SDL: Backed out Vita touch ID change for SDL2

From a326ebce61634bd1597698460d2d1ba0c8d3cd9f Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Wed, 1 Jan 2025 08:23:46 -0800
Subject: [PATCH] Backed out Vita touch ID change for SDL2

0 is still a valid touch ID in SDL2 and shouldn't be changed at this point
---
 src/video/vita/SDL_vitatouch.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/video/vita/SDL_vitatouch.c b/src/video/vita/SDL_vitatouch.c
index 62d297716fde3..b1b54335981f6 100644
--- a/src/video/vita/SDL_vitatouch.c
+++ b/src/video/vita/SDL_vitatouch.c
@@ -70,8 +70,8 @@ void VITA_InitTouch(void)
     }
 
     // Support passing both front and back touch devices in events
-    SDL_AddTouch((SDL_TouchID)1, SDL_TOUCH_DEVICE_DIRECT, "Front");
-    SDL_AddTouch((SDL_TouchID)2, SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, "Back");
+    SDL_AddTouch((SDL_TouchID)0, SDL_TOUCH_DEVICE_DIRECT, "Front");
+    SDL_AddTouch((SDL_TouchID)1, SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, "Back");
 }
 
 void VITA_QuitTouch(void)
@@ -123,7 +123,7 @@ void VITA_PollTouch(void)
                 // Skip if finger was already previously down
                 if (!finger_down) {
                     // Send an initial touch
-                    SDL_SendTouch((SDL_TouchID)(port + 1),
+                    SDL_SendTouch((SDL_TouchID)port,
                                   finger_id,
                                   Vita_Window,
                                   SDL_TRUE,
@@ -133,7 +133,7 @@ void VITA_PollTouch(void)
                 }
 
                 // Always send the motion
-                SDL_SendTouchMotion((SDL_TouchID)(port + 1),
+                SDL_SendTouchMotion((SDL_TouchID)port,
                                     finger_id,
                                     Vita_Window,
                                     x,
@@ -160,7 +160,7 @@ void VITA_PollTouch(void)
                     VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port);
                     finger_id = (SDL_FingerID)touch_old[port].report[i].id;
                     // Finger released from screen
-                    SDL_SendTouch((SDL_TouchID)(port + 1),
+                    SDL_SendTouch((SDL_TouchID)port,
                                   finger_id,
                                   Vita_Window,
                                   SDL_FALSE,