, with multiple
+ * threads working in parallel, and attempt to keep each queue loaded with
+ * tasks that are both started by and consumed by the same thread. On modern
+ * platforms that can use newer interfaces, this can keep data flowing as
+ * efficiently as possible all the way from storage hardware to the app, with
+ * no contention between threads for access to the same queue.
+ *
+ * Written data is not guaranteed to make it to physical media by the time a
+ * closing task is completed, unless SDL_CloseAsyncIO is called with its
+ * `flush` parameter set to true, which is to say that a successful result
+ * here can still result in lost data during an unfortunately-timed power
+ * outage if not flushed. However, flushing will take longer and may be
+ * unnecessary, depending on the app's needs.
  */
 
 #ifndef SDL_asyncio_h_